Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11render.c @ 4886:df5525eb7c41
Updated build for Visual Studio 2010
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2010 09:08:47 -0700 |
parents | 100f7ab48946 |
children | 164bee619400 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_X11 #include <limits.h> /* For INT_MIN and INT_MAX */ #include "SDL_x11video.h" #include "SDL_x11render.h" #include "../SDL_rect_c.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" /* X11 renderer implementation */ static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags); static int X11_DisplayModeChanged(SDL_Renderer * renderer); static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int X11_SetTextureRGBAMod(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetDrawBlendMode(SDL_Renderer * renderer); static int X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int X11_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int X11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static int X11_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch); static void X11_RenderPresent(SDL_Renderer * renderer); static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void X11_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver X11_RenderDriver = { X11_CreateRenderer, { "x11", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_TEXTUREMODULATE_NONE, SDL_BLENDMODE_NONE, SDL_TEXTURESCALEMODE_NONE, 0, {0}, 0, 0} }; typedef struct { Display *display; int screen; Visual *visual; int depth; int scanline_pad; Window xwindow; Pixmap pixmaps[3]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER Pixmap stencil; Pixmap brush; Picture brush_pict; Picture xwindow_pict; Picture pixmap_picts[3]; Picture drawable_pict; Picture stencil_pict; int blend_op; XRenderPictFormat *xwindow_pict_fmt; XRenderPictFormat *drawable_pict_fmt; GC stencil_gc; SDL_bool use_xrender; #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE SDL_bool use_xdamage; Damage stencil_damage; XserverRegion stencil_parts; #endif #endif int current_pixmap; Drawable drawable; SDL_PixelFormat format; GC gc; SDL_DirtyRectList dirty; SDL_bool makedirty; } X11_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; Pixmap pixmap; int depth; Visual *visual; GC gc; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER Picture picture; Pixmap modulated_pixmap; Picture modulated_picture; XRenderPictFormat* picture_fmt; int blend_op; const char* filter; #endif XImage *image; #ifndef NO_SHARED_MEMORY /* MIT shared memory extension information */ XShmSegmentInfo shminfo; #endif XImage *scaling_image; void *pixels; int pitch; } X11_TextureData; #ifndef NO_SHARED_MEMORY /* Shared memory error handler routine */ static int shm_error; static int (*X_handler) (Display *, XErrorEvent *) = NULL; static int shm_errhandler(Display * d, XErrorEvent * e) { if (e->error_code == BadAccess) { shm_error = True; return (0); } else { return (X_handler(d, e)); } } #endif /* ! NO_SHARED_MEMORY */ static void UpdateYUVTextureData(SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER static SDL_bool CheckXRender(Display *display, int *major, int *minor) { const char *env; *major = *minor = 0; env = SDL_getenv("SDL_VIDEO_X11_XRENDER"); if (env && !SDL_atoi(env)) { return SDL_FALSE; } if (!SDL_X11_HAVE_XRENDER) { return SDL_FALSE; } if (!XRenderQueryVersion(display, major, minor)) { return SDL_FALSE; } if (*major != 0 || *minor < 10) { return SDL_FALSE; } return SDL_TRUE; } #endif #ifdef SDL_VIDEO_DRIVER_X11_XFIXES static SDL_bool CheckXFixes(Display *display, int *major, int *minor) { const char *env; *major = *minor = 0; env = SDL_getenv("SDL_VIDEO_X11_XFIXES"); if (env && !SDL_atoi(env)) { return SDL_FALSE; } if (!SDL_X11_HAVE_XFIXES) { return SDL_FALSE; } if (!XFixesQueryVersion(display, major, minor)) { return SDL_FALSE; } if (*major < 2) { return SDL_FALSE; } return SDL_TRUE; } #endif #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE static SDL_bool CheckXDamage(Display *display, int *major, int *minor) { const char *env; *major = *minor = 0; env = SDL_getenv("SDL_VIDEO_X11_XDAMAGE"); if (env && !SDL_atoi(env)) { return SDL_FALSE; } if (!SDL_X11_HAVE_XDAMAGE) { return SDL_FALSE; } if (!XDamageQueryVersion(display, major, minor)) { return SDL_FALSE; } return SDL_TRUE; } #endif #ifdef SDL_VIDEO_DRIVER_X11_XRENDER static Uint32 XRenderPictFormatToSDLPixelFormatEnum(XRenderPictFormat *pict_format) { if (pict_format->type != PictTypeDirect) { SDL_SetError("Indexed pict formats not supported ATM"); return 0; } Uint32 Amask, Rmask, Gmask, Bmask; int bpp; Rmask = pict_format->direct.redMask << pict_format->direct.red; Gmask = pict_format->direct.greenMask << pict_format->direct.green; Bmask = pict_format->direct.blueMask << pict_format->direct.blue; Amask = pict_format->direct.alphaMask << pict_format->direct.alpha; bpp = pict_format->depth; Uint32 format; format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); return format; } #endif void X11_AddRenderDriver(_THIS) { SDL_RendererInfo *info = &X11_RenderDriver.info; SDL_DisplayMode *mode = &SDL_CurrentDisplay->desktop_mode; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; int i; info->texture_formats[info->num_texture_formats++] = mode->format; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER int major, minor; if (CheckXRender(data->display, &major, &minor)) { XRenderPictFormat templ; templ.type = PictTypeDirect; XRenderPictFormat *pict_format; Uint32 format; int i = 0; /* Convert each XRenderPictFormat into appropriate * SDLPixelFormatEnum. */ while (info->num_texture_formats < 50) { pict_format = XRenderFindFormat(data->display, PictFormatType, &templ, i++); if (pict_format) { format = XRenderPictFormatToSDLPixelFormatEnum(pict_format); if (format != SDL_PIXELTYPE_UNKNOWN) { info->texture_formats[info->num_texture_formats++] = format; } } else break; } /* Update the capabilities of the renderer. */ info->blend_modes |= (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD | SDL_BLENDMODE_MASK); info->scale_modes |= (SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST); info->mod_modes |= (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA); } #endif for (i = 0; i < _this->num_displays; ++i) { SDL_AddRenderDriver(&_this->displays[i], &X11_RenderDriver); } } SDL_Renderer * X11_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = window->display; SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; X11_RenderData *data; XGCValues gcv; gcv.graphics_exposures = False; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (X11_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { X11_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->display = windowdata->videodata->display; data->screen = displaydata->screen; data->visual = displaydata->visual; data->depth = displaydata->depth; data->scanline_pad = displaydata->scanline_pad; data->xwindow = windowdata->xwindow; renderer->DisplayModeChanged = X11_DisplayModeChanged; renderer->CreateTexture = X11_CreateTexture; renderer->QueryTexturePixels = X11_QueryTexturePixels; renderer->SetTextureAlphaMod = X11_SetTextureRGBAMod; renderer->SetTextureColorMod = X11_SetTextureRGBAMod; renderer->SetTextureBlendMode = X11_SetTextureBlendMode; renderer->SetTextureScaleMode = X11_SetTextureScaleMode; renderer->UpdateTexture = X11_UpdateTexture; renderer->LockTexture = X11_LockTexture; renderer->UnlockTexture = X11_UnlockTexture; renderer->SetDrawBlendMode = X11_SetDrawBlendMode; renderer->RenderDrawPoints = X11_RenderDrawPoints; renderer->RenderDrawLines = X11_RenderDrawLines; renderer->RenderDrawRects = X11_RenderDrawRects; renderer->RenderFillRects = X11_RenderFillRects; renderer->RenderCopy = X11_RenderCopy; renderer->RenderReadPixels = X11_RenderReadPixels; renderer->RenderWritePixels = X11_RenderWritePixels; renderer->RenderPresent = X11_RenderPresent; renderer->DestroyTexture = X11_DestroyTexture; renderer->DestroyRenderer = X11_DestroyRenderer; renderer->info = X11_RenderDriver.info; renderer->window = window; renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER int major, minor; data->use_xrender = CheckXRender(data->display, &major, &minor); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (CheckXDamage(data->display, &major, &minor)) { if (CheckXFixes(data->display, &major, &minor)) { data->use_xdamage = SDL_TRUE; } } #endif if (data->use_xrender) { /* Find the PictFormat from the visual. * Should be an RGB PictFormat most of the time. */ data->xwindow_pict_fmt = XRenderFindVisualFormat(data->display, data->visual); if (!data->xwindow_pict_fmt) { SDL_SetError("XRenderFindVisualFormat() failed"); return NULL; } data->xwindow_pict = XRenderCreatePicture(data->display, data->xwindow, data->xwindow_pict_fmt, 0, NULL); if (!data->xwindow_pict) { SDL_SetError("XRenderCreatePicture() failed"); return NULL; } // FIXME: Clear the window. Is this required? XRenderComposite(data->display, PictOpClear, data->xwindow_pict, None, data->xwindow_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); /* Create a clip mask that is used for rendering primitives. */ data->stencil = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32); if (!data->stencil) { SDL_SetError("XCreatePixmap() failed."); return NULL; } /* Create the GC for the clip mask. */ data->stencil_gc = XCreateGC(data->display, data->stencil, GCGraphicsExposures, &gcv); /* Set the GC parameters. */ XSetBackground(data->display, data->stencil_gc, 0); XSetForeground(data->display, data->stencil_gc, 0); XFillRectangle(data->display, data->stencil, data->stencil_gc, 0, 0, window->w, window->h); XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF); /* Create an XRender Picture for the clip mask. */ data->stencil_pict = XRenderCreatePicture(data->display, data->stencil, XRenderFindStandardFormat(data->display, PictStandardARGB32), 0, NULL); if (!data->stencil_pict) { SDL_SetError("XRenderCreatePicture() failed."); return NULL; } #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { data->stencil_damage = XDamageCreate(data->display, data->stencil, XDamageReportNonEmpty); if (!data->stencil_damage) { SDL_SetError("XDamageCreate() failed."); return NULL; } XDamageSubtract(data->display, data->stencil_damage, None, data->stencil_parts); } #endif /* Create a brush pixmap for the color being * drawn at any given time. */ data->brush = XCreatePixmap(data->display, data->xwindow, 1, 1, 32); if (!data->brush) { SDL_SetError("XCreatePixmap() failed."); return NULL; } /* Set some parameters for the brush. */ XRenderPictureAttributes brush_attr; brush_attr.repeat = RepeatNormal; /* Create an XRender Picture for the brush * with the above parameters. */ data->brush_pict = XRenderCreatePicture(data->display, data->brush, XRenderFindStandardFormat(data->display, PictStandardARGB32), CPRepeat, &brush_attr); if (!data->brush_pict) { SDL_SetError("XRenderCreatePicture() failed."); return NULL; } // FIXME: Is the following necessary? /* Set the default blending mode. */ renderer->blendMode = SDL_BLENDMODE_BLEND; data->blend_op = PictOpOver; } #endif if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY); n = 0; } else if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { if (n > 0) data->drawable_pict_fmt = XRenderFindStandardFormat(data->display, PictStandardARGB32); else data->drawable_pict_fmt = data->xwindow_pict_fmt; } #endif for (i = 0; i < n; ++i) { #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32); } else #endif { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, displaydata->depth); } if (!data->pixmaps[i]) { X11_DestroyRenderer(renderer); SDL_SetError("XCreatePixmap() failed"); return NULL; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { /* Create XRender pictures for each of the pixmaps * and clear the pixmaps. */ data->pixmap_picts[i] = XRenderCreatePicture(data->display, data->pixmaps[i], XRenderFindStandardFormat(data->display, PictStandardARGB32), 0, None); if (!data->pixmap_picts[i]) { SDL_SetError("XRenderCreatePicture() failed"); return NULL; } XRenderComposite(data->display, PictOpClear, data->pixmap_picts[i], None, data->pixmap_picts[i], 