Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.c @ 641:df178851293b
Date: 28 Jun 2003 22:42:52 +0100
From: Alan Swanson
Subject: Re: [SDL] New XFree 4.3 Video Mode Patch
I have a wee amendment that moves the qsort in set_best_resolution
to only occur after failing to find an exact match only. This would
make absolutely sure we get a user set mode.
While I've never had any problems for my normal resolutions (1280x1024,
1024x768, 800x600 & 640,480) while closely examining the output from
qsort I've noticed it doesn't seem to sort the modes fully. These is
one definite wrong at 1152x768 and a few that just look wrong to me.
From a program (attached) I made to examine this more easily. X has
sorted its mode list using the same method as ours (plus frequency),
and our user modes get inserted without any other movement.
On the patch I've made I've also changed cmpmodes to sort on vertical
resolution and then horizontal. Ie vertical is now most significant
bit.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 28 Jun 2003 21:52:26 +0000 |
parents | b528214c8c9a |
children | b8d311d90021 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* DGA 2.0 based SDL video driver implementation. */ #include <stdlib.h> #include <string.h> #include <X11/Xlib.h> #include <XFree86/extensions/xf86dga.h> #ifdef HAVE_ALLOCA_H #include <alloca.h> #endif #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_dgavideo.h" #include "SDL_dgamouse_c.h" #include "SDL_dgaevents_c.h" /* Initialization/Query functions */ static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int DGA_SetGammaRamp(_THIS, Uint16 *ramp); static void DGA_VideoQuit(_THIS); /* Hardware surface functions */ static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size); static void DGA_FreeHWSurfaces(_THIS); static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface); static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); static int DGA_LockHWSurface(_THIS, SDL_Surface *surface); static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface); static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface); /* DGA driver bootstrap functions */ static int DGA_Available(void) { const char *display; Display *dpy; int available; /* The driver is available is available if the display is local and the DGA 2.0+ extension is available, and we can map mem. */ available = 0; display = NULL; if ( (strncmp(XDisplayName(display), ":", 1) == 0) || (strncmp(XDisplayName(display), "unix:", 5) == 0) ) { dpy = XOpenDisplay(display); if ( dpy ) { int events, errors, major, minor; if ( SDL_NAME(XDGAQueryExtension)(dpy, &events, &errors) && SDL_NAME(XDGAQueryVersion)(dpy, &major, &minor) ) { int screen; screen = DefaultScreen(dpy); if ( (major >= 2) && SDL_NAME(XDGAOpenFramebuffer)(dpy, screen) ) { available = 1; SDL_NAME(XDGACloseFramebuffer)(dpy, screen); } } XCloseDisplay(dpy); } } return(available); } static void DGA_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *DGA_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DGA_VideoInit; device->ListModes = DGA_ListModes; device->SetVideoMode = DGA_SetVideoMode; device->SetColors = DGA_SetColors; device->UpdateRects = NULL; device->VideoQuit = DGA_VideoQuit; device->AllocHWSurface = DGA_AllocHWSurface; device->CheckHWBlit = DGA_CheckHWBlit; device->FillHWRect = DGA_FillHWRect; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DGA_LockHWSurface; device->UnlockHWSurface = DGA_UnlockHWSurface; device->FlipHWSurface = DGA_FlipHWSurface; device->FreeHWSurface = DGA_FreeHWSurface; device->SetGammaRamp = DGA_SetGammaRamp; device->GetGammaRamp = NULL; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DGA_InitOSKeymap; device->PumpEvents = DGA_PumpEvents; device->free = DGA_DeleteDevice; return device; } VideoBootStrap DGA_bootstrap = { "dga", "XFree86 DGA 2.0", DGA_Available, DGA_CreateDevice }; static int DGA_AddMode(_THIS, int bpp, int w, int h) { SDL_Rect *mode; int i, index; int next_mode; /* Check to see if we already have this mode */ if ( bpp < 8 ) { /* Not supported */ return(0); } index = ((bpp+7)/8)-1; for ( i=0; i<SDL_nummodes[index]; ++i ) { mode = SDL_modelist[index][i]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } /* This whole function is a hack. :) */ static Uint32 get_video_size(_THIS) { /* This is a non-exported function from libXxf86dga.a */ extern unsigned char *SDL_NAME(XDGAGetMappedMemory)(int screen); FILE *proc; unsigned long mem; unsigned start, stop; char line[BUFSIZ]; Uint32 size; mem = (unsigned long)SDL_NAME(XDGAGetMappedMemory)(DGA_Screen); size = 0; proc = fopen("/proc/self/maps", "r"); if ( proc ) { while ( fgets(line, sizeof(line)-1, proc) ) { sscanf(line, "%x-%x", &start, &stop); if ( start == mem ) { size = (Uint32)((stop-start)/1024); break; } } fclose(proc); } return(size); } #ifdef DGA_DEBUG static void PrintMode(SDL_NAME(XDGAMode) *mode) { printf("Mode: %s (%dx%d) at %d bpp (%f refresh, %d pitch) num: %d\n", mode->name, mode->viewportWidth, mode->viewportHeight, mode->depth == 24 ? mode->bitsPerPixel : mode->depth, mode->verticalRefresh, mode->bytesPerScanline, mode->num); printf("\tRGB: 0x%8.8x 0x%8.8x 0x%8.8x (%d - %s)\n", mode->redMask, mode->greenMask, mode->blueMask, mode->visualClass, mode->visualClass == TrueColor ? "truecolor" : mode->visualClass == DirectColor ? "directcolor" : mode->visualClass == PseudoColor ? "pseudocolor" : "unknown"); printf("\tFlags: "); if ( mode->flags & XDGAConcurrentAccess ) printf(" XDGAConcurrentAccess"); if ( mode->flags & XDGASolidFillRect ) printf(" XDGASolidFillRect"); if ( mode->flags & XDGABlitRect ) printf(" XDGABlitRect"); if ( mode->flags & XDGABlitTransRect ) printf(" XDGABlitTransRect"); if ( mode->flags & XDGAPixmap ) printf(" XDGAPixmap"); if ( mode->flags & XDGAInterlaced ) printf(" XDGAInterlaced"); if ( mode->flags & XDGADoublescan ) printf(" XDGADoublescan"); if ( mode->viewportFlags & XDGAFlipRetrace ) printf(" XDGAFlipRetrace"); if ( mode->viewportFlags & XDGAFlipImmediate ) printf(" XDGAFlipImmediate"); printf("\n"); } #endif /* DGA_DEBUG */ static int cmpmodes(const void *va, const void *vb) { const SDL_NAME(XDGAMode) *a = (const SDL_NAME(XDGAMode) *)va; const SDL_NAME(XDGAMode) *b = (const SDL_NAME(XDGAMode) *)vb; /* Prefer DirectColor visuals for otherwise equal modes */ if ( (a->viewportWidth == b->viewportWidth) && (b->viewportHeight == a->viewportHeight) ) { if ( a->visualClass == DirectColor ) return -1; if ( b->visualClass == DirectColor ) return 1; return 0; } else { if(a->viewportWidth > b->viewportWidth) return -1; return b->viewportHeight - a->viewportHeight; } } static void UpdateHWInfo(_THIS, SDL_NAME(XDGAMode) *mode) { this->info.wm_available = 0; this->info.hw_available = 1; if ( mode->flags & XDGABlitRect ) { this->info.blit_hw = 1; } else { this->info.blit_hw = 0; } if ( mode->flags & XDGABlitTransRect ) { this->info.blit_hw_CC = 1; } else { this->info.blit_hw_CC = 0; } if ( mode->flags & XDGASolidFillRect ) { this->info.blit_fill = 1; } else { this->info.blit_fill = 0; } this->info.video_mem = get_video_size(this); } static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat) { const char *display; int event_base, error_base; int major_version, minor_version; Visual *visual; SDL_NAME(XDGAMode) *modes; int i, num_modes; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ DGA_Display = XOpenDisplay(display); if ( DGA_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } /* Check for the DGA extension */ if ( ! SDL_NAME(XDGAQueryExtension)(DGA_Display, &event_base, &error_base) || ! SDL_NAME(XDGAQueryVersion)(DGA_Display, &major_version, &minor_version) ) { SDL_SetError("DGA extension not