Mercurial > sdl-ios-xcode
view src/main/win32/version.rc @ 4805:de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 19 Jul 2010 00:24:02 -0400 |
parents | 99210400e8b9 |
children |
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#include "winresrc.h" LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,3,0,0 PRODUCTVERSION 1,3,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" VALUE "FileVersion", "1, 3, 0, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright © 2009 Sam Lantinga\0" VALUE "OriginalFilename", "SDL.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" VALUE "ProductVersion", "1, 3, 0, 0\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END