view CREDITS @ 5082:de59e0218aa2

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents 1ed5d432e468
children
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Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:

* Cliff Matthews, for giving me a reason to start this project. :)
 -- Executor rocks!  *grin*

* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
  Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
  Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
  and Phoenix Kokido for financial contributions

* Edgar "bobbens" Simo for his force feedback API development during the
  Google Summer of Code 2008

* Aaron Wishnick for his work on audio resampling and pitch shifting during
  the Google Summer of Code 2008

* Holmes Futrell for port of SDL to the iPhone and iPod Touch during the
  Google Summer of Code 2008

* Darren Alton for port of SDL to the Nintendo DS during the Google Summer
  of Code 2008

* Szymon "Wilku" Wilczek for adding support for multiple mice and tablets
  during the Google Summer of Code 2008

* Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni,
  Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great
  SDL Bug Hunt of January 2009!

* Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of
  January 2009!

* Luke Benstead for OpenGL 3.0 support

* Gaëtan de Menten for writing the PHP and SQL behind the SDL website

* Tim Jones for the new look of the SDL website

* Ryan Gordon for helping everybody out and keeping the dream alive. :)

* Mattias Engdegård, for help with the Solaris port and lots of other help

* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port

* David Carré, for the Pandora port

* Couriersud for the DirectFB driver

* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation

* Arne Claus, for the 2004 winning SDL logo,
  and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
  Daniel Liljeberg,  Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
  Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
  S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
  Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
  Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
  for other logo entries.

* Bob Pendleton and David Olofson for being long time contributors to
  the SDL mailing list.

* Everybody at Loki Software, Inc. for their great contributions!

 And a big hand to everyone else who gave me appreciation, advice,
 and suggestions, especially the good folks on the SDL mailing list.

THANKS! :)

  -- Sam Lantinga			<slouken@libsdl.org>