Mercurial > sdl-ios-xcode
view include/SDL_atomic.h @ 5162:df758fce08e9
Create the video texture based on the available texture formats, not the backbuffer format.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 01:13:48 -0800 |
parents | 1a47d41912ff |
children | 5d01d426f2ea |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_atomic.h * * Atomic operations. * * IMPORTANT: * If you are not an expert in concurrent lockless programming, you should * only be using the atomic lock and reference counting functions in this * file. In all other cases you should be protecting your data structures * with full mutexes. * * The list of "safe" functions to use are: * SDL_AtomicLock() * SDL_AtomicUnlock() * SDL_AtomicIncRef() * SDL_AtomicDecRef() * * Seriously, here be dragons! * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ * * You can find out a little more about lockless programming and the * subtle issues that can arise here: * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx * * There's also lots of good information here: * http://www.1024cores.net/home/lock-free-algorithms * * These operations may or may not actually be implemented using * processor specific atomic operations. When possible they are * implemented as true processor specific atomic operations. When that * is not possible the are implemented using locks that *do* use the * available atomic operations. * * All of the atomic operations that modify memory are full memory barriers. */ #ifndef _SDL_atomic_h_ #define _SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" #include "begin_code.h" /* Need to do this here because intrin.h has C++ code in it */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ #if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(_WIN32_WCE) #include <intrin.h> #define HAVE_MSC_ATOMICS 1 #endif /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \name SDL AtomicLock * * The atomic locks are efficient spinlocks using CPU instructions, * but are vulnerable to starvation and can spin forever if a thread * holding a lock has been terminated. For this reason you should * minimize the code executed inside an atomic lock and never do * expensive things like API or system calls while holding them. * * The atomic locks are not safe to lock recursively. * * Porting Note: * The spin lock functions and type are required and can not be * emulated because they are used in the atomic emulation code. */ /*@{*/ typedef int SDL_SpinLock; /** * \brief Try to lock a spin lock by setting it to a non-zero value. * * \param lock Points to the lock. * * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. */ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); /** * \brief Lock a spin lock by setting it to a non-zero value. * * \param lock Points to the lock. */ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); /** * \brief Unlock a spin lock by setting it to 0. Always returns immediately * * \param lock Points to the lock. */ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); /*@}*//*SDL AtomicLock*/ /** * The compiler barrier prevents the compiler from reordering * reads and writes to globally visible variables across the call. */ #ifdef _MSC_VER void _ReadWriteBarrier(void); #pragma intrinsic(_ReadWriteBarrier) #define SDL_CompilerBarrier() _ReadWriteBarrier() #elif defined(__GNUC__) #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") #else #define SDL_CompilerBarrier() \ ({ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }) #endif /* Platform specific optimized versions of the atomic functions, * you can disable these by defining SDL_DISABLE_ATOMIC_INLINE */ #ifndef SDL_DISABLE_ATOMIC_INLINE #ifdef HAVE_MSC_ATOMICS #define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v)) #define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v)) #define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval)) #define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v)) #if _M_IX86 #define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval)) #else #define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval)) #endif #elif defined(__MACOSX__) #include <libkern/OSAtomic.h> #define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value) #if SIZEOF_VOIDP == 4 #define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a)) #elif SIZEOF_VOIDP == 8 #define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a)) #endif #elif defined(HAVE_GCC_ATOMICS) #define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v) #define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v) #define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v) #define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval) #define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval) #endif #endif /* !SDL_DISABLE_ATOMIC_INLINE */ /** * \brief A type representing an atomic integer value. It is a struct * so people don't accidentally use numeric operations on it. */ #ifndef SDL_atomic_t_defined typedef struct { int value; } SDL_atomic_t; #endif /** * \brief Set an atomic variable to a new value if it is currently an old value. * * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. * * \note If you don't know what this function is for, you shouldn't use it! */ #ifndef SDL_AtomicCAS #define SDL_AtomicCAS SDL_AtomicCAS_ #endif extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS_(SDL_atomic_t *a, int oldval, int newval); /** * \brief Set an atomic variable to a value. * * \return The previous value of the atomic variable. */ #ifndef SDL_AtomicSet static __inline__ int SDL_AtomicSet(SDL_atomic_t *a, int v) { int value; do { value = a->value; } while (!SDL_AtomicCAS(a, value, v)); return value; } #endif /** * \brief Get the value of an atomic variable */ #ifndef SDL_AtomicGet static __inline__ int SDL_AtomicGet(SDL_atomic_t *a) { int value = a->value; SDL_CompilerBarrier(); return value; } #endif /** * \brief Add to an atomic variable. * * \return The previous value of the atomic variable. * * \note This same style can be used for any number operation */ #ifndef SDL_AtomicAdd static __inline__ int SDL_AtomicAdd(SDL_atomic_t *a, int v) { int value; do { value = a->value; } while (!SDL_AtomicCAS(a, value, (value + v))); return value; } #endif /** * \brief Increment an atomic variable used as a reference count. */ #ifndef SDL_AtomicIncRef #define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) #endif /** * \brief Decrement an atomic variable used as a reference count. * * \return SDL_TRUE if the variable reached zero after decrementing, * SDL_FALSE otherwise */ #ifndef SDL_AtomicDecRef #define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) #endif /** * \brief Set a pointer to a new value if it is currently an old value. * * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. * * \note If you don't know what this function is for, you shouldn't use it! */ #ifndef SDL_AtomicCASPtr #define SDL_AtomicCASPtr SDL_AtomicCASPtr_ #endif extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr_(void* *a, void *oldval, void *newval); /** * \brief Set a pointer to a value atomically. * * \return The previous value of the pointer. */ #ifndef SDL_AtomicSetPtr static __inline__ void* SDL_AtomicSetPtr(void* *a, void* v) { void* value; do { value = *a; } while (!SDL_AtomicCASPtr(a, value, v)); return value; } #endif /** * \brief Get the value of a pointer atomically. */ #ifndef SDL_AtomicGetPtr static __inline__ void* SDL_AtomicGetPtr(void* *a) { void* value = *a; SDL_CompilerBarrier(); return value; } #endif /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */