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view docs/html/sdlopenaudio.html @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_OpenAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_AudioSpec" HREF="sdlaudiospec.html"><LINK REL="NEXT" TITLE="SDL_PauseAudio" HREF="sdlpauseaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlaudiospec.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpauseaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLOPENAUDIO" ></A >SDL_OpenAudio</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6650" ></A ><H2 >Name</H2 >SDL_OpenAudio -- Opens the audio device with the desired parameters.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6653" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6654" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_OpenAudio</B ></CODE >(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6660" ></A ><H2 >Description</H2 ><P >This function opens the audio device with the <TT CLASS="PARAMETER" ><I >desired</I ></TT > parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by <TT CLASS="PARAMETER" ><I >obtained</I ></TT >. If <TT CLASS="PARAMETER" ><I >obtained</I ></TT > is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary. This function returns -1 if it failed to open the audio device, or couldn't set up the audio thread.</P ><P >To open the audio device a <TT CLASS="PARAMETER" ><I >desired</I ></TT > <A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A > must be created. <PRE CLASS="PROGRAMLISTING" >SDL_AudioSpec *desired; . . desired = malloc(sizeof(SDL_AudioSpec));</PRE > You must then fill this structure with your desired audio specifications.</P ><P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><SPAN CLASS="STRUCTNAME" >desired</SPAN >-><TT CLASS="STRUCTFIELD" ><I >freq</I ></TT ></DT ><DD ><P >The desired audio frequency in samples-per-second.</P ></DD ><DT ><SPAN CLASS="STRUCTNAME" >desired</SPAN >-><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></DT ><DD ><P >The desired audio format (see <A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A >)</P ></DD ><DT ><SPAN CLASS="STRUCTNAME" >desired</SPAN >-><TT CLASS="STRUCTFIELD" ><I >samples</I ></TT ></DT ><DD ><P >The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq</P ></DD ><DT ><SPAN CLASS="STRUCTNAME" >desired</SPAN >-><TT CLASS="STRUCTFIELD" ><I >callback</I ></TT ></DT ><DD ><P >This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling <A HREF="sdllockaudio.html" ><TT CLASS="FUNCTION" >SDL_LockAudio</TT ></A > and <A HREF="sdlunlockaudio.html" ><TT CLASS="FUNCTION" >SDL_UnlockAudio</TT ></A > in your code. The callback prototype is: <PRE CLASS="PROGRAMLISTING" >void callback(void *userdata, Uint8 *stream, int len);</PRE > <TT CLASS="PARAMETER" ><I >userdata</I ></TT > is the pointer stored in <TT CLASS="STRUCTFIELD" ><I >userdata</I ></TT > field of the <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN >. <TT CLASS="PARAMETER" ><I >stream</I ></TT > is a pointer to the audio buffer you want to fill with information and <TT CLASS="PARAMETER" ><I >len</I ></TT > is the length of the audio buffer in bytes.</P ></DD ><DT ><SPAN CLASS="STRUCTNAME" >desired</SPAN >-><TT CLASS="STRUCTFIELD" ><I >userdata</I ></TT ></DT ><DD ><P >This pointer is passed as the first parameter to the <TT CLASS="FUNCTION" >callback</TT > function.</P ></DD ></DL ></DIV ><P ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT > reads these fields from the <TT CLASS="PARAMETER" ><I >desired</I ></TT > <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > structure pass to the function and attempts to find an audio configuration matching your <TT CLASS="PARAMETER" ><I >desired</I ></TT >. As mentioned above, if the <TT CLASS="PARAMETER" ><I >obtained</I ></TT > parameter is <TT CLASS="LITERAL" >NULL</TT > then SDL with convert from your <TT CLASS="PARAMETER" ><I >desired</I ></TT > audio settings to the hardware settings as it plays.</P ><P >If <TT CLASS="PARAMETER" ><I >obtained</I ></TT > is <TT CLASS="LITERAL" >NULL</TT > then the <TT CLASS="PARAMETER" ><I >desired</I ></TT > <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > is your working specification, otherwise the <TT CLASS="PARAMETER" ><I >obtained</I ></TT > <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > becomes the working specification and the <TT CLASS="PARAMETER" ><I >desirec</I ></TT > specification can be deleted. The data in the working specification is used when building <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN >'s for converting loaded data to the hardware format.</P ><P ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT > calculates the <TT CLASS="STRUCTFIELD" ><I >size</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >silence</I ></TT > fields for both the <TT CLASS="PARAMETER" ><I >desired</I ></TT > and <TT CLASS="PARAMETER" ><I >obtained</I ></TT > specifications. The <TT CLASS="STRUCTFIELD" ><I >size</I ></TT > field stores the total size of the audio buffer in bytes, while the <TT CLASS="STRUCTFIELD" ><I >silence</I ></TT > stores the value used to represent silence in the audio buffer</P ><P >The audio device starts out playing <TT CLASS="STRUCTFIELD" ><I >silence</I ></TT > when it's opened, and should be enabled for playing by calling <A HREF="sdlpauseaudio.html" ><TT CLASS="FUNCTION" >SDL_PauseAudio</TT >(<TT CLASS="PARAMETER" ><I >0</I ></TT >)</A > when you are ready for your audio <TT CLASS="STRUCTFIELD" ><I >callback</I ></TT > function to be called. Since the audio driver may modify the requested <TT CLASS="STRUCTFIELD" ><I >size</I ></TT > of the audio buffer, you should allocate any local mixing buffers after you open the audio device.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6747" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >/* Prototype of our callback function */ void my_audio_callback(void *userdata, Uint8 *stream, int len); /* Open the audio device */ SDL_AudioSpec *desired, *obtained; SDL_AudioSpec *hardware_spec; /* Allocate a desired SDL_AudioSpec */ desired = malloc(sizeof(SDL_AudioSpec)); /* Allocate space for the obtained SDL_AudioSpec */ obtained = malloc(sizeof(SDL_AudioSpec)); /* 22050Hz - FM Radio quality */ desired->freq=22050; /* 16-bit signed audio */ desired->format=AUDIO_S16LSB; /* Mono */ desired->channels=0; /* Large audio buffer reduces risk of dropouts but increases response time */ desired->samples=8192; /* Our callback function */ desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); exit(-1); } /* desired spec is no longer needed */ free(desired); hardware_spec=obtained; . . /* Prepare callback for playing */ . . . /* Start playing */ SDL_PauseAudio(0);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6750" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlaudiospec.html" ><TT CLASS="FUNCTION" >SDL_AudioSpec</TT ></A >, <A HREF="sdllockaudio.html" ><TT CLASS="FUNCTION" >SDL_LockAudio</TT ></A >, <A HREF="sdlunlockaudio.html" ><TT CLASS="FUNCTION" >SDL_UnlockAudio</TT ></A >, <A HREF="sdlpauseaudio.html" ><TT CLASS="FUNCTION" >SDL_PauseAudio</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlaudiospec.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpauseaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_AudioSpec</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PauseAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >