view docs/html/sdlsetcliprect.html @ 641:df178851293b

Date: 28 Jun 2003 22:42:52 +0100 From: Alan Swanson Subject: Re: [SDL] New XFree 4.3 Video Mode Patch I have a wee amendment that moves the qsort in set_best_resolution to only occur after failing to find an exact match only. This would make absolutely sure we get a user set mode. While I've never had any problems for my normal resolutions (1280x1024, 1024x768, 800x600 & 640,480) while closely examining the output from qsort I've noticed it doesn't seem to sort the modes fully. These is one definite wrong at 1152x768 and a few that just look wrong to me. From a program (attached) I made to examine this more easily. X has sorted its mode list using the same method as ours (plus frequency), and our user modes get inserted without any other movement. On the patch I've made I've also changed cmpmodes to sort on vertical resolution and then horizontal. Ie vertical is now most significant bit.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 21:52:26 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_SetClipRect</A
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><A
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><H2
>Name</H2
>SDL_SetClipRect&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_SetClipRect</B
></CODE
>(SDL_Surface *surface, SDL_Rect *rect);</CODE
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><A
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><H2
>Description</H2
><P
>Sets the clipping rectangle for a surface.  When this surface is the
destination of a blit, only the area within the clip rectangle will be
drawn into.</P
><P
>The rectangle pointed to by <TT
CLASS="PARAMETER"
><I
>rect</I
></TT
> will be
clipped to the edges of the surface so that the clip rectangle for a
surface can never fall outside the edges of the surface.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>rect</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
> the clipping
rectangle will be set to the full size of the surface.</P
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>See Also</H2
><P
><A
HREF="sdlgetcliprect.html"
><TT
CLASS="FUNCTION"
>SDL_GetClipRect</TT
></A
>,
<A
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><TT
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>SDL_BlitSurface</TT
></A
>,
<A
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>SDL_Surface</SPAN
></A
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