view test/automated/common/common.h @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400 (2010-07-19)
parents 2c07bb579922
children
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/**
 * Automated SDL test common framework.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


#ifndef COMMON_H
#  define COMMON_H


#  define FORMAT  SDL_PIXELFORMAT_ARGB8888
#  define AMASK   0xff000000 /**< Alpha bit mask. */
#  define RMASK   0x00ff0000 /**< Red bit mask. */
#  define GMASK   0x0000ff00 /**< Green bit mask. */
#  define BMASK   0x000000ff /**< Blue bit mask. */


typedef struct SurfaceImage_s {
   int width;
   int height;
   unsigned int  bytes_per_pixel; /* 3:RGB, 4:RGBA */ 
   const unsigned char pixel_data[];
} SurfaceImage_t;

#define ALLOWABLE_ERROR_OPAQUE	0
#define ALLOWABLE_ERROR_BLENDED	64

/**
 * @brief Compares a surface and a surface image for equality.
 *
 *    @param sur Surface to compare.
 *    @param img Image to compare against.
 *    @return 0 if they are the same, -1 on error and positive if different.
 */
int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img, int allowable_error );


#endif /* COMMON_H */