view docs/html/sdlaudiocvt.html @ 1321:e05bc5d315e3

Date: Wed, 1 Feb 2006 18:20:33 -0800 From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Feb 2006 06:26:39 +0000
parents 355632dca928
children
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>SDL_AudioCVT</TITLE
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><H1
><A
NAME="SDLAUDIOCVT"
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>SDL_AudioCVT</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6884"
></A
><H2
>Name</H2
>SDL_AudioCVT&nbsp;--&nbsp;Audio Conversion Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6887"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int needed;
  Uint16 src_format;
  Uint16 dest_format;
  double rate_incr;
  Uint8 *buf;
  int len;
  int len_cvt;
  int len_mult;
  double len_ratio;
  void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
  int filter_index;
} SDL_AudioCVT;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6890"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6892"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>needed</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Set to one if the conversion is possible</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>src_format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio format of the source</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>dest_format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio format of the destination</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>rate_incr</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Rate conversion increment</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of the original audio buffer in bytes</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_cvt</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of converted audio buffer in bytes (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> must be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> bytes in size(calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Final audio size is <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>filters[10](..)</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pointers to functions needed for this conversion</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>filter_index</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Current conversion function</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6944"
></A
><H2
>Description</H2
><P
>The <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> is used to convert audio data between different formats. A <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> structure is created with the <A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
> function, while the actual conversion is done by the <A
HREF="sdlconvertaudio.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
></A
> function.</P
><P
>Many of the fields in the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> structure should be considered private and their function will not be discussed here.</P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><SPAN
CLASS="TYPE"
>Uint8 *</SPAN
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
></DT
><DD
><P
>This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> is large enough. See below.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>int</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
></DT
><DD
><P
>This is the length of the original audio data in bytes.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>int</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
></DT
><DD
><P
>As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> should be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
>.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>double</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></DT
><DD
><P
>When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
> is the size of the converted audio data in bytes. This is very similar to <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
>, however when the convert audio data is shorter than the original <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> would be 1. <TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
>, on the other hand, would be a fractional number between 0 and 1.</P
></DD
></DL
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6989"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
>,
<A
HREF="sdlconvertaudio.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
></A
>,
<A
HREF="sdlaudiospec.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
></A
></P
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