available"); XCloseDisplay(DGA_Display); return(-1); } if ( major_version < 2 ) { SDL_SetError("DGA driver requires DGA 2.0 or newer"); XCloseDisplay(DGA_Display); return(-1); } DGA_event_base = event_base; /* Determine the current screen depth */ visual = DefaultVisual(DGA_Display, DGA_Screen); { XPixmapFormatValues *pix_format; int i, num_formats; vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen); pix_format = XListPixmapFormats(DGA_Display, &num_formats); if ( pix_format == NULL ) { SDL_SetError("Couldn't determine screen formats"); XCloseDisplay(DGA_Display); return(-1); } for ( i=0; i<num_formats; ++i ) { if ( vformat->BitsPerPixel == pix_format[i].depth ) break; } if ( i != num_formats ) vformat->BitsPerPixel = pix_format[i].bits_per_pixel; XFree((char *)pix_format); } if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = visual->red_mask; vformat->Gmask = visual->green_mask; vformat->Bmask = visual->blue_mask; } /* Open access to the framebuffer */ if ( ! SDL_NAME(XDGAOpenFramebuffer)(DGA_Display, DGA_Screen) ) { SDL_SetError("Unable to map the video memory"); XCloseDisplay(DGA_Display); return(-1); } /* Query for the list of available video modes */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { #ifdef DGA_DEBUG PrintMode(&modes[i]); #endif if ( (modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor) ) { DGA_AddMode(this, modes[i].bitsPerPixel, modes[i].viewportWidth, modes[i].viewportHeight); } } UpdateHWInfo(this, modes); XFree(modes); /* Create the hardware surface lock mutex */ hw_lock = SDL_CreateMutex(); if ( hw_lock == NULL ) { SDL_SetError("Unable to create lock mutex"); DGA_VideoQuit(this); return(-1); } #ifdef LOCK_DGA_DISPLAY /* Create the event lock so we're thread-safe.. :-/ */ event_lock = SDL_CreateMutex(); #endif /* LOCK_DGA_DISPLAY */ /* We're done! */ return(0); } SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } /* Various screen update functions available */ static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { SDL_NAME(XDGAMode) *modes; int i, num_modes; SDL_NAME(XDGADevice) *mode; int screen_len; Uint8 *surfaces_mem; int surfaces_len; /* Free any previous colormap */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Search for a matching video mode */ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes); qsort(modes, num_modes, sizeof *modes, cmpmodes); for ( i=0; i<num_modes; ++i ) { int depth; depth = modes[i].depth; if ( depth == 24 ) { /* Distinguish between 24 and 32 bpp */ depth = modes[i].bitsPerPixel; } if ( (depth == bpp) && (modes[i].viewportWidth == width) && (modes[i].viewportHeight == height) && ((modes[i].visualClass == PseudoColor) || (modes[i].visualClass == DirectColor) || (modes[i].visualClass == TrueColor)) ) { break; } } if ( i == num_modes ) { SDL_SetError("No matching video mode found"); return(NULL); } /* Set the video mode */ mode = SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, modes[i].num); XFree(modes); if ( mode == NULL ) { SDL_SetError("Unable to switch to requested mode"); return(NULL); } DGA_visualClass = mode->mode.visualClass; memory_base = (Uint8 *)mode->data; memory_pitch = mode->mode.bytesPerScanline; /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); current->w = mode->mode.viewportWidth; current->h = mode->mode.viewportHeight; current->pitch = memory_pitch; current->pixels = memory_base; if ( ! SDL_ReallocFormat(current, mode->mode.bitsPerPixel, mode->mode.redMask, mode->mode.greenMask, mode->mode.blueMask, 0) ) { return(NULL); } screen_len = current->h*current->pitch; /* Create a colormap if necessary */ if ( (DGA_visualClass == PseudoColor) || (DGA_visualClass == DirectColor) ) { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocAll); if ( DGA_visualClass == PseudoColor ) { current->flags |= SDL_HWPALETTE; } else { /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = current; DGA_SetGammaRamp(this, this->gamma); this->screen = NULL; } } else { DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen, mode, AllocNone); } SDL_NAME(XDGAInstallColormap)(DGA_Display, DGA_Screen, DGA_colormap); /* Update the hardware capabilities */ UpdateHWInfo(this, &mode->mode); /* Set up the information for hardware surfaces */ surfaces_mem = (Uint8 *)current->pixels + screen_len; surfaces_len = (mode->mode.imageHeight*current->pitch - screen_len); /* Update for double-buffering, if we can */ SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, 0, XDGAFlipRetrace); if ( flags & SDL_DOUBLEBUF ) { if ( mode->mode.imageHeight >= (current->h*2) ) { current->flags |= SDL_DOUBLEBUF; flip_page = 0; flip_yoffset[0] = 0; flip_yoffset[1] = current->h; flip_address[0] = memory_base; flip_address[1] = memory_base+screen_len; surfaces_mem += screen_len; surfaces_len -= screen_len; } } /* Allocate memory tracking for hardware surfaces */ DGA_FreeHWSurfaces(this); if ( surfaces_len < 0 ) { surfaces_len = 0; } DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len); /* Expose the back buffer as surface memory */ if ( current->flags & SDL_DOUBLEBUF ) { this->screen = current; DGA_FlipHWSurface(this, current); this->screen = NULL; } /* Set the update rectangle function */ this->UpdateRects = DGA_DirectUpdate; /* Enable mouse and keyboard support */ { long input_mask; input_mask = (KeyPressMask | KeyReleaseMask); input_mask |= (ButtonPressMask | ButtonReleaseMask); input_mask |= PointerMotionMask; SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask); } /* We're done */ return(current); } #ifdef DGA_DEBUG static void DGA_DumpHWSurfaces(_THIS) { vidmem_bucket *bucket; printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal); printf("\n"); printf(" Base Size\n"); for ( bucket=&surfaces; bucket; bucket=bucket->next ) { printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free"); if ( bucket->prev ) { if ( bucket->base != bucket->prev->base+bucket->prev->size ) { printf("Warning, corrupt bucket list! (prev)\n"); } } else { if ( bucket != &surfaces ) { printf("Warning, corrupt bucket list! (!prev)\n"); } } if ( bucket->next ) { if ( bucket->next->base != bucket->base+bucket->size ) { printf("Warning, corrupt bucket list! (next)\n"); } } } printf("\n"); } #endif static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size) { vidmem_bucket *bucket; surfaces_memtotal = size; surfaces_memleft = size; if ( surfaces_memleft > 0 ) { bucket = (vidmem_bucket *)malloc(sizeof(*bucket)); if ( bucket == NULL ) { SDL_OutOfMemory(); return(-1); } bucket->prev = &surfaces; bucket->used = 0; bucket->dirty = 0; bucket->base = base; bucket->size = size; bucket->next = NULL; } else { bucket = NULL; } surfaces.prev = NULL; surfaces.used = 1; surfaces.dirty = 0; surfaces.base = screen->pixels; surfaces.size = (unsigned int)((long)base - (long)surfaces.base); surfaces.next = bucket; screen->hwdata = (struct private_hwdata *)&surfaces; return(0); } static void DGA_FreeHWSurfaces(_THIS) { vidmem_bucket *bucket, *freeable; bucket = surfaces.next; while ( bucket ) { freeable = bucket; bucket = bucket->next; free(freeable); } surfaces.next = NULL; } static __inline__ void DGA_AddBusySurface(SDL_Surface *surface) { ((vidmem_bucket *)surface->hwdata)->dirty = 1; } static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface) { return ((vidmem_bucket *)surface->hwdata)->dirty; } static __inline__ void DGA_WaitBusySurfaces(_THIS) { vidmem_bucket *bucket; /* Wait for graphic operations to complete */ SDL_NAME(XDGASync)(DGA_Display, DGA_Screen); /* Clear all surface dirty bits */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { bucket->dirty = 0; } } static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket; int size; int extra; int retval = 