0, 0, 0, 0, 0, 0, window->w, window->h); } #endif } if (n > 0) { data->drawable = data->pixmaps[0]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) data->drawable_pict = data->pixmap_picts[0]; #endif data->makedirty = SDL_TRUE; } else { data->drawable = data->xwindow; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender == SDL_TRUE) data->drawable_pict = data->xwindow_pict; #endif data->makedirty = SDL_FALSE; } data->current_pixmap = 0; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER /* When using XRender the drawable format * is not the same as the screen format. */ if (data->use_xrender) { bpp = data->drawable_pict_fmt->depth; Rmask = ((data->drawable_pict_fmt->direct.redMask) << (data->drawable_pict_fmt->direct.red)); Gmask = ((data->drawable_pict_fmt->direct.greenMask) << (data->drawable_pict_fmt->direct.green)); Bmask = ((data->drawable_pict_fmt->direct.blueMask) << (data->drawable_pict_fmt->direct.blue)); Amask = ((data->drawable_pict_fmt->direct.alphaMask) << (data->drawable_pict_fmt->direct.alpha)); } else #endif { /* Get the format of the window */ if (!SDL_PixelFormatEnumToMasks (display->current_mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); X11_DestroyRenderer(renderer); return NULL; } } SDL_InitFormat(&data->format, bpp, Rmask, Gmask, Bmask, Amask); /* Create the drawing context */ gcv.graphics_exposures = False; data->gc = XCreateGC(data->display, data->drawable, GCGraphicsExposures, &gcv); if (!data->gc) { X11_DestroyRenderer(renderer); SDL_SetError("XCreateGC() failed"); return NULL; } return renderer; } static int X11_DisplayModeChanged(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; int i, n; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { XRenderFreePicture(data->display, data->xwindow_pict); data->xwindow_pict_fmt = XRenderFindVisualFormat(data->display, data->visual); if (!data->xwindow_pict_fmt) { SDL_SetError("XRenderFindVisualFormat() failed."); return -1; } data->xwindow_pict = XRenderCreatePicture(data->display, data->xwindow, data->xwindow_pict_fmt, 0, NULL); if (!data->xwindow_pict) { SDL_SetError("XRenderCreatePicture() failed."); return -1; } XRenderComposite(data->display, PictOpClear, data->xwindow_pict, None, data->xwindow_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); XFreePixmap(data->display, data->stencil); data->stencil = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32); if (!data->stencil) { SDL_SetError("XCreatePixmap() failed."); return -1; } XRenderFreePicture(data->display, data->stencil_pict); data->stencil_pict = XRenderCreatePicture(data->display, data->stencil, XRenderFindStandardFormat(data->display, PictStandardARGB32), 0, NULL); if (!data->stencil_pict) { SDL_SetError("XRenderCreatePicture() failed."); return -1; } #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE XDamageDestroy(data->display, data->stencil_damage); if (data->use_xdamage) { data->stencil_damage = XDamageCreate(data->display, data->stencil, XDamageReportNonEmpty); if (!data->stencil_damage) { SDL_SetError("XDamageCreate() failed."); return -1; } XDamageSubtract(data->display, data->stencil_damage, None, data->stencil_parts); } #endif } #endif if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { n = 0; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); data->pixmaps[i] = None; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER XRenderFreePicture(data->display, data->pixmap_picts[i]); data->pixmap_picts[i] = None; #endif } } for (i = 0; i < n; ++i) { #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32); } else #endif { data->pixmaps[i] = XCreatePixmap(data->display, data->xwindow, window->w, window->h, data->depth); } if (data->pixmaps[i] == None) { SDL_SetError("XCreatePixmap() failed"); return -1; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { data->pixmap_picts[i] = XRenderCreatePicture(data->display, data->pixmaps[i], XRenderFindStandardFormat(data->display, PictStandardARGB32), 0, None); if (!data->pixmap_picts[i]) { SDL_SetError("XRenderCreatePicture() failed"); return -1; } XRenderComposite(data->display, PictOpClear, data->pixmap_picts[i], None, data->pixmap_picts[i], 0, 0, 0, 0, 0, 0, window->w, window->h); } #endif } if (n > 0) { data->drawable = data->pixmaps[0]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->drawable_pict = data->pixmap_picts[0]; #endif } data->current_pixmap = 0; return 0; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER static void SDLMaskToXRenderMask(Uint32 sdl_mask, short *comp, short *compMask) { if (sdl_mask == 0) { *comp = 0; *compMask = 0; } else { (*comp) = 0; (*compMask) = 0; while(!(sdl_mask & 1)) { (*comp)++; sdl_mask >>= 1; } while(sdl_mask & 1) { (*compMask) = ((*compMask) << 1) | 1; sdl_mask >>= 1; } } } static XRenderPictFormat* PixelFormatEnumToXRenderPictFormat(SDL_Renderer * renderer, Uint32 format) { XRenderPictFormat* pict_fmt = NULL; X11_RenderData *data = (X11_RenderData *) renderer->driverdata; if (data->use_xrender) { int bpp; Uint32 Amask, Rmask, Gmask, Bmask; if(!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown pixel format"); return NULL; } XRenderPictFormat templ; unsigned long mask = (PictFormatType | PictFormatDepth | PictFormatRed | PictFormatRedMask | PictFormatGreen | PictFormatGreenMask | PictFormatBlue | PictFormatBlueMask | PictFormatAlpha | PictFormatAlphaMask); templ.type = PictTypeDirect; templ.depth = bpp; SDLMaskToXRenderMask(Amask, &(templ.direct.alpha), &(templ.direct.alphaMask)); SDLMaskToXRenderMask(Rmask, &(templ.direct.red), &(templ.direct.redMask)); SDLMaskToXRenderMask(Gmask, &(templ.direct.green), &(templ.direct.greenMask)); SDLMaskToXRenderMask(Bmask, &(templ.direct.blue), &(templ.direct.blueMask)); pict_fmt = XRenderFindFormat(data->display, mask, &templ, 0); } return pict_fmt; } static Visual* PixelFormatEnumToVisual(SDL_Renderer * renderer, Uint32 format) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; if (data->use_xrender) { int bpp; Uint32 Amask, Rmask, Gmask, Bmask; SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); XVisualInfo