view src/haptic/nds/SDL_syshaptic.c @ 5082:de59e0218aa2

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents d6adaafcfb10
children 7aba0406c273
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2008 Edgar Simo

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_HAPTIC_NDS

#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
#include <nds/arm9/rumble.h>
#include <nds/memory.h>

#define MAX_HAPTICS  1
/* right now only the ezf3in1 (and maybe official rumble pak) are supported
   and there can only be one of those in at a time (in GBA slot.) */

SDL_Haptic *nds_haptic = NULL;

typedef struct
{
    enum
    { NONE, OFFICIAL, EZF3IN1 } type;
    int pos;
} NDS_HapticData;


void
NDS_EZF_OpenNorWrite() 
{
    GBA_BUS[0x0FF0000] = 0xD200;
    GBA_BUS[0x0000000] = 0x1500;
    GBA_BUS[0x0010000] = 0xD200;
    GBA_BUS[0x0020000] = 0x1500;
    GBA_BUS[0x0E20000] = 0x1500;
    GBA_BUS[0x0FE0000] = 0x1500;
}

void
NDS_EZF_CloseNorWrite() 
{
    GBA_BUS[0x0FF0000] = 0xD200;
    GBA_BUS[0x0000000] = 0x1500;
    GBA_BUS[0x0010000] = 0xD200;
    GBA_BUS[0x0020000] = 0x1500;
    GBA_BUS[0x0E20000] = 0xD200;
    GBA_BUS[0x0FE0000] = 0x1500;
}

void
NDS_EZF_ChipReset()
{
    GBA_BUS[0x0000] = 0x00F0;
    GBA_BUS[0x1000] = 0x00F0;
} uint32 NDS_EZF_IsPresent() 
{
    vuint16 id1, id2;

    NDS_EZF_OpenNorWrite();

    GBA_BUS[0x0555] = 0x00AA;
    GBA_BUS[0x02AA] = 0x0055;
    GBA_BUS[0x0555] = 0x0090;
    GBA_BUS[0x1555] = 0x00AA;
    GBA_BUS[0x12AA] = 0x0055;
    GBA_BUS[0x1555] = 0x0090;
    id1 = GBA_BUS[0x0001];
    id2 = GBA_BUS[0x1001];
    if ((id1 != 0x227E) || (id2 != 0x227E)) {
        NDS_EZF_CloseNorWrite();
        return 0;
    }
    id1 = GBA_BUS[0x000E];
    id2 = GBA_BUS[0x100E];

    NDS_EZF_CloseNorWrite();
    if (id1 == 0x2218 && id2 == 0x2218) {
        return 1;
    }
    return 0;
}
void
NDS_EZF_SetShake(u8 pos) 
{
    u16 data = ((pos % 3) | 0x00F0);
    GBA_BUS[0x0FF0000] = 0xD200;
    GBA_BUS[0x0000000] = 0x1500;
    GBA_BUS[0x0010000] = 0xD200;
    GBA_BUS[0x0020000] = 0x1500;
    GBA_BUS[0x0F10000] = data;
    GBA_BUS[0x0FE0000] = 0x1500;

    GBA_BUS[0] = 0x0000;        /* write any value for vibration. */
    GBA_BUS[0] = 0x0002;
}

static int
SDL_SYS_LogicError(void)
{
    SDL_SetError("Logic error: No haptic devices available.");
    return 0;
}


int
SDL_SYS_HapticInit(void)
{
    int ret = 0;
    if (isRumbleInserted()) {
        /* official rumble pak is present. */
        ret = 1;
        printf("debug: haptic present: nintendo\n");
    } else if (NDS_EZF_IsPresent()) {
        /* ezflash 3-in-1 pak is present. */
        ret = 1;
        printf("debug: haptic present: ezf3in1\n");
        NDS_EZF_ChipReset();
    } else {
        printf("debug: no haptic found\n");
    }

    return ret;
}


const char *
SDL_SYS_HapticName(int index)
{
    if (nds_haptic) {
        switch (nds_haptic->hwdata->type) {
        case OFFICIAL:
            return "Nintendo DS Rumble Pak";
        case EZF3IN1:
            return "EZFlash 3-in-1 Rumble";
        default:
            return NULL;
        }
    }
    return NULL;
}


int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
    if (!haptic) {
        return -1;
    }

    haptic->hwdata = SDL_malloc(sizeof(NDS_HapticData));
    if (!haptic->hwdata) {
        SDL_OutOfMemory();
        return -1;
    }
    nds_haptic = haptic;

    haptic->supported = SDL_HAPTIC_CONSTANT;

    /* determine what is here, if anything */
    haptic->hwdata->type = NONE;
    if (isRumbleInserted()) {
        /* official rumble pak is present. */
        haptic->hwdata->type = OFFICIAL;
    } else if (NDS_EZF_IsPresent()) {
        /* ezflash 3-in-1 pak is present. */
        haptic->hwdata->type = EZF3IN1;
        NDS_EZF_ChipReset();
    } else {
        /* no haptic present */
        SDL_SYS_LogicError();
        return -1;
    }

    return 0;
}


int
SDL_SYS_HapticMouse(void)
{
    return -1;
}


int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
    return 0;
}


int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    /*SDL_SYS_LogicError(); */
    return -1;
}


int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    return 0;
}


void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
    return;
}


void
SDL_SYS_HapticQuit(void)
{
    return;
}


int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
                        struct haptic_effect *effect, SDL_HapticEffect * base)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                           struct haptic_effect *effect,
                           SDL_HapticEffect * data)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                        Uint32 iterations)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return -1;
}


void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return;
}


int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
                              struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}



#endif /* SDL_HAPTIC_NDS */
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