view README.touch @ 5082:de59e0218aa2

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents 2ede56a19f2f
children
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===========================================================================
System Specific Notes
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Linux:
The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.

Mac: 
The Mac and Iphone API's are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.

iPhone: 
Works out of box.

Windows:
Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com

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Events
===========================================================================
SDL_FINGERDOWN:
Sent when a finger (or stylus) is placed on a touch device.
Fields:
event.tfinger.touchId  - the Id of the touch device.
event.tfinger.fingerId - the Id of the finger which just went down.
event.tfinger.x        - the x coordinate of the touch (0..touch.xres)
event.tfinger.y        - the y coordinate of the touch (0..touch.yres)
event.tfinger.pressure - the pressure of the touch (0..touch.pressureres)

SDL_FINGERMOTION:
Sent when a finger (or stylus) is moved on the touch device.
Fields:
Same as FINGERDOWN but with additional:
event.tfginer.dx       - change in x coordinate during this motion event.
event.tfginer.dy       - change in y coordinate during this motion event.

SDL_FINGERMOTION:
Sent when a finger (or stylus) is lifted from the touch device.
Fields:
Same as FINGERDOWN.


===========================================================================
Functions
===========================================================================
SDL provides the ability to access the underlying Touch and Finger structures.
These structures should _never_ be modified.

The following functions are included from SDL_Touch.h

To get a SDL_Touch device call SDL_GetTouch(touchId). 
This returns an SDL_Touch*. 
IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouch will return null. Be sure to check for this!

An SDL_Touch has the following fields:
>xres,yres,pressures:
	The resolution at which x,y, and pressure values are reported. Currently these will always be equal to 2^15, but this may not always be the case. 

>pressure_max, pressure_min, x_max, x_min, y_max, y_min
	Which give, respectively, the maximum and minumum values that the touch digitizer can return for pressure, x coordiniate, and y coordinate AS REPORTED BY THE OPERATING SYSTEM.
On Mac/iPhone systems _max will always be 0, and _min will always be 1. 

>native_xres,native_yres,native_pressureres:
	The native resolution of the touch device AS REPORTED BY THE OPERATING SYSTEM.
On Mac/iPhone systems these will always be 1.

>num_fingers:
	The number of fingers currently down on the device.

>fingers:
	An array of pointers to the fingers which are on the device.


The most common reason to access a touch device is to normalize inputs. This would be accomplished by code like the following:

      SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
      if(inTouch == NULL) continue; //The touch has been removed

      float x = ((float)event.tfinger.x)/inTouch->xres;
      float y = ((float)event.tfinger.y)/inTouch->yres;



To get an SDL_Finger, call SDL_GetFinger(touch,fingerId), where touch is a pointer to an SDL_Touch device, and fingerId is the id of the requested finger.
This returns an SDL_Finger*, or null if the finger does not exist, or has been removed.
An SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the FINGERUP event is polled. 
As a result, be very careful to check for null return values.

An SDL_Finger has the following fields:
>x,y,pressure:
	The current coordinates of the touch.
>xdelta,ydelta: 
	The change in position resulting from the last finger motion.
>last_x, last_y, last_pressure:
	 The previous coordinates of the touch.

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Notes
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For a complete example see test/testgesture.c

Please direct questions/comments to:
   jim.tla+sdl_touch@gmail.com