0; /* Temporarily, we only allow surfaces the same width as display. Some blitters require the pitch between two hardware surfaces to be the same. Others have interesting alignment restrictions. */ if ( surface->pitch > SDL_VideoSurface->pitch ) { SDL_SetError("Surface requested wider than screen"); return(-1); } surface->pitch = SDL_VideoSurface->pitch; size = surface->h * surface->pitch; #ifdef DGA_DEBUG fprintf(stderr, "Allocating bucket of %d bytes\n", size); #endif LOCK_DISPLAY(); /* Quick check for available mem */ if ( size > surfaces_memleft ) { SDL_SetError("Not enough video memory"); retval = -1; goto done; } /* Search for an empty bucket big enough */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( ! bucket->used && (size <= bucket->size) ) { break; } } if ( bucket == NULL ) { SDL_SetError("Video memory too fragmented"); retval = -1; goto done; } /* Create a new bucket for left-over memory */ extra = (bucket->size - size); if ( extra ) { vidmem_bucket *newbucket; #ifdef DGA_DEBUG fprintf(stderr, "Adding new free bucket of %d bytes\n", extra); #endif newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket)); if ( newbucket == NULL ) { SDL_OutOfMemory(); retval = -1; goto done; } newbucket->prev = bucket; newbucket->used = 0; newbucket->base = bucket->base+size; newbucket->size = extra; newbucket->next = bucket->next; if ( bucket->next ) { bucket->next->prev = newbucket; } bucket->next = newbucket; } /* Set the current bucket values and return it! */ bucket->used = 1; bucket->size = size; bucket->dirty = 0; #ifdef DGA_DEBUG fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base); #endif surfaces_memleft -= size; surface->flags |= SDL_HWSURFACE; surface->pixels = bucket->base; surface->hwdata = (struct private_hwdata *)bucket; done: UNLOCK_DISPLAY(); return(retval); } static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface) { vidmem_bucket *bucket, *freeable; /* Look for the bucket in the current list */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { if ( bucket == (vidmem_bucket *)surface->hwdata ) { break; } } if ( bucket && bucket->used ) { /* Add the memory back to the total */ #ifdef DGA_DEBUG printf("Freeing bucket of %d bytes\n", bucket->size); #endif surfaces_memleft += bucket->size; /* Can we merge the space with surrounding buckets? */ bucket->used = 0; if ( bucket->next && ! bucket->next->used ) { #ifdef DGA_DEBUG printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size); #endif freeable = bucket->next; bucket->size += bucket->next->size; bucket->next = bucket->next->next; if ( bucket->next ) { bucket->next->prev = bucket; } free(freeable); } if ( bucket->prev && ! bucket->prev->used ) { #ifdef DGA_DEBUG printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size); #endif freeable = bucket; bucket->prev->size += bucket->size; bucket->prev->next = bucket->next; if ( bucket->next ) { bucket->next->prev = bucket->prev; } free(freeable); } } surface->pixels = NULL; surface->hwdata = NULL; } static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) { *x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch; *y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch; } static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int x, y; unsigned int w, h; /* Don't fill the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, dst, &x, &y); x += rect->x; y += rect->y; w = rect->w; h = rect->h; #if 0 printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y); #endif SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color); if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { XFlush(DGA_Display); } DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this; int srcx, srcy; int dstx, dsty; unsigned int w, h; this = current_video; /* Don't blit to the visible part of the screen, wait until flipped */ LOCK_DISPLAY(); if ( was_flipped && (dst == this->screen) ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } DGA_dst_to_xy(this, src, &srcx, &srcy); srcx += srcrect->x; srcy += srcrect->y; DGA_dst_to_xy(this, dst, &dstx, &dsty); dstx += dstrect->x; dsty += dstrect->y; w = srcrect->w; h = srcrect->h; #if 0 printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty); #endif if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty, src->format->colorkey); } else { SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen, srcx, srcy, w, h, dstx, dsty); } if ( !