Mercurial > sdl-ios-xcode
view include/SDL_thread.h @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | c9b51268668f |
children | 450721ad5436 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_thread_h #define _SDL_thread_h /* Header for the SDL thread management routines These are independent of the other SDL routines. */ #include "SDL_main.h" #include "SDL_types.h" /* Thread synchronization primitives */ #include "SDL_mutex.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* The SDL thread structure, defined in SDL_thread.c */ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; /* Create a thread */ #ifdef __OS2__ /* We compile SDL into a DLL on OS/2. This means, that it's the DLL which creates a new thread for the calling process with the SDL_CreateThread() API. There is a problem with this, that only the RTL of the SDL.DLL will be initialized for those threads, and not the RTL of the calling application! To solve this, we make a little hack here. We'll always use the caller's _beginthread() and _endthread() APIs to start a new thread. This way, it it's the SDL.DLL which uses this API, then the RTL of SDL.DLL will be used to create the new thread, and if it's the application, then the RTL of the application will be used. So, in short: Always use the _beginthread() and _endthread() of the calling runtime library! */ #ifdef __WATCOMC__ #include <process.h> // This has _beginthread() and _endthread() defined! #endif #ifdef __EMX__ #include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used! #endif typedef Uint32 SDLCALL (*pfnSDL_CurrentBeginThread)(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam); typedef void SDLCALL (*pfnSDL_CurrentEndThread)(void); extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread_Core(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); // Disable warnings about unreferenced symbol! #pragma disable_message (202) static Uint32 SDLCALL SDL_CurrentBeginThread(void (*pfnThreadFn)(void *), Uint32 uiStackSize, void *pParam) { return _beginthread(pfnThreadFn, NULL, uiStackSize, pParam); } static void SDLCALL SDL_CurrentEndThread(void) { _endthread(); } #define SDL_CreateThread(fn, data) SDL_CreateThread_Core(fn, data, SDL_CurrentBeginThread, SDL_CurrentEndThread) #else extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); #endif /* Get the 32-bit thread identifier for the current thread */ extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /* Get the 32-bit thread identifier for the specified thread, equivalent to SDL_ThreadID() if the specified thread is NULL. */ extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); /* Wait for a thread to finish. The return code for the thread function is placed in the area pointed to by 'status', if 'status' is not NULL. */ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); /* Forcefully kill a thread without worrying about its state */ extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_thread_h */