view docs/html/sdlsetvideomode.html @ 1321:e05bc5d315e3

Date: Wed, 1 Feb 2006 18:20:33 -0800 From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Feb 2006 06:26:39 +0000 (2006-02-02)
parents 355632dca928
children
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>SDL_SetVideoMode</TITLE
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><H1
><A
NAME="SDLSETVIDEOMODE"
></A
>SDL_SetVideoMode</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1239"
></A
><H2
>Name</H2
>SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1242"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1243"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_SetVideoMode</B
></CODE
>(int width, int height, int bpp, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1249"
></A
><H2
>Description</H2
><P
>Set up a video mode with the specified width, height and bits-per-pixel.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> is 0, it is treated as the 
current display bits per pixel.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter is the same as the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> field of the <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> structure. OR'd combinations of the following values are valid.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN1259"
></A
><P
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in system memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in video memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ASYNCBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enables the use of asynchronous updates of the display surface. This will
usually slow down blitting on single CPU machines, but may provide a speed
increase on SMP systems.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Normally, if a video surface of the requested bits-per-pixel (<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
>) is not available, SDL will emulate one with a shadow surface. Passing <TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
> or <A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
> will flip the
buffers and update the screen. All drawing will take place on the surface
that is not displayed at the moment. If double buffering could not be enabled
then <TT
CLASS="FUNCTION"
>SDL_Flip</TT
> will just perform a
<A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>
on the entire screen.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_FULLSCREEN</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>SDL will attempt to use a fullscreen mode. If a hardware resolution change is
not possible (for whatever reason), the next higher resolution will be used and
the display window centered on a black background.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGLBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context, like above, but allow normal blitting
operations. The screen (2D) surface may have an alpha channel, and
<A
HREF="sdlupdaterects.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRects</TT
></A
>
must be used for updating changes to the screen surface. NOTE: This option
is kept for compatibility only, and is <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>not</I
></SPAN
> recommended for
new code.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_RESIZABLE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create a resizable window. When the window is resized by the user a <A
HREF="sdlresizeevent.html"
><TT
CLASS="LITERAL"
>SDL_VIDEORESIZE</TT
></A
> event is generated and <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> can be called again with the new size.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>If possible, <TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
> causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Whatever <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> could satisfy are set in the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> member of the returned surface.</P
></BLOCKQUOTE
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>The <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> parameter is the number of bits per pixel,
so a <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 24 uses the packed representation of
3 bytes/pixel. For the more common 4 bytes/pixel mode, use a
<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 32. Somewhat oddly, both 15 and 16 will
request a 2 bytes/pixel mode, but different pixel formats.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1336"
></A
><H2
>Return Value</H2
><P
>The framebuffer surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if it fails.
The surface returned is freed by SDL_Quit() and should nt be freed by
the caller.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1340"
></A
><H2
>See Also</H2
><P
><A
HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>,
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
>,
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
></P
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