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view docs/man3/SDL_EventState.3 @ 108:e021a4c9e25f
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 14 Jul 2001 19:08:25 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_EventState" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" .SH "NAME" SDL_EventState\- This function allows you to set the state of processing certain events\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_EventState\fP\fR(\fBUint8 type, int state\fR); .SH "DESCRIPTION" .PP This function allows you to set the state of processing certain event \fBtype\fR\&'s\&. .PP If \fBstate\fR is set to \fBSDL_IGNORE\fP, that event \fBtype\fR will be automatically dropped from the event queue and will not be filtered\&. .PP If \fBstate\fR is set to \fBSDL_ENABLE\fP, that event \fBtype\fR will be processed normally\&. .PP If \fBstate\fR is set to \fBSDL_QUERY\fP, \fBSDL_EventState\fP will return the current processing state of the specified event \fBtype\fR\&. .PP A list of event \fBtype\fR\&'s can be found in the \fI\fBSDL_Event\fR\fR section\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40