view README.wscons @ 1321:e05bc5d315e3

Date: Wed, 1 Feb 2006 18:20:33 -0800 From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Feb 2006 06:26:39 +0000
parents 19d8949b4584
children
line wrap: on
line source

==============================================================================
Using the Simple DirectMedia Layer with OpenBSD/wscons
==============================================================================

The wscons SDL driver can be used to run SDL programs on OpenBSD
without running X.  So far, the driver only runs on the Sharp Zaurus,
but the driver is written to be easily extended for other machines.
The main missing pieces are blitting routines for anything but 16 bit
displays, and keycode maps for other keyboards.  Also, there is no
support for hardware palettes.

There is currently no mouse support.

To compile SDL with support for wscons, use the
"--enable-video-wscons" option when running configure.  I used the
following command line:

./configure --disable-oss --disable-ltdl --enable-pthread-sem \
	    --disable-esd --disable-arts --disable-video-aalib  \
	    --enable-openbsdaudio --enable-video-wscons \
	    --prefix=/usr/local --sysconfdir=/etc


Setting the console device to use
=================================

When starting an SDL program on a wscons console, the driver uses the
current virtual terminal (usually /dev/ttyC0).  To force the driver to
use a specific terminal device, set the environment variable
SDL_WSCONSDEV:

bash$ SDL_WSCONSDEV=/dev/ttyC1 ./some-sdl-program

This is especially useful when starting an SDL program from a remote
login prompt (which is great for development).  If you do this, and
want to use keyboard input, you should avoid having some other program
reading from the used virtual console (i.e., do not have a getty
running).


Rotating the display
====================

The display can be rotated by the wscons SDL driver.  This is useful
for the Sharp Zaurus, since the display hardware is wired so that it
is correctly rotated only when the display is folded into "PDA mode."
When using the Zaurus in "normal," or "keyboard" mode, the hardware
screen is rotated 90 degrees anti-clockwise.

To let the wscons SDL driver rotate the screen, set the environment
variable SDL_VIDEO_WSCONS_ROTATION to "CW", "CCW", or "UD", for
clockwise, counter clockwise, and upside-down rotation respectively.
"CW" makes the screen appear correct on a Sharp Zaurus SL-C3100.

When using rotation in the driver, a "shadow" frame buffer is used to
hold the intermediary display, before blitting it to the actual
hardware frame buffer.  This slows down performance a bit.

For completeness, the rotation "NONE" can be specified to use a shadow
frame buffer without actually rotating.  Unsetting
SDL_VIDEO_WSCONS_ROTATION, or setting it to '' turns off the shadow
frame buffer for maximum performance.


Running MAME
============

Since my main motivation for writing the driver was playing MAME on
the Zaurus, I'll give a few hints:

XMame compiles just fine under OpenBSD.

I'm not sure this is strictly necessary, but set

MY_CPU = arm

in makefile.unix, and

CFLAGS.arm = -DLSB_FIRST -DALIGN_INTS -DALIGN_SHORTS

in src/unix/unix.max

to be sure.

The latest XMame (0.101 at this writing) is a very large program.
Either tinker with the make files to compile a version without support
for all drivers, or, get an older version of XMame.  My recommendation
would be 0.37b16.

When running MAME, DO NOT SET SDL_VIDEO_WSCONS_ROTATION!  Performace
is MUCH better without this, and it is COMPLETELY UNNECESSARY, since
MAME can rotate the picture itself while drawing, and does so MUCH
FASTER.

Use the Xmame command line option "-ror" to rotate the picture to the
right.


Acknowledgments
===============

I studied the wsfb driver for XFree86/Xorg quite a bit before writing
this, so there ought to be some similarities.


--
Staffan Ulfberg <staffan@ulfberg.se>