view test/testshape.c @ 5082:de59e0218aa2

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents 6ccfbaef0c0a
children dc0dfdd58f27
line wrap: on
line source

#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include "SDL.h"
#include "SDL_shape.h"

#define SHAPED_WINDOW_X 150
#define SHAPED_WINDOW_Y 150
#define SHAPED_WINDOW_DIMENSION 640

#define TICK_INTERVAL 1000/10

typedef struct LoadedPicture {
	SDL_Surface *surface;
	SDL_Texture *texture;
	SDL_WindowShapeMode mode;
} LoadedPicture;

void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) {
	SDL_SelectRenderer(window);
	
	//Clear render-target to blue.
	SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
	SDL_RenderClear();
	
	//Render the texture.
	SDL_RenderCopy(texture,&texture_dimensions,&texture_dimensions);
	
	SDL_RenderPresent();
}

static Uint32 next_time;

Uint32 time_left() {
    Uint32 now = SDL_GetTicks();
    if(next_time <= now)
        return 0;
	else
        return next_time - now;
}

int main(int argc,char** argv) {
	Uint8 num_pictures;
	LoadedPicture* pictures;
	int i, j;
	SDL_PixelFormat* format = NULL;
	SDL_Window *window;
	SDL_Color black = {0,0,0,0xff};
	SDL_Event event;
	int event_pending = 0;
	int should_exit = 0;
	unsigned int current_picture;
	int button_down;
	Uint32 pixelFormat = 0;
	int access = 0;
	SDL_Rect texture_dimensions;;

	if(argc < 2) {
    	printf("SDL_Shape requires at least one bitmap file as argument.\n");
    	exit(-1);
    }
	
	if(SDL_VideoInit(NULL,0) == -1) {
		printf("Could not initialize SDL video.\n");
		exit(-2);
	}
	
	num_pictures = argc - 1;
	pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures);
	for(i=0;i<num_pictures;i++)
		pictures[i].surface = NULL;
	for(i=0;i<num_pictures;i++) {
		pictures[i].surface = SDL_LoadBMP(argv[i+1]);
		if(pictures[i].surface == NULL) {
			j = 0;
			for(j=0;j<num_pictures;j++)
				if(pictures[j].surface != NULL)
					SDL_FreeSurface(pictures[j].surface);
			free(pictures);
			SDL_VideoQuit();
			printf("Could not load surface from named bitmap file.\n");
			exit(-3);
		}

		format = pictures[i].surface->format;
		if(format->Amask != 0) {
			pictures[i].mode.mode = ShapeModeBinarizeAlpha;
			pictures[i].mode.parameters.binarizationCutoff = 255;
		}
		else {
			pictures[i].mode.mode = ShapeModeColorKey;
			pictures[i].mode.parameters.colorKey = black;
		}
	}
	
	window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
	if(window == NULL) {
		for(i=0;i<num_pictures;i++)
			SDL_FreeSurface(pictures[i].surface);
		free(pictures);
		SDL_VideoQuit();
		printf("Could not create shaped window for SDL_Shape.\n");
		exit(-4);
	}
	if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
		SDL_DestroyWindow(window);
		for(i=0;i<num_pictures;i++)
			SDL_FreeSurface(pictures[i].surface);
		free(pictures);
		SDL_VideoQuit();
		printf("Could not create rendering context for SDL_Shape window.\n");
		exit(-5);
	}
	
	for(i=0;i<num_pictures;i++)
		pictures[i].texture = NULL;
	for(i=0;i<num_pictures;i++) {
		pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface);
		if(pictures[i].texture == NULL) {
			j = 0;
			for(j=0;j<num_pictures;i++)
				if(pictures[i].texture != NULL)
					SDL_DestroyTexture(pictures[i].texture);
			for(i=0;i<num_pictures;i++)
				SDL_FreeSurface(pictures[i].surface);
			free(pictures);
			SDL_DestroyRenderer(window);
			SDL_DestroyWindow(window);
			SDL_VideoQuit();
			printf("Could not create texture for SDL_shape.\n");
			exit(-6);
		}
	}
	
	event_pending = 0;
	should_exit = 0;
	event_pending = SDL_PollEvent(&event);
	current_picture = 0;
	button_down = 0;
	texture_dimensions.h = 0;
	texture_dimensions.w = 0;
	texture_dimensions.x = 0;
	texture_dimensions.y = 0;
	SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
	SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
	SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
	next_time = SDL_GetTicks() + TICK_INTERVAL;
	while(should_exit == 0) {
		event_pending = SDL_PollEvent(&event);
		if(event_pending == 1) {
			if(event.type == SDL_KEYDOWN) {
				button_down = 1;
				if(event.key.keysym.sym == SDLK_ESCAPE)
					should_exit = 1;
			}
			if(button_down && event.type == SDL_KEYUP) {
				button_down = 0;
				current_picture += 1;
				if(current_picture >= num_pictures)
					current_picture = 0;
				SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
				SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
				SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
			}
			if(event.type == SDL_QUIT)
				should_exit = 1;
			event_pending = 0;
		}
		render(window,pictures[current_picture].texture,texture_dimensions);
		SDL_Delay(time_left());
		next_time += TICK_INTERVAL;
	}
	
	//Free the textures.
	for(i=0;i<num_pictures;i++)
		SDL_DestroyTexture(pictures[i].texture);
	//Destroy the window.
	SDL_DestroyWindow(window);
	//Free the original surfaces backing the textures.
	for(i=0;i<num_pictures;i++)
		SDL_FreeSurface(pictures[i].surface);
	free(pictures);
	//Call SDL_VideoQuit() before quitting.
	SDL_VideoQuit();

	return 0;
}