view docs/html/sdladdtimer.html @ 641:df178851293b

Date: 28 Jun 2003 22:42:52 +0100 From: Alan Swanson Subject: Re: [SDL] New XFree 4.3 Video Mode Patch I have a wee amendment that moves the qsort in set_best_resolution to only occur after failing to find an exact match only. This would make absolutely sure we get a user set mode. While I've never had any problems for my normal resolutions (1280x1024, 1024x768, 800x600 & 640,480) while closely examining the output from qsort I've noticed it doesn't seem to sort the modes fully. These is one definite wrong at 1152x768 and a few that just look wrong to me. From a program (attached) I made to examine this more easily. X has sorted its mode list using the same method as ours (plus frequency), and our user modes get inserted without any other movement. On the patch I've made I've also changed cmpmodes to sort on vertical resolution and then horizontal. Ie vertical is now most significant bit.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 21:52:26 +0000
parents e5bc29de3f0a
children 355632dca928
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><A
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>SDL_AddTimer</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8094"
></A
><H2
>Name</H2
>SDL_AddTimer&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
elapsed.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_TimerID <B
CLASS="FSFUNC"
>SDL_AddTimer</B
></CODE
>(Uint32 interval, SDL_NewTimerCallback callback, void *param);</CODE
></P
><P
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></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="SDLNEWTIMERCALLBACK"
></A
><H2
>Callback</H2
><PRE
CLASS="PROGRAMLISTING"
>/* type definition for the "new" timer callback function */
typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8107"
></A
><H2
>Description</H2
><P
>Adds a callback function to be run after the specified number of
milliseconds has elapsed. The callback function is passed the current
timer interval and the user supplied parameter from the
<TT
CLASS="FUNCTION"
>SDL_AddTimer</TT
> call and returns the next timer
interval. If the returned value from the callback is the same as the one
passed in, the periodic alarm continues, otherwise a new alarm is
scheduled.</P
><P
>To cancel a currently running timer call
<A
HREF="sdlremovetimer.html"
>SDL_RemoveTimer</A
> with the
timer ID returned from
<TT
CLASS="FUNCTION"
>SDL_AddTimer</TT
>.</P
><P
>The timer callback function may run in a different thread than your
main program, and so shouldn't call any functions from within itself.
You may always call <A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
>, however.</P
><P
>The granularity of the timer is platform-dependent, but you should count
on it being at least 10 ms as this is the most common number.
This means that if
you request a 16 ms timer, your callback will run approximately 20 ms
later on an unloaded system.  If you wanted to set a flag signaling
a frame update at 30 frames per second (every 33 ms), you might set a
timer for 30 ms (see example below).

If you use this function, you need to pass <TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
>
to <A
HREF="sdlinit.html"
>SDL_Init</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8119"
></A
><H2
>Return Value</H2
><P
>Returns an ID value for the added timer or
<SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8123"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);</PRE
></P
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><H2
>See Also</H2
><P
><A
HREF="sdlremovetimer.html"
><TT
CLASS="FUNCTION"
>SDL_RemoveTimer</TT
></A
>,
<A
HREF="sdlpushevent.html"
><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
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