view src/video/SDL_glesfuncs.h @ 5082:de59e0218aa2

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents 0faae272a372
children
line wrap: on
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/* list of OpenGL ES functions sorted alphabetically
   If you need to use a GLES function from the SDL video subsystem,
   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
*/
#define SDL_PROC_UNUSED(ret,func,params)

SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref))
SDL_PROC(void, glClearColor,
         (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth))
SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation))
SDL_PROC(void, glColor4f,
         (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar))
SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED(void, glFrustumf,
                (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
                 GLfloat zNear, GLfloat zFar))
SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4]))
SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
SDL_PROC_UNUSED(void, glGetLightfv,
                (GLenum light, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED(void, glGetMaterialfv,
                (GLenum face, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED(void, glGetTexEnvfv,
                (GLenum env, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED(void, glGetTexParameterfv,
                (GLenum target, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glLightfv,
                (GLenum light, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glMaterialfv,
                (GLenum face, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
SDL_PROC_UNUSED(void, glMultiTexCoord4f,
                (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q))
SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
SDL_PROC(void, glOrthof,
         (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
          GLfloat zNear, GLfloat zFar))
SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glPointParameterfv,
                (GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
SDL_PROC_UNUSED(void, glRotatef,
                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glTexEnvfv,
                (GLenum target, GLenum pname, const GLfloat * params))
SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
SDL_PROC_UNUSED(void, glTexParameterfv,
                (GLenum target, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))

/* Available in both Common and Common-Lite profiles */
SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture))
SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref))
SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer))
SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture))
SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
SDL_PROC_UNUSED(void, glBufferData,
                (GLenum target, GLsizeiptr size, const GLvoid * data,
                 GLenum usage))
SDL_PROC_UNUSED(void, glBufferSubData,
                (GLenum target, GLintptr offset, GLsizeiptr size,
                 const GLvoid * data))
SDL_PROC(void, glClear, (GLbitfield mask))
SDL_PROC_UNUSED(void, glClearColorx,
                (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha))
SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth))
SDL_PROC_UNUSED(void, glClearStencil, (GLint s))
SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture))
SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation))
SDL_PROC_UNUSED(void, glColor4ub,
                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
SDL_PROC_UNUSED(void, glColor4x,
                (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha))
SDL_PROC_UNUSED(void, glColorMask,
                (GLboolean red, GLboolean green, GLboolean blue,
                 GLboolean alpha))
SDL_PROC(void, glColorPointer,
         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED(void, glCompressedTexImage2D,
                (GLenum target, GLint level, GLenum internalformat,
                 GLsizei width, GLsizei height, GLint border,
                 GLsizei imageSize, const GLvoid * data))
SDL_PROC_UNUSED(void, glCompressedTexSubImage2D,
                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
                 GLsizei width, GLsizei height, GLenum format,
                 GLsizei imageSize, const GLvoid * data))
SDL_PROC_UNUSED(void, glCopyTexImage2D,
                (GLenum target, GLint level, GLenum internalformat, GLint x,
                 GLint y, GLsizei width, GLsizei height, GLint border))
SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
                 GLint x, GLint y, GLsizei width, GLsizei height))
SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers))
SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar))
SDL_PROC(void, glDisable, (GLenum cap))
SDL_PROC(void, glDisableClientState, (GLenum array))
SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
SDL_PROC_UNUSED(void, glDrawElements,
                (GLenum mode, GLsizei count, GLenum type,
                 const GLvoid * indices))
SDL_PROC(void, glEnable, (GLenum cap))
SDL_PROC(void, glEnableClientState, (GLenum array))
SDL_PROC_UNUSED(void, glFinish, (void))
SDL_PROC_UNUSED(void, glFlush, (void))
SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param))
SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params))
SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
SDL_PROC_UNUSED(void, glFrustumx,
                (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
                 GLfixed zNear, GLfixed zFar))
SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
SDL_PROC_UNUSED(void, glGetBufferParameteriv,
                (GLenum target, GLenum pname, GLint * params))
SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4]))
SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers))
SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
SDL_PROC(GLenum, glGetError, (void))
SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params))
SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
SDL_PROC_UNUSED(void, glGetLightxv,
                (GLenum light, GLenum pname, GLfixed * params))
SDL_PROC_UNUSED(void, glGetMaterialxv,
                (GLenum face, GLenum pname, GLfixed * params))
SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params))
SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
SDL_PROC_UNUSED(void, glGetTexEnviv,
                (GLenum env, GLenum pname, GLint * params))
SDL_PROC_UNUSED(void, glGetTexEnvxv,
                (GLenum env, GLenum pname, GLfixed * params))
SDL_PROC_UNUSED(void, glGetTexParameteriv,
                (GLenum target, GLenum pname, GLint * params))
SDL_PROC_UNUSED(void, glGetTexParameterxv,
                (GLenum target, GLenum pname, GLfixed * params))
SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer))
SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param))
SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params))
SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param))
SDL_PROC_UNUSED(void, glLightxv,
                (GLenum light, GLenum pname, const GLfixed * params))
SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width))
SDL_PROC(void, glLoadIdentity, (void))
SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m))
SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param))
SDL_PROC_UNUSED(void, glMaterialxv,
                (GLenum face, GLenum pname, const GLfixed * params))
SDL_PROC(void, glMatrixMode, (GLenum mode))
SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m))
SDL_PROC_UNUSED(void, glMultiTexCoord4x,
                (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q))
SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz))
SDL_PROC_UNUSED(void, glNormalPointer,
                (GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED(void, glOrthox,
                (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
                 GLfixed zNear, GLfixed zFar))
SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param))
SDL_PROC_UNUSED(void, glPointParameterxv,
                (GLenum pname, const GLfixed * params))
SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size))
SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units))
SDL_PROC_UNUSED(void, glPopMatrix, (void))
SDL_PROC_UNUSED(void, glPushMatrix, (void))
SDL_PROC_UNUSED(void, glReadPixels,
                (GLint x, GLint y, GLsizei width, GLsizei height,
                 GLenum format, GLenum type, GLvoid * pixels))
SDL_PROC_UNUSED(void, glRotatex,
                (GLfixed angle, GLfixed x, GLfixed y, GLfixed z))
SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert))
SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert))
SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z))
SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
SDL_PROC(void, glTexCoordPointer,
         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param))
SDL_PROC_UNUSED(void, glTexEnviv,
                (GLenum target, GLenum pname, const GLint * params))
SDL_PROC_UNUSED(void, glTexEnvxv,
                (GLenum target, GLenum pname, const GLfixed * params))
SDL_PROC(void, glTexImage2D,
         (GLenum target, GLint level, GLint internalformat, GLsizei width,
          GLsizei height, GLint border, GLenum format, GLenum type,
          const GLvoid * pixels))
SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
SDL_PROC_UNUSED(void, glTexParameterx,
                (GLenum target, GLenum pname, GLfixed param))
SDL_PROC(void, glTexParameteriv,
         (GLenum target, GLenum pname, const GLint * params))
SDL_PROC_UNUSED(void, glTexParameterxv,
                (GLenum target, GLenum pname, const GLfixed * params))
SDL_PROC(void, glTexSubImage2D,
         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
          GLsizei width, GLsizei height, GLenum format, GLenum type,
          const GLvoid * pixels))
SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z))
SDL_PROC(void, glVertexPointer,
         (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))

/* extension functions used */
SDL_PROC(void, glDrawTexiOES,
         (GLint x, GLint y, GLint z, GLint width, GLint height))

/* vi: set ts=4 sw=4 expandtab: */