vinfo_templ; long vinfo_mask; int nitems_return; vinfo_mask = (VisualDepthMask | VisualRedMaskMask | VisualGreenMaskMask | VisualBlueMaskMask); vinfo_templ.depth = bpp; vinfo_templ.red_mask = Rmask; vinfo_templ.green_mask = Gmask; vinfo_templ.blue_mask = Bmask; XVisualInfo * ret = XGetVisualInfo(data->display, vinfo_mask, &vinfo_templ, &nitems_return); if (nitems_return) { return ret[0].visual; } } return NULL; } static XRenderColor SDLColorToXRenderColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { double rd, gd, bd, ad; XRenderColor ret; rd = r / 255.0; gd = g / 255.0; bd = b / 255.0; ad = a / 255.0; ret.red = (unsigned short) (rd * ad * 0xFFFF); ret.green = (unsigned short) (gd * ad * 0xFFFF); ret.blue = (unsigned short) (bd * ad * 0xFFFF); ret.alpha = (unsigned short) (ad * 0xFFFF); return ret; } #endif static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; X11_TextureData *data; int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1); XGCValues gcv; data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->depth = renderdata->depth; data->visual = renderdata->visual; data->gc = renderdata->gc; texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { return -1; } data->format = display->current_mode.format; } else { #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { Uint32 Amask, Rmask, Gmask, Bmask; SDL_PixelFormatEnumToMasks(texture->format, &(data->depth), &Rmask, &Gmask, &Bmask, &Amask); data->visual = PixelFormatEnumToVisual(renderer, texture->format); } else #endif { if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format"); return -1; } } data->format = texture->format; } if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY XShmSegmentInfo *shminfo = &data->shminfo; shm_error = True; if (SDL_X11_HAVE_SHM) { data->image = XShmCreateImage(renderdata->display, data->visual, data->depth, ZPixmap, NULL, shminfo, texture->w, texture->h); if (data->image) { shminfo->shmid = shmget(IPC_PRIVATE, texture->h * data->image->bytes_per_line, IPC_CREAT | 0777); if (shminfo->shmid >= 0) { shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0); shminfo->readOnly = False; if (shminfo->shmaddr != (char *) -1) { shm_error = False; X_handler = XSetErrorHandler(shm_errhandler); XShmAttach(renderdata->display, shminfo); XSync(renderdata->display, False); XSetErrorHandler(X_handler); if (shm_error) { XShmDetach(renderdata->display, shminfo); shmdt(shminfo->shmaddr); XDestroyImage(data->image); XSync(renderdata->display, False); } else { data->pixels = data->image->data = shminfo->shmaddr; shmctl(shminfo->shmid, IPC_RMID, NULL); data->pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (!data->pixmap) { SDL_SetError("XCreatePixmap() failed"); return -1; } } } } } } if (shm_error) { shminfo->shmaddr = NULL; } if (!data->image) #endif /* not NO_SHARED_MEMORY */ { data->image = XCreateImage(renderdata->display, data->visual, data->depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, 0); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } data->pixels = SDL_malloc(texture->h * data->image->bytes_per_line); if (!data->pixels) { X11_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } data->image->data = data->pixels; data->pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } } } else { data->image = XCreateImage(renderdata->display, data->visual, data->depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, 0); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } data->pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } } data->pitch = data->image->bytes_per_line; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(renderdata->use_xrender) { gcv.graphics_exposures = False; data->gc = XCreateGC(renderdata->display, data->pixmap, GCGraphicsExposures, &gcv); if (!data->gc) { SDL_SetError("XCreateGC() failed"); return -1; } data->picture_fmt = PixelFormatEnumToXRenderPictFormat(renderer, texture->format); if (data->picture_fmt == NULL) { X11_DestroyTexture(renderer, texture); SDL_SetError("Texture format not supported by driver"); return -1; } data->picture = XRenderCreatePicture(renderdata->display, data->pixmap, data->picture_fmt, 0, NULL); if (!data->picture) { X11_DestroyTexture(renderer, texture); SDL_SetError("XRenderCreatePicture() failed"); return -1; } data->modulated_pixmap = XCreatePixmap(renderdata->display, renderdata->xwindow, texture->w, texture->h, data->depth); if (!data->modulated_pixmap) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreatePixmap() failed"); return -1; } data->modulated_picture = XRenderCreatePicture(renderdata->display, data->modulated_pixmap, data->picture_fmt, 0, NULL); if (!data->modulated_picture) { X11_DestroyTexture(renderer, texture); SDL_SetError("XRenderCreatePicture() failed"); return -1; } // FIXME: Is the following required? /* Set the default blending and scaling modes. */ texture->blendMode = SDL_BLENDMODE_NONE; texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; data->blend_op = PictOpSrc; data->filter = NULL; } #endif return 0; } static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int X11_SetTextureRGBAMod(SDL_Renderer * renderer, SDL_Texture * texture) { #ifdef SDL_VIDEO_DRIVER_X11_XRENDER X11_TextureData *data = (X11_TextureData *) texture->driverdata; X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; if (renderdata->use_xrender) { Uint8 r = 0xFF, g = 0xFF, b = 0xFF, a = 0xFF; /* Check if alpha modulation is required. */ if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { a = texture->a; } /* Check if color modulation is required. */ if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { r = texture->r; g = texture->g; b = texture->b; } /* We can save some labour if no modulation is required. */ if (texture->modMode != SDL_TEXTUREMODULATE_NONE) { XRenderColor mod_color = SDLColorToXRenderColor(r, g, b, a); XRenderFillRectangle(renderdata->display, PictOpSrc, renderdata->brush_pict, &mod_color, 0, 0, 1, 1); } /* We can save some labour dealing with component alpha * if color modulation is not required. */ XRenderPictureAttributes