view .hgignore @ 5082:de59e0218aa2

Fixed bug #1011 Daniel Ellis 2010-06-25 15:20:31 PDT SDL based applications sometimes display the wrong application name in the Sound Preferences dialog when using pulseaudio. I can see from the code that the SDL pulse module is initiating a new pulse audio context and passing an application name using the function get_progname(). The get_progname() function returns the name of the current process. However, the process name is often not a suitable name to use. For example, the OpenShot video editor is a python application, and so "python" is displayed in the Sound Preferences window (see Bug #596504), when it should be displaying "OpenShot". PulseAudio allows applications to specify the application name, either at the time the context is created (as SDL does currently), or by special environment variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no name is specified, then pulseaudio will determine the name based on the process. If you specify the application name when initiating the pulseaudio context, then that will override any application name specified using an environment variable. As libsdl is a library, I believe the solution is for libsdl to not specify any application name when initiating a pulseaudio context, which will enable applications to specify the application name using environment variables. In the case that the applications do not specify anything, pulseaudio will fall back to using the process name anyway. The attached patch removes the get_progname() function and passes NULL as the application name when creating the pulseaudio context, which fixes the issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:55:04 -0800
parents 7b1d35d98294
children
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syntax:glob
aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
libtool
Makefile
sdl-config
SDL.spec
SDL.qpg
build
build-deps
VisualC
VisualCE
# for Xcode
*.orig
*.swp
*.tmp
*.rej
*~
*.o
*.mode1*
*.model*
*.perspective*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
sdl.pc
include/SDL_config.h
include/SDL_revision.h
test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/configure
test/Makefile
test/SDL.dll
test/stdout.txt
test/stderr.txt
test/checkkeys
test/graywin
test/loopwave
test/testalpha
test/testatomic
test/testaudioinfo
test/testbitmap
test/testblitspeed
test/testcdrom
test/testcursor
test/testdraw2
test/testdyngl
test/testdyngles
test/testerror
test/testeyes
test/testfile
test/testfill
test/testgamma
test/testgesture
test/testgl
test/testgl2
test/testgles
test/testhaptic
test/testhread
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlock
test/testmmousetablet
test/testmultiaudio
test/testoverlay
test/testoverlay2
test/testpalette
test/testplatform
test/testpower
test/testresample
test/testsem
test/testsprite
test/testsprite2
test/testspriteminimal
test/testtimer
test/testver
test/testvidinfo
test/testwin
test/testwm
test/testwm2
test/threadwin
test/torturethread
test/*.exe
test/*.dSYM