Mercurial > sdl-ios-xcode
view src/thread/win32/win_ce_semaphore.h @ 4358:df306a61a61d SDL-1.2
Recommendation from Lennart Poettering:
In ALSA_PlayAudio() it is a good idea to use snd_pcm_recover() instead
of checking for the error codes yourself.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 19 Oct 2009 02:33:07 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
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/* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ typedef struct _SYNCH_HANDLE_STRUCTURE { HANDLE hEvent; HANDLE hMutex; HANDLE hSemph; LONG MaxCount; volatile LONG CurCount; LPCTSTR lpName; } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) /* Error codes - all must have bit 29 set */ #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); extern BOOL CloseSynchHandle (SYNCHHANDLE);