view test/testfill.c @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents 5ea08f1c29d0
children
line wrap: on
line source

/* Simple program:  Fill the screen with colors as fast as possible */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    int width, height;
    Uint8 video_bpp;
    Uint32 videoflags;
    Uint32 colors[3];
    int i, done;
    SDL_Event event;
    Uint32 then, now, frames;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    width = 640;
    height = 480;
    video_bpp = 8;
    videoflags = 0;
    while (argc > 1) {
        --argc;
        if (strcmp(argv[argc - 1], "-width") == 0) {
            width = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc - 1], "-height") == 0) {
            height = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc - 1], "-bpp") == 0) {
            video_bpp = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc], "-fullscreen") == 0) {
            videoflags ^= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-width N] [-height N] [-bpp N] [-fullscreen]\n",
                    argv[0]);
            quit(1);
        }
    }

    /* Set video mode */
    screen = SDL_SetVideoMode(width, height, video_bpp, 0);
    if (!screen) {
        fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
                width, height, SDL_GetError());
        quit(2);
    }

    /* Get the colors */
    colors[0] = SDL_MapRGB(screen->format, 0xFF, 0x00, 0x00);
    colors[1] = SDL_MapRGB(screen->format, 0x00, 0xFF, 0x00);
    colors[2] = SDL_MapRGB(screen->format, 0x00, 0x00, 0xFF);

    /* Loop, filling and waiting for a keystroke */
    frames = 0;
    then = SDL_GetTicks();
    done = 0;
    while (!done) {
        /* Check for events */
        ++frames;
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                SDL_WarpMouse(screen->w / 2, screen->h / 2);
                break;
            case SDL_KEYDOWN:
                /* Any keypress quits the app... */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
        SDL_FillRect(screen, NULL, colors[frames%3]);
        SDL_Flip(screen);
    }

    /* Print out some timing information */
    now = SDL_GetTicks();
    if (now > then) {
        double fps = ((double) frames * 1000) / (now - then);
        printf("%2.2f frames per second\n", fps);
    }
    SDL_Quit();
    return (0);
}