attr; if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { attr.component_alpha = True; XRenderChangePicture(renderdata->display, renderdata->brush_pict, CPComponentAlpha, &attr); } /* Again none of this is necessary is no modulation * is required. */ if (texture->modMode != SDL_TEXTUREMODULATE_NONE) { XRenderComposite(renderdata->display, PictOpSrc, data->picture, renderdata->brush_pict, data->modulated_picture, 0, 0, 0, 0, 0, 0, texture->w, texture->h); } /* We only need to reset the component alpha * attribute if color modulation is required. */ if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { attr.component_alpha = False; XRenderChangePicture(renderdata->display, renderdata->brush_pict, CPComponentAlpha, &attr); } return 0; } else { SDL_Unsupported(); return -1; } #else SDL_Unsupported(); return -1; #endif } static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; switch (texture->blendMode) { case SDL_BLENDMODE_NONE: #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { data->blend_op = PictOpSrc; return 0; } case SDL_BLENDMODE_MOD: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: if (renderdata->use_xrender) { data->blend_op = PictOpOver; return 0; } case SDL_BLENDMODE_ADD: if (renderdata->use_xrender) { data->blend_op = PictOpAdd; return 0; } #endif return 0; default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { texture->blendMode = SDL_BLENDMODE_BLEND; data->blend_op = PictOpOver; } #endif return -1; } } static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { data->filter = NULL; } #endif return 0; case SDL_TEXTURESCALEMODE_FAST: /* We can sort of fake it for streaming textures */ if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { return 0; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { data->filter = FilterFast; return 0; } case SDL_TEXTURESCALEMODE_SLOW: if (renderdata->use_xrender) { data->filter = FilterGood; return 0; } case SDL_TEXTURESCALEMODE_BEST: if (renderdata->use_xrender) { data->filter = FilterBest; return 0; } #endif /* Fall through to unsupported case */ default: SDL_Unsupported(); #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; data->filter = NULL; } else #endif texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } } else { data->image->width = rect->w; data->image->height = rect->h; data->image->data = (char *) pixels; data->image->bytes_per_line = pitch; XPutImage(renderdata->display, data->pixmap, data->gc, data->image, 0, 0, rect->x, rect->y, rect->w, rect->h); } return 0; } } static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static int X11_SetDrawBlendMode(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: #ifdef SDL_VIDEO_DRIVER_X11_XRENDER //PictOpSrc data->blend_op = PictOpSrc; return 0; case SDL_BLENDMODE_MOD: case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_BLEND: // PictOpOver data->blend_op = PictOpOver; return 0; case SDL_BLENDMODE_ADD: // PictOpAdd data->blend_op = PictOpAdd; return 0; /* FIXME case SDL_BLENDMODE_MOD: */ #endif return 0; default: SDL_Unsupported(); #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(data->use_xrender) { renderer->blendMode = SDL_BLENDMODE_BLEND; data->blend_op = PictOpOver; } else #endif { renderer->blendMode = SDL_BLENDMODE_NONE; } return -1; } } static Uint32 renderdrawcolor(SDL_Renderer * renderer, int premult) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; Uint8 r = renderer->r; Uint8 g = renderer->g; Uint8 b = renderer->b; Uint8 a = renderer->a; if (premult) return SDL_MapRGBA(&data->format, ((int) r * (int) a) / 255, ((int) g * (int) a) / 255, ((int) b * (int) a) / 255, 255); else return SDL_MapRGBA(&data->format, r, g, b, a); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER static XRenderColor xrenderdrawcolor(SDL_Renderer *renderer) { XRenderColor xrender_color; if(renderer->blendMode == SDL_BLENDMODE_NONE) { xrender_color = SDLColorToXRenderColor(renderer->r, renderer->g, renderer->b, 0xFF); } else { xrender_color = SDLColorToXRenderColor(renderer->r, renderer->g, renderer->b, renderer->a); } return xrender_color; } #endif static int X11_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; XPoint *xpoints, *xpoint; int i, xcount; SDL_Rect clip; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; if (data->makedirty) { SDL_Rect rect; /* Get the smallest rectangle that contains everything */ rect.x = 0; rect.y = 0; rect.w = window->w; rect.h = window->h; if (!SDL_EnclosePoints(points, count, &rect, &rect)) { /* Nothing to draw */ return 0; } SDL_AddDirtyRect(&data->dirty, &rect); } { xpoint = xpoints = SDL_stack_alloc(XPoint, count); xcount = 0; for (i = 0; i < count; ++i) { int x = points[i].x; int y = points[i].y; if (x < 0 || x >= window->w || y < 0 || y >= window->h) { continue; } xpoint->x = (short)x; xpoint->y = (short)y; ++xpoint; ++xcount; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && (renderer->blendMode != SDL_BLENDMODE_NONE) && !(renderer->a == 0xFF && renderer->blendMode != SDL_BLENDMODE_ADD && renderer->blendMode != SDL_BLENDMODE_MOD)) { XSetForeground(data->display, data->stencil_gc, 0); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { /* Update only those parts which were changed * in the previous drawing operation */ XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, data->stencil_parts); } #endif XFillRectangle(data->display, data->stencil, data->stencil_gc, 0, 0, window->w, window->h); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, None); } #endif XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF); XDrawPoints(data->display, data->stencil, data->stencil_gc, xpoints, xcount, CoordModeOrigin); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { /* Store the damaged region in stencil_parts */ XDamageSubtract(data->display, data->stencil_damage, None, data->stencil_parts); } #endif } #endif } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && (renderer->blendMode != SDL_BLENDMODE_NONE) && !