Mercurial > sdl-ios-xcode
view src/video/picogui/SDL_pgvideo.c @ 641:df178851293b
Date: 28 Jun 2003 22:42:52 +0100
From: Alan Swanson
Subject: Re: [SDL] New XFree 4.3 Video Mode Patch
I have a wee amendment that moves the qsort in set_best_resolution
to only occur after failing to find an exact match only. This would
make absolutely sure we get a user set mode.
While I've never had any problems for my normal resolutions (1280x1024,
1024x768, 800x600 & 640,480) while closely examining the output from
qsort I've noticed it doesn't seem to sort the modes fully. These is
one definite wrong at 1152x768 and a few that just look wrong to me.
From a program (attached) I made to examine this more easily. X has
sorted its mode list using the same method as ours (plus frequency),
and our user modes get inserted without any other movement.
On the patch I've made I've also changed cmpmodes to sort on vertical
resolution and then horizontal. Ie vertical is now most significant
bit.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 28 Jun 2003 21:52:26 +0000 |
parents | 706de3956894 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Micah Dowty micahjd@users.sourceforge.net */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_pgvideo.h" #include "SDL_pgevents_c.h" #define PGVID_DRIVER_NAME "picogui" /* Initialization/Query functions */ static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void PG_VideoQuit(_THIS); /* Hardware surface functions */ static int PG_AllocHWSurface(_THIS, SDL_Surface *surface); static int PG_LockHWSurface(_THIS, SDL_Surface *surface); static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface); static void PG_FreeHWSurface(_THIS, SDL_Surface *surface); /* etc. */ static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects); // The implementation dependent data for the window manager cursor struct WMcursor { /* Our cursor is a PicoGUI theme */ pghandle theme; } ; /* WM functions */ void PG_SetCaption(_THIS, const char *title, const char *icon); WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); void PG_FreeWMCursor (_THIS, WMcursor * cursor); void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y); int PG_ShowWMCursor (_THIS, WMcursor * cursor); /* PicoGUI driver bootstrap functions */ static int PG_Available(void) { /* FIXME: The current client lib doesn't give a way to see if the picogui * server is reachable without causing a fatal error if it isn't. * This should be fixed in cli_c2, but until then assume we can * connect. Since more common drivers like X11 are probed first anyway, * this shouldn't be a huge problem. */ return(1); } static void PG_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *PG_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = PG_VideoInit; device->ListModes = PG_ListModes; device->SetVideoMode = PG_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = PG_SetColors; device->UpdateRects = PG_UpdateRects; device->VideoQuit = PG_VideoQuit; device->AllocHWSurface = PG_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = PG_LockHWSurface; device->UnlockHWSurface = PG_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = PG_FreeHWSurface; device->SetCaption = PG_SetCaption; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->PumpEvents = PG_PumpEvents; device->InitOSKeymap = PG_InitOSKeymap; device->ShowWMCursor = PG_ShowWMCursor; device->CreateWMCursor = PG_CreateWMCursor; device->FreeWMCursor = PG_FreeWMCursor; device->WarpWMCursor = PG_WarpWMCursor; device->free = PG_DeleteDevice; return device; } VideoBootStrap PG_bootstrap = { PGVID_DRIVER_NAME, "PicoGUI SDL driver", PG_Available, PG_CreateDevice }; int PG_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Connect to the PicoGUI server. No way to process command line args yet, * but since this is based on SHM it's not important to be able to specify * a remote PicoGUI server. * * FIXME: Another nitpick about the current client lib is there's no * clean way to indicate that command line args are not available. */ pgInit(0,(char**)""); this->hidden->mi = *pgGetVideoMode(); /* Create a picogui application and canvas. We'll populate the canvas later. */ this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0); this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0); pgSetWidget(PGDEFAULT, PG_WP_SIDE, PG_S_ALL, 0); PG_InitEvents(this); /* Determine the screen depth. * We change this during the SDL_SetVideoMode implementation... * Round up to the nearest Bytes per pixel */ vformat->BitsPerPixel = this->hidden->mi.bpp; vformat->BytesPerPixel = this->hidden->mi.bpp >> 3; if (this->hidden->mi.bpp & 7) vformat->BytesPerPixel++; /* We're done! */ return(0); } SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return (SDL_Rect **) -1; } SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { if ( this->hidden->bitmap ) { /* Free old bitmap */ if (current->pixels) { shmdt(current->pixels); current->pixels = NULL; } pgDelete(this->hidden->bitmap); } /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Create a new picogui bitmap */ this->hidden->bitmap = pgCreateBitmap(width,height); this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap); current->pixels = shmat(shmget(this->hidden->shm.shm_key, this->hidden->shm.shm_length,0),NULL,0); /* Reset the canvas, and draw persistent and incremental grops. * Use mapping and offsets to center it. */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0); /* 0. Set the source position during incremental rendering */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL); /* 1. Incremental bitmap rendering */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP, 0,0,0,0,this->hidden->bitmap); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL); /* 2. Normal bitmap rendering */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP, 0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap); /* Set up the new mode framebuffer */ current->flags = 0; current->w = this->hidden->shm.width; current->h = this->hidden->shm.height; current->pitch = this->hidden->shm.pitch; /* Set up pixel format */ current->format->BitsPerPixel = this->hidden->shm.bpp; current->format->BytesPerPixel = this->hidden->shm.bpp >> 3; if (this->hidden->shm.bpp & 7) current->format->BytesPerPixel++; current->format->palette = NULL; current->format->Rmask = this->hidden->shm.red_mask; current->format->Gmask = this->hidden->shm.green_mask; current->format->Bmask = this->hidden->shm.blue_mask; current->format->Amask = this->hidden->shm.alpha_mask; current->format->Rshift = this->hidden->shm.red_shift; current->format->Gshift = this->hidden->shm.green_shift; current->format->Bshift = this->hidden->shm.blue_shift; current->format->Ashift = this->hidden->shm.alpha_shift; current->format->Rloss = 8 - this->hidden->shm.red_length; current->format->Gloss = 8 - this->hidden->shm.green_length; current->format->Bloss = 8 - this->hidden->shm.blue_length; current->format->Aloss = 8 - this->hidden->shm.alpha_length; /* Draw the app */ pgUpdate(); /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int PG_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void PG_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int PG_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { int i; for (i = 0; i < numrects; i++) { if (rects[i].w <= 0 || rects[i].h <= 0) continue; /* Schedule an incremental update for this rectangle, using * the canvas gropnodes we've loaded beforehand. */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, rects[i].x, rects[i].y, rects[i].w, rects[i].h); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1); pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, rects[i].x, rects[i].y, rects[i].w, rects[i].h); /* Go perform the update */ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0); pgSubUpdate(this->hidden->wCanvas); } } int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { /* do nothing of note. */ return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void PG_VideoQuit(_THIS) { if (this->screen->pixels != NULL) { shmdt(this->screen->pixels); this->screen->pixels = NULL; pgDelete(this->hidden->bitmap); } pgDelete(this->hidden->wCanvas); pgDelete(this->hidden->wApp); } void PG_SetCaption(_THIS, const char *title, const char *icon) { if (title != NULL) pgReplaceText(this->hidden->wApp, title); pgUpdate(); } /* FIXME: The cursor stuff isn't implemented yet! */ WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { static WMcursor dummy; return &dummy; } void PG_FreeWMCursor (_THIS, WMcursor * cursor) { } void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { } int PG_ShowWMCursor (_THIS, WMcursor * cursor) { return 1; }