Mercurial > sdl-ios-xcode
view src/cdrom/SDL_syscdrom.h @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This is the system specific header for the SDL CD-ROM API */ /* Structure of CD audio control functions */ extern struct CDcaps { /* Get the name of the specified drive */ const char *(*Name)(int drive); /* Open the specified drive, returning a drive id, or -1 on error */ int (*Open)(int drive); /* Get table-of-contents (number of tracks + track info) for disk. The TOC information should be stored in the cdrom structure. This function should return 0 on success, or -1 on error. */ int (*GetTOC)(SDL_CD *cdrom); /* Return the current status and play position, in frames, of the drive. 'position' may be NULL, and if so, should be ignored. */ CDstatus (*Status)(SDL_CD *cdrom, int *position); /* Play from frame 'start' to 'start+len' */ int (*Play)(SDL_CD *cdrom, int start, int len); /* Pause play */ int (*Pause)(SDL_CD *cdrom); /* Resume play */ int (*Resume)(SDL_CD *cdrom); /* Stop play */ int (*Stop)(SDL_CD *cdrom); /* Eject the current disk */ int (*Eject)(SDL_CD *cdrom); /* Close the specified drive */ void (*Close)(SDL_CD *cdrom); } SDL_CDcaps; /* The number of available CD-ROM drives on the system */ extern int SDL_numcds; /* Function to scan the system for CD-ROM drives and fill SDL_CDcaps. * This function should set SDL_numcds to the number of available CD * drives. Drive 0 should be the system default CD-ROM. * It should return 0, or -1 on an unrecoverable fatal error. */ extern int SDL_SYS_CDInit(void); /* Function to perform any system-specific CD-ROM related cleanup */ extern void SDL_SYS_CDQuit(void);