(renderer->a == 0xFF && renderer->blendMode != SDL_BLENDMODE_ADD && renderer->blendMode != SDL_BLENDMODE_MOD)) { XRenderColor foreground; foreground = xrenderdrawcolor(renderer); XRenderFillRectangle(data->display, PictOpSrc, data->brush_pict, &foreground, 0, 0, 1, 1); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { /* Update only those parts which drawn * to in the current drawing operation */ XFixesSetPictureClipRegion(data->display, data->drawable_pict, 0, 0, data->stencil_parts); } #endif XRenderComposite(data->display, data->blend_op, data->brush_pict, data->stencil_pict, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { XFixesSetPictureClipRegion(data->display, data->drawable_pict, 0, 0, None); } #endif } else #endif { unsigned long foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); if (xcount > 0) { XDrawPoints(data->display, data->drawable, data->gc, xpoints, xcount, CoordModeOrigin); } } SDL_stack_free(xpoints); return 0; } static int X11_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_Rect clip; unsigned long foreground; XPoint *xpoints, *xpoint; int i, xcount; int minx, miny; int maxx, maxy; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; { Pixmap drawable; GC gc; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && (renderer->blendMode != SDL_BLENDMODE_NONE) && !(renderer->a == 0xFF && renderer->blendMode != SDL_BLENDMODE_ADD && renderer->blendMode != SDL_BLENDMODE_MOD)) { drawable = data->stencil; gc = data->stencil_gc; XSetForeground(data->display, data->stencil_gc, 0); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, data->stencil_parts); #endif XFillRectangle(data->display, data->stencil, data->stencil_gc, 0, 0, window->w, window->h); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, None); #endif XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF); } else #endif { drawable = data->drawable; gc = data->gc; } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); xpoint = xpoints = SDL_stack_alloc(XPoint, count); xcount = 0; minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN; for (i = 0; i < count; ++i) { int x = points[i].x; int y = points[i].y; /* If the point is inside the window, add it to the list */ if (x >= 0 && x < window->w && y >= 0 && y < window->h) { if (x < minx) { minx = x; } else if (x > maxx) { maxx = x; } if (y < miny) { miny = y; } else if (y > maxy) { maxy = y; } xpoint->x = (short)x; xpoint->y = (short)y; ++xpoint; ++xcount; continue; } /* We need to clip the line segments joined by this point */ if (xcount > 0) { int x1 = xpoint[-1].x; int y1 = xpoint[-1].y; int x2 = x; int y2 = y; if (SDL_IntersectRectAndLine(&clip, &x1, &y1, &x2, &y2)) { if (x2 < minx) { minx = x2; } else if (x2 > maxx) { maxx = x2; } if (y2 < miny) { miny = y2; } else if (y2 > maxy) { maxy = y2; } xpoint->x = (short)x2; xpoint->y = (short)y2; ++xpoint; ++xcount; } XDrawLines(data->display, drawable, gc, xpoints, xcount, CoordModeOrigin); if (xpoints[0].x != x2 || xpoints[0].y != y2) { XDrawPoint(data->display, drawable, gc, x2, y2); } if (data->makedirty) { SDL_Rect rect; rect.x = minx; rect.y = miny; rect.w = (maxx - minx) + 1; rect.h = (maxy - miny) + 1; SDL_AddDirtyRect(&data->dirty, &rect); } xpoint = xpoints; xcount = 0; minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN; } if (i < (count-1)) { int x1 = x; int y1 = y; int x2 = points[i+1].x; int y2 = points[i+1].y; if (SDL_IntersectRectAndLine(&clip, &x1, &y1, &x2, &y2)) { if (x1 < minx) { minx = x1; } else if (x1 > maxx) { maxx = x1; } if (y1 < miny) { miny = y1; } else if (y1 > maxy) { maxy = y1; } xpoint->x = (short)x1; xpoint->y = (short)y1; ++xpoint; ++xcount; } } } if (xcount > 1) { int x2 = xpoint[-1].x; int y2 = xpoint[-1].y; XDrawLines(data->display, drawable, gc, xpoints, xcount, CoordModeOrigin); if (xpoints[0].x != x2 || xpoints[0].y != y2) { XDrawPoint(data->display, drawable, gc, x2, y2); } if (data->makedirty) { SDL_Rect rect; rect.x = minx; rect.y = miny; rect.w = (maxx - minx) + 1; rect.h = (maxy - miny) + 1; SDL_AddDirtyRect(&data->dirty, &rect); } } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && (renderer->blendMode != SDL_BLENDMODE_NONE) && !(renderer->a == 0xFF && renderer->blendMode != SDL_BLENDMODE_ADD && renderer->blendMode != SDL_BLENDMODE_MOD)) { XRenderColor xrforeground = xrenderdrawcolor(renderer); XRenderFillRectangle(data->display, PictOpSrc, data->brush_pict, &xrforeground, 0, 0, 1, 1); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) { XDamageSubtract(data->display, data->stencil_damage, None, data->stencil_parts); XFixesSetPictureClipRegion(data->display, data->drawable_pict, 0, 0, data->stencil_parts); } #endif XRenderComposite(data->display, data->blend_op, data->brush_pict, data->stencil_pict, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetPictureClipRegion(data->display, data->drawable_pict, 0, 0, None); #endif } #endif SDL_stack_free(xpoints); return 0; } static int X11_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_Rect clip, rect; int i, xcount; XRectangle *xrects, *xrect; xrect = xrects = SDL_stack_alloc(XRectangle, count); xcount = 0; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; { for (i = 0; i < count; ++i) { if (!SDL_IntersectRect(rects[i], &clip, &rect)) { continue; } xrect->x = (short)rect.x; xrect->y = (short)rect.y; xrect->width = (unsigned short)rect.w - 1; xrect->height = (unsigned short)rect.h - 1; ++xrect; ++xcount; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, &rect); } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && (renderer->blendMode != SDL_BLENDMODE_NONE) && !(renderer->a == 0xFF && renderer->blendMode != SDL_BLENDMODE_ADD && renderer->blendMode != SDL_BLENDMODE_MOD)) { XSetForeground(data->display, data->stencil_gc, 0); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, data->stencil_parts); #endif XFillRectangle(data->display, data->stencil, data->stencil_gc, 0, 0, window->w, window->h); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetGCClipRegion(data->display, data->stencil_gc, 0, 0, None); #endif XSetForeground(data->display, data->stencil_gc, 0xFFFFFFFF); XDrawRectangles(data->display, data->stencil, data->stencil_gc, xrects, xcount); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XDamageSubtract(data->display, data->stencil_damage, None, data->stencil_parts); #endif } #endif } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && (renderer->blendMode != SDL_BLENDMODE_NONE) && !