Mercurial > sdl-ios-xcode
view include/SDL_syswm.h @ 5162:df758fce08e9
Create the video texture based on the available texture formats, not the backbuffer format.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 01:13:48 -0800 |
parents | 7e4c7790700e |
children | 164f20ba08eb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_syswm.h * * Include file for SDL custom system window manager hooks. */ #ifndef _SDL_syswm_h #define _SDL_syswm_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \file SDL_syswm.h * * Your application has access to a special type of event ::SDL_SYSWMEVENT, * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState(). */ #ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; #else #if defined(SDL_VIDEO_DRIVER_WINDOWS) #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif /* This is the structure for custom window manager events */ #if defined(SDL_VIDEO_DRIVER_X11) #if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ #define Cursor X11Cursor #endif #include <X11/Xlib.h> #include <X11/Xatom.h> #if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ #undef Cursor #endif #endif /* defined(SDL_VIDEO_DRIVER_X11) */ #if defined(SDL_VIDEO_DRIVER_DIRECTFB) #include <directfb/directfb.h> #endif #if defined(SDL_VIDEO_DRIVER_COCOA) #ifdef __OBJC__ #include <Cocoa/Cocoa.h> #else typedef struct _NSWindow NSWindow; #endif #endif #if defined(SDL_VIDEO_DRIVER_UIKIT) #ifdef __OBJC__ #include <UIKit/UIKit.h> #else typedef struct _UIWindow UIWindow; #endif #endif /** * These are the various supported windowing subsystems */ typedef enum { SDL_SYSWM_UNKNOWN, SDL_SYSWM_WINDOWS, SDL_SYSWM_X11, SDL_SYSWM_DIRECTFB, SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, } SDL_SYSWM_TYPE; /** * The custom event structure. */ struct SDL_SysWMmsg { SDL_version version; SDL_SYSWM_TYPE subsystem; union { #if defined(SDL_VIDEO_DRIVER_WINDOWS) struct { HWND hwnd; /**< The window for the message */ UINT msg; /**< The type of message */ WPARAM wParam; /**< WORD message parameter */ LPARAM lParam; /**< LONG message parameter */ } win; #endif #if defined(SDL_VIDEO_DRIVER_X11) struct { XEvent event; } x11; #endif #if defined(SDL_VIDEO_DRIVER_DIRECTFB) struct { DFBEvent event; } dfb; #endif #if defined(SDL_VIDEO_DRIVER_COCOA) struct { /* No Cocoa window events yet */ } cocoa; #endif #if defined(SDL_VIDEO_DRIVER_UIKIT) struct { /* No UIKit window events yet */ } uikit; #endif /* Can't have an empty union */ int dummy; } msg; }; /** * The custom window manager information structure. * * When this structure is returned, it holds information about which * low level system it is using, and will be one of SDL_SYSWM_TYPE. */ struct SDL_SysWMinfo { SDL_version version; SDL_SYSWM_TYPE subsystem; union { #if defined(SDL_VIDEO_DRIVER_WINDOWS) struct { HWND window; /**< The window handle */ } win; #endif #if defined(SDL_VIDEO_DRIVER_X11) struct { Display *display; /**< The X11 display */ Window window; /**< The X11 window */ } x11; #endif #if defined(SDL_VIDEO_DRIVER_DIRECTFB) struct { IDirectFB *dfb; /**< The directfb main interface */ IDirectFBWindow *window; /**< The directfb window handle */ IDirectFBSurface *surface; /**< The directfb client surface */ } dfb; #endif #if defined(SDL_VIDEO_DRIVER_COCOA) struct { NSWindow *window; /* The Cocoa window */ } cocoa; #endif #if defined(SDL_VIDEO_DRIVER_UIKIT) struct { UIWindow *window; /* The UIKit window */ } uikit; #endif /* Can't have an empty union */ int dummy; } info; }; #endif /* SDL_PROTOTYPES_ONLY */ typedef struct SDL_SysWMinfo SDL_SysWMinfo; /* Function prototypes */ /** * \brief This function allows access to driver-dependent window information. * * \param window The window about which information is being requested * \param info This structure must be initialized with the SDL version, and is * then filled in with information about the given window. * * \return SDL_TRUE if the function is implemented and the version member of * the \c info struct is valid, SDL_FALSE otherwise. * * You typically use this function like this: * \code * SDL_SysWMinfo info; * SDL_VERSION(&info.version); * if ( SDL_GetWindowWMInfo(&info) ) { ... } * \endcode */ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, SDL_SysWMinfo * info); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_syswm_h */ /* vi: set ts=4 sw=4 expandtab: */