Mercurial > sdl-ios-xcode
view src/main/Makefile.am @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | 609c060fd2a2 |
children | 19418e4422cb |
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## Makefile.am for the main() function in the SDL library # # This is necessary because some platforms have special program # entry points, which require special application initialization. ARCH_SUBDIRS = $(srcdir)/beos \ $(srcdir)/epoc \ $(srcdir)/dummy \ $(srcdir)/macos \ $(srcdir)/macosx \ $(srcdir)/qtopia \ $(srcdir)/win32 # Build a separate library containing the main() entry point. lib_LIBRARIES = libSDLmain.a if TARGET_WIN32 MAINLIB_ARCH_SRCS = win32/SDL_win32_main.c else if TARGET_MACOSX if USE_COCOA MAINLIB_ARCH_SRCS = macosx/SDLMain.m macosx/SDLMain.h else if USE_CARBON MAINLIB_ARCH_SRCS = macos/SDL_main.c endif # USE_CARBON endif # USE_COCOA else if TARGET_QTOPIA MAINLIB_ARCH_SRCS = qtopia/SDL_qtopia_main.cc else MAINLIB_ARCH_SRCS = dummy/SDL_dummy_main.c endif # !TARGET_QTOPIA endif # !TARGET_MACOSX endif # !TARGET_WIN32 libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS) # Build an internal library of any special app setup functions noinst_LTLIBRARIES = libarch.la if TARGET_BEOS ARCH_SRCS = beos/SDL_BeApp.cc beos/SDL_BeApp.h else ARCH_SRCS = arch.c endif libarch_la_SOURCES = $(ARCH_SRCS) exports: for i in $(ARCH_SUBDIRS); do if [ -d $$i/exports ]; then (cd $$i/exports; make); fi; done # The architecture specific directories need to be copied into place # when building a distribution. dist-hook: (cd $(distdir) && rm -f $(BUILT_SOURCES)) cp -rp $(ARCH_SUBDIRS) $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)