view src/video/picogui/SDL_pgevents.c @ 641:df178851293b

Date: 28 Jun 2003 22:42:52 +0100 From: Alan Swanson Subject: Re: [SDL] New XFree 4.3 Video Mode Patch I have a wee amendment that moves the qsort in set_best_resolution to only occur after failing to find an exact match only. This would make absolutely sure we get a user set mode. While I've never had any problems for my normal resolutions (1280x1024, 1024x768, 800x600 & 640,480) while closely examining the output from qsort I've noticed it doesn't seem to sort the modes fully. These is one definite wrong at 1152x768 and a few that just look wrong to me. From a program (attached) I made to examine this more easily. X has sorted its mode list using the same method as ours (plus frequency), and our user modes get inserted without any other movement. On the patch I've made I've also changed cmpmodes to sort on vertical resolution and then horizontal. Ie vertical is now most significant bit.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 21:52:26 +0000
parents 706de3956894
children b8d311d90021
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    Micah Dowty
    micahjd@users.sourceforge.net
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_pgvideo.h"
#include "SDL_pgevents_c.h"

int PG_HandleClose(struct pgEvent *evt)
{
        SDL_PrivateQuit();
	return 1;               /* Intercept the event's normal quit handling */
}

int PG_HandleResize(struct pgEvent *evt)
{
        SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
	return 0;
}

int PG_HandleKey(struct pgEvent *evt)
{
        SDL_keysym sym;
	memset(&sym,0,sizeof(sym));
	sym.sym = evt->e.kbd.key;
	sym.mod = evt->e.kbd.mods;
        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
	return 0;
}

int PG_HandleChar(struct pgEvent *evt)
{
        SDL_keysym sym;
	memset(&sym,0,sizeof(sym));
	sym.unicode = evt->e.kbd.key;
	sym.mod = evt->e.kbd.mods;
        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
	return 0;
}

int PG_HandleMouseButton(struct pgEvent *evt)
{        
        /* We need to focus the canvas when it's clicked */
        if (evt->extra) {
	        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
		pgFocus(this->hidden->wCanvas);
	}
        SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
			       evt->e.pntr.x, evt->e.pntr.y);
	return 0;
}

int PG_HandleMouseMotion(struct pgEvent *evt)
{
        SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
	return 0;
}

void PG_PumpEvents(_THIS)
{
        /* Process all pending events */
        pgEventPoll();
}

void PG_InitOSKeymap(_THIS)
{
        /* We need no keymap */
}

void PG_InitEvents(_THIS)
{
        /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
	 * events like mouse movement are ignored to save bandwidth. */
        pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 
		    pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
		    PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
		    PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);

	/* Start our canvas out focused, so we get keyboard input */
	pgFocus(this->hidden->wCanvas);

        /* Set up bindings for all the above event handlers */
        pgBind(this->hidden->wApp,    PG_WE_CLOSE, &PG_HandleClose, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
        pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
}

/* end of SDL_pgevents.c ... */