(this->screen->flags & SDL_DOUBLEBUF) ) { XFlush(DGA_Display); } DGA_AddBusySurface(src); DGA_AddBusySurface(dst); UNLOCK_DISPLAY(); return(0); } static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } static __inline__ void DGA_WaitFlip(_THIS) { if ( was_flipped ) { while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) ) /* Keep waiting for the hardware ... */ ; was_flipped = 0; } } static int DGA_LockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexP(hw_lock); LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(surface) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); UNLOCK_DISPLAY(); } else { if ( DGA_IsSurfaceBusy(surface) ) { LOCK_DISPLAY(); DGA_WaitBusySurfaces(this); UNLOCK_DISPLAY(); } } return(0); } static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface) { if ( surface == this->screen ) { SDL_mutexV(hw_lock); } } static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface) { /* Wait for vertical retrace and then flip display */ LOCK_DISPLAY(); if ( DGA_IsSurfaceBusy(this->screen) ) { DGA_WaitBusySurfaces(this); } DGA_WaitFlip(this); SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, flip_yoffset[flip_page], XDGAFlipRetrace); XFlush(DGA_Display); UNLOCK_DISPLAY(); was_flipped = 1; flip_page = !flip_page; surface->pixels = flip_address[flip_page]; return(0); } static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { /* The application is already updating the visible video memory */ return; } static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; XColor *xcmap; /* This happens on initialization */ if ( ! DGA_colormap ) { return(0); } xcmap = (XColor *)alloca(ncolors*sizeof(*xcmap)); for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = firstcolor + i; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); /* That was easy. :) */ return(1); } int DGA_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( DGA_visualClass != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ if ( this->screen->format->BitsPerPixel <= 16 ) { ncolors = 64; /* Is this right? */ } else { ncolors = 256; } for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } LOCK_DISPLAY(); XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors); XSync(DGA_Display, False); UNLOCK_DISPLAY(); return(0); } void DGA_VideoQuit(_THIS) { int i, j; if ( DGA_Display ) { /* Free colormap, if necessary */ if ( DGA_colormap ) { XFreeColormap(DGA_Display, DGA_colormap); DGA_colormap = 0; } /* Unmap memory and reset video mode */ SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen); if ( this->screen ) { /* Tell SDL not to free the pixels */ this->screen->pixels = NULL; } SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0); /* Clear the lock mutex */ if ( hw_lock != NULL ) { SDL_DestroyMutex(hw_lock); hw_lock = NULL; } #ifdef LOCK_DGA_DISPLAY if ( event_lock != NULL ) { SDL_DestroyMutex(event_lock); event_lock = NULL; } #endif /* LOCK_DGA_DISPLAY */ /* Clean up defined video modes */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_modelist[i] != NULL ) { for ( j=0; SDL_modelist[i][j]; ++j ) { free(SDL_modelist[i][j]); } free(SDL_modelist[i]); SDL_modelist[i] = NULL; } } /* Clean up the memory bucket list */ DGA_FreeHWSurfaces(this); /* Close up the display */ XCloseDisplay(DGA_Display); } }