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view docs/man3/SDL_GetRelativeMouseState.3 @ 108:e021a4c9e25f
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 14 Jul 2001 19:08:25 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_GetRelativeMouseState" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRelativeMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetMouseState\fP\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40