view docs/html/sdloverlay.html @ 641:df178851293b

Date: 28 Jun 2003 22:42:52 +0100 From: Alan Swanson Subject: Re: [SDL] New XFree 4.3 Video Mode Patch I have a wee amendment that moves the qsort in set_best_resolution to only occur after failing to find an exact match only. This would make absolutely sure we get a user set mode. While I've never had any problems for my normal resolutions (1280x1024, 1024x768, 800x600 & 640,480) while closely examining the output from qsort I've noticed it doesn't seem to sort the modes fully. These is one definite wrong at 1152x768 and a few that just look wrong to me. From a program (attached) I made to examine this more easily. X has sorted its mode list using the same method as ours (plus frequency), and our user modes get inserted without any other movement. On the patch I've made I've also changed cmpmodes to sort on vertical resolution and then horizontal. Ie vertical is now most significant bit.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 21:52:26 +0000
parents e5bc29de3f0a
children 355632dca928
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<HTML
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><H1
><A
NAME="SDLOVERLAY"
>SDL_Overlay</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3080"
></A
><H2
>Name</H2
>SDL_Overlay&nbsp;--&nbsp;YUV video overlay</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3083"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 format;
  int w, h;
  int planes;
  Uint16 *pitches;
  Uint8 **pixels;
  Uint32 hw_overlay:1;
} SDL_Overlay;</PRE
></DIV
><DIV
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><A
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><H2
>Structure Data</H2
><DIV
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><A
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></A
><P
></P
><TABLE
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><TR
><TD
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><TT
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><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Overlay format (see below)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>w, h</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Width and height of overlay</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>planes</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Number of planes in the overlay. Usually either 1 or 3</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>pitches</I
></TT
></TD
><TD
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VALIGN="TOP"
>An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>hw_overlay</I
></TT
></TD
><TD
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>This will be set to 1 if the overlay is hardware accelerated.</TD
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><P
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><A
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></A
><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
> is similar to a <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> except it stores a YUV overlay. All the fields are read only, except for <TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
> which should be <A
HREF="sdllockyuvoverlay.html"
>locked</A
> before use. The <TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
> field stores the format of the overlay which is one of the following:
<PRE
CLASS="PROGRAMLISTING"
>#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */</PRE
>
More information on YUV formats can be found at <A
HREF="http://www.webartz.com/fourcc/indexyuv.htm"
TARGET="_top"
>http://www.webartz.com/fourcc/indexyuv.htm</A
>.</P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreateyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
></A
>,
<A
HREF="sdllockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_LockYUVOverlay</TT
></A
>,
<A
HREF="sdlunlockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockYUVOverlay</TT
></A
>,
<A
HREF="sdlfreeyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_FreeYUVOverlay</TT
></A
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