view src/video/SDL_shape.c @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents f14a8c05f5bb
children 007567dbb8c1
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/
#include "SDL_config.h"

#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"

SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
	SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
	if(result != NULL) {
		result->shaper = result->display->device->shape_driver.CreateShaper(result);
		if(result->shaper != NULL) {
			result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
			result->shaper->alphacutoff = 1;
			result->shaper->hasshape = SDL_FALSE;
			return result;
		}
		else {
			SDL_DestroyWindow(result);
			return NULL;
		}
	}
	else
		return NULL;
}

SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
	if(window == NULL)
		return SDL_FALSE;
	else
		return (SDL_bool)(window->shaper != NULL);
}

/* REQUIRES that bitmap point to a w-by-h bitmap with 1bpp. */
void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) {
	int x = 0;
	int y = 0;
	Uint8 r = 0,g = 0,b = 0,alpha = 0;
	Uint8* pixel = NULL;
	Uint32 bitmap_pixel,pixel_value = 0;
	if(SDL_MUSTLOCK(shape))
		SDL_LockSurface(shape);
	pixel = (Uint8*)shape->pixels;
	for(y = 0;y<shape->h;y++) {
		for(x=0;x<shape->w;x++) {
			alpha = 0;
			pixel_value = 0;
			pixel = shape->pixels + y * shape->pitch + x * shape->format->BytesPerPixel;
			switch(shape->format->BytesPerPixel) {
				case(1):
					pixel_value = *(Uint8*)pixel;
					break;
				case(2):
					pixel_value = *(Uint16*)pixel;
					break;
				case(4):
					pixel_value = *(Uint32*)pixel;
					break;
			}
			SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
			bitmap_pixel = y*shape->w + x;
			bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
		}
	}
	if(SDL_MUSTLOCK(shape))
		SDL_UnlockSurface(shape);
}

int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
	int result;
	if(window == NULL || !SDL_IsShapedWindow(window))
		//The window given was not a shapeable window.
		return SDL_NONSHAPEABLE_WINDOW;
	if(shape == NULL)
		//Invalid shape argument.
		return SDL_INVALID_SHAPE_ARGUMENT;
	
	if(shapeMode != NULL) {
		switch(shapeMode->mode) {
			case ShapeModeDefault: {
				window->shaper->alphacutoff = 1;
				break;
			}
			case ShapeModeBinarizeAlpha: {
				window->shaper->alphacutoff = shapeMode->parameters.binarizationCutoff;
				break;
			}
		}
	}
	//TODO: Platform-specific implementations of SetWindowShape.  X11 is finished.  Win32 is finished.  Debugging is in progress on both.
	result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
	window->shaper->hasshape = SDL_TRUE;
	if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
		SDL_ShowWindow(window);
		window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
	}
	return result;
}

SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
	if (window == NULL && !SDL_IsShapedWindow(window))
		return SDL_FALSE;
	return window->shaper->hasshape;
}

int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
	if(window != NULL && SDL_IsShapedWindow(window)) {
		if(shapeMode == NULL) {
			if(SDL_WindowHasAShape(window))
				//The window given has a shape.
				return 0;
			else
				//The window given is shapeable but lacks a shape.
				return SDL_WINDOW_LACKS_SHAPE;
		}
		else {
			if(window->shaper->alphacutoff != 1) {
				shapeMode->mode = ShapeModeBinarizeAlpha;
				shapeMode->parameters.binarizationCutoff = window->shaper->alphacutoff;
			}
			else
				shapeMode->mode = ShapeModeDefault;
			return 0;
		}
	}
	else
		//The window given is not a valid shapeable window.
		return SDL_NONSHAPEABLE_WINDOW;
}