(renderer->a == 0xFF && renderer->blendMode != SDL_BLENDMODE_ADD && renderer->blendMode != SDL_BLENDMODE_MOD)) { XRenderColor foreground; foreground = xrenderdrawcolor(renderer); XRenderFillRectangle(data->display, PictOpSrc, data->brush_pict, &foreground, 0, 0, 1, 1); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetPictureClipRegion(data->display, data->drawable_pict, 0, 0, data->stencil_parts); #endif XRenderComposite(data->display, data->blend_op, data->brush_pict, data->stencil_pict, data->drawable_pict, 0, 0, 0, 0, 0, 0, window->w, window->h); #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage) XFixesSetPictureClipRegion(data->display, data->drawable_pict, 0, 0, None); #endif } else #endif { unsigned long foreground; foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); if (xcount > 0) { XDrawRectangles(data->display, data->drawable, data->gc, xrects, xcount); } } SDL_stack_free(xrects); return 0; } static int X11_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_Rect clip, rect; clip.x = 0; clip.y = 0; clip.w = window->w; clip.h = window->h; int i, xcount; XRectangle *xrects, *xrect; xrect = xrects = SDL_stack_alloc(XRectangle, count); xcount = 0; for (i = 0; i < count; ++i) { if (!SDL_IntersectRect(rects[i], &clip, &rect)) { continue; } xrect->x = (short)rect.x; xrect->y = (short)rect.y; xrect->width = (unsigned short)rect.w; xrect->height = (unsigned short)rect.h; ++xrect; ++xcount; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, &rect); } } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { XRenderColor foreground; foreground = xrenderdrawcolor(renderer); if (xcount == 1) { XRenderFillRectangle(data->display, data->blend_op, data->drawable_pict, &foreground, xrects[0].x, xrects[0].y, xrects[0].width, xrects[0].height); } else if (xcount > 1) { XRenderFillRectangles(data->display, data->blend_op, data->drawable_pict, &foreground, xrects, xcount); } } else #endif { unsigned long foreground; foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XFillRectangles(data->display, data->drawable, data->gc, xrects, xcount); } SDL_stack_free(xrects); return 0; } static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { if(texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY if(texturedata->shminfo.shmaddr) { XShmPutImage(data->display, texturedata->pixmap, texturedata->gc, texturedata->image, srcrect->x, srcrect->y, srcrect->x, srcrect->y, srcrect->w, srcrect->h, False); } else #endif if (texturedata->pixels) { XPutImage(data->display, texturedata->pixmap, texturedata->gc, texturedata->image, srcrect->x, srcrect->y, srcrect->x, srcrect->y, srcrect->w, srcrect->h); } XSync(data->display, False); } Picture src, mask; XRenderPictureAttributes attr; const SDL_Rect *mrect; /* mrect is the rectangular area of the mask * picture that is aligned with the source. */ if (texture->modMode == SDL_TEXTUREMODULATE_NONE) { src = texturedata->picture; } else { src = texturedata->modulated_picture; } if(texture->blendMode == SDL_BLENDMODE_NONE) { mask = None; mrect = srcrect; } else if (texture->blendMode == SDL_BLENDMODE_MOD) { /* SDL_BLENDMODE_MOD requires a temporary buffer * i.e. stencil_pict */ mask = data->stencil_pict; mrect = dstrect; } else { /* This trick allows on-the-fly multiplication * of the src color channels with it's alpha * channel. */ mask = src; mrect = srcrect; } if(srcrect->w == dstrect->w && srcrect->h == dstrect->h) { if (texture->blendMode == SDL_BLENDMODE_MOD) { XRenderComposite(data->display, PictOpSrc, data->drawable_pict, src, data->stencil_pict, dstrect->x, dstrect->y, srcrect->x, srcrect->y, dstrect->x, dstrect->y, dstrect->w, dstrect->h); attr.component_alpha = True; XRenderChangePicture(data->display, data->stencil_pict, CPComponentAlpha, &attr); } XRenderComposite(data->display, texturedata->blend_op, src, mask, data->drawable_pict, srcrect->x, srcrect->y, mrect->x, mrect->y, dstrect->x, dstrect->y, dstrect->w, dstrect->h); } else { /* The transformation is from the dst to src picture. */ double xscale = ((double) srcrect->w) / dstrect->w; double yscale = ((double) srcrect->h) / dstrect->h; XTransform xform = {{ {XDoubleToFixed(xscale), XDoubleToFixed(0), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(yscale), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1)}}}; XRenderSetPictureTransform(data->display, src, &xform); /* Black magic follows. */ if (texture->blendMode == SDL_BLENDMODE_MOD) { /* Copy the dst to a temp buffer. */ XRenderComposite(data->display, PictOpSrc, data->drawable_pict, src, data->stencil_pict, dstrect->x, dstrect->y, srcrect->x, srcrect->y, dstrect->x, dstrect->y, dstrect->w, dstrect->h); /* Set the compnent alpha flag on the temp buffer. */ attr.component_alpha = True; XRenderChangePicture(data->display, data->stencil_pict, CPComponentAlpha, &attr); } /* Set the picture filter only if a scaling mode is set. */ if (texture->scaleMode != SDL_TEXTURESCALEMODE_NONE) { XRenderSetPictureFilter(data->display, src, texturedata->filter, 0, 0); } XRenderComposite(data->display, texturedata->blend_op, src, mask, data->drawable_pict, srcrect->x, srcrect->y, mrect->x, mrect->y, dstrect->x, dstrect->y, dstrect->w, dstrect->h); /* Set the texture transformation back to the identity matrix. */ XTransform identity = {{ {XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0)}, {XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1)}}}; XRenderSetPictureTransform(data->display, src, &identity); } /* Reset the component alpha flag only when * the blending mode is SDL_BLENDMODE_MOD. */ if (renderer->blendMode == SDL_BLENDMODE_MOD) { attr.component_alpha = False; XRenderChangePicture(data->display, data->stencil_pict, CPComponentAlpha, &attr); } } else #endif { if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { XShmPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h, False); } else #endif if (texturedata->pixels) { XPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, dstrect->x, dstrect->y); } } else if (texturedata->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { SDL_Surface src, dst; SDL_PixelFormat fmt; SDL_Rect rect; XImage *image = texturedata->scaling_image; if (!image) { void *pixels; int pitch; pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format); pixels = SDL_malloc(dstrect->h * pitch); if (!pixels) { SDL_OutOfMemory(); return -1; } image = XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, pixels, dstrect->w, dstrect->h, SDL_BYTESPERPIXEL(texturedata->format) * 8, pitch); if (!image) { SDL_SetError("XCreateImage() failed"); return -1; } texturedata->scaling_image = image; } else if (image->width != dstrect->w || image->height != dstrect->h || !image->data) { image->width = dstrect->w; image->height = dstrect->h; image->bytes_per_line = image->width * SDL_BYTESPERPIXEL(texturedata->format); image->data = (char *) SDL_realloc(image->data, image->height * image->bytes_per_line); if (!image->data) { SDL_OutOfMemory(); return -1; } } /* Set up fake surfaces for SDL_SoftStretch() */ SDL_zero(src); src.format = &fmt; src.w = texture->w; src.h = texture->h; #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { src.pixels = texturedata->shminfo.shmaddr; } else #endif src.pixels = texturedata->pixels; src.pitch = texturedata->pitch; SDL_zero(dst); dst.format = &fmt; dst.w = image->width; dst.h = image->height; dst.pixels = image->data; dst.pitch = image->bytes_per_line; fmt.BytesPerPixel = SDL_BYTESPERPIXEL(texturedata->format); rect.x = 0; rect.y = 0; rect.w = dstrect->w; rect.h = dstrect->h; if (SDL_SoftStretch(&src, srcrect, &dst, &rect) < 0) { return -1; } XPutImage(data->display, data->drawable, data->gc, image, 0, 0, dstrect->x, dstrect->y, dstrect->w, dstrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, srcrect->x, srcrect->y); } } return 0; } static int X11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; Uint32 screen_format = display->current_mode.format; XImage *image; image = XGetImage(data->display, data->drawable, rect->x, rect->y, rect->w, rect->h, AllPlanes, ZPixmap); SDL_ConvertPixels(rect->w, rect->h, screen_format, image->data, image->bytes_per_line, format, pixels, pitch); XDestroyImage(image); return 0; } static int X11_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; Uint32 screen_format = display->current_mode.format; XImage *image; void *image_pixels; int image_pitch; image_pitch = rect->w * SDL_BYTESPERPIXEL(screen_format); image_pixels = SDL_malloc(rect->h * image_pitch); if (!image_pixels) { SDL_OutOfMemory(); return -1; } image = XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, image_pixels, rect->w, rect->h, SDL_BYTESPERPIXEL(screen_format) * 8, image_pitch); if (!image) { SDL_SetError("XCreateImage() failed"); return -1; } SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, screen_format, image->data, image->bytes_per_line); XPutImage(data->display, data->drawable, data->gc, image, 0, 0, rect->x, rect->y, rect->w, rect->h); image->data = NULL; XDestroyImage(image); SDL_free(image_pixels); return 0; } static void X11_RenderPresent(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { XRenderComposite(data->display, data->blend_op, data->drawable_pict, None, data->xwindow_pict, rect->x, rect->y, 0, 0, rect->x, rect->y, rect->w, rect->h); } else #endif { XCopyArea(data->display, data->drawable, data->xwindow, data->gc, rect->x, rect->y, rect->w, rect->h, rect->x, rect->y); } } SDL_ClearDirtyRects(&data->dirty); } XSync(data->display, False); /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_pixmap = (data->current_pixmap + 1) % 2; data->drawable = data->pixmaps[data->current_pixmap]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->drawable_pict = data->pixmap_picts[data->current_pixmap]; #endif } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_pixmap = (data->current_pixmap + 1) % 3; data->drawable = data->pixmaps[data->current_pixmap]; #ifdef SDL_VIDEO_DRIVER_X11_XRENDER data->drawable_pict = data->pixmap_picts[data->current_pixmap]; #endif } } static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->pixmap != None) { XFreePixmap(renderdata->display, data->pixmap); } if (data->image) { data->image->data = NULL; XDestroyImage(data->image); } #ifndef NO_SHARED_MEMORY if (data->shminfo.shmaddr) { XShmDetach(renderdata->display, &data->shminfo); XSync(renderdata->display, False); shmdt(data->shminfo.shmaddr); data->pixels = NULL; } #endif #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (renderdata->use_xrender) { if (data->picture) { XRenderFreePicture(renderdata->display, data->picture); } if (data->modulated_pixmap) { XFreePixmap(renderdata->display, data->modulated_pixmap); } if (data->modulated_picture) { XRenderFreePicture(renderdata->display, data->modulated_picture); } } #endif if (data->scaling_image) { SDL_free(data->scaling_image->data); data->scaling_image->data = NULL; XDestroyImage(data->scaling_image); } if (data->pixels) { SDL_free(data->pixels); } SDL_free(data); texture->driverdata = NULL; } static void X11_DestroyRenderer(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender && data->pixmap_picts[i]) { XRenderFreePicture(data->display, data->pixmap_picts[i]); } #endif } if (data->gc) { XFreeGC(data->display, data->gc); } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if (data->use_xrender) { if (data->stencil_gc) { XFreeGC(data->display, data->stencil_gc); } if (data->stencil) { XFreePixmap(data->display, data->stencil); } if (data->stencil_pict) { XRenderFreePicture(data->display, data->stencil_pict); } if (data->xwindow_pict) { XRenderFreePicture(data->display, data->xwindow_pict); } #ifdef SDL_VIDEO_DRIVER_X11_XDAMAGE if (data->use_xdamage && data->stencil_damage) { XDamageDestroy(data->display, data->stencil_damage); } #endif } #endif SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_X11 */ /* vi: set ts=4 sw=4 expandtab: */