view src/video/x11/SDL_x11shape.c @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents f14a8c05f5bb
children c9eb95f29770
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/

#include <assert.h>
#include "SDL_x11video.h"
#include "SDL_x11shape.h"
#include "SDL_x11window.h"

SDL_WindowShaper* X11_CreateShaper(SDL_Window* window) {
	SDL_WindowShaper* result = NULL;

#if SDL_VIDEO_DRIVER_X11_XSHAPE
	if (SDL_X11_HAVE_XSHAPE) {  /* Make sure X server supports it. */
		result = malloc(sizeof(SDL_WindowShaper));
		result->window = window;
		result->alphacutoff = 0;
		result->usershownflag = 0;
		SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
		result->driverdata = data;
		data->bitmapsize = 0;
		data->bitmap = NULL;
		window->shaper = result;
		int resized_properly = X11_ResizeWindowShape(window);
		assert(resized_properly == 0);
	}
#endif

	return result;
}

int X11_ResizeWindowShape(SDL_Window* window) {
	SDL_ShapeData* data = window->shaper->driverdata;
	assert(data != NULL);
	
	unsigned int bitmapsize = window->w / 8;
	if(window->w % 8 > 0)
		bitmapsize += 1;
	bitmapsize *= window->h;
	if(data->bitmapsize != bitmapsize || data->bitmap == NULL) {
		data->bitmapsize = bitmapsize;
		if(data->bitmap != NULL)
			free(data->bitmap);
		data->bitmap = malloc(data->bitmapsize);
		if(data->bitmap == NULL) {
			SDL_SetError("Could not allocate memory for shaped-window bitmap.");
			return -1;
		}
	}
	
	window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN;
	
	return 0;
}
	
int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
	if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
		return -1;

#if SDL_VIDEO_DRIVER_X11_XSHAPE
	if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)))
		return -2;
	if(shape->w != shaper->window->w || shape->h != shaper->window->h)
		return -3;
	SDL_ShapeData *data = shaper->driverdata;
	
	/* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
	SDL_CalculateShapeBitmap(shaper->alphacutoff,shape,data->bitmap,8,1);
		
	SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata);
	Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h);
	
	XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet);
	XSync(windowdata->videodata->display,False);

	XFreePixmap(windowdata->videodata->display,shapemask);
#endif

	return 0;
}