view src/main/dummy/SDL_dummy_main.c @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents 44b6f09a07d8
children 791b3256fb22
line wrap: on
line source


/* Include the SDL main definition header */
#include "SDL_main.h"

#ifdef main
#undef main
int
main(int argc, char *argv[])
{
    return (SDL_main(argc, argv));
}
#else
/* Nothing to do on this platform */
int
SDL_main_stub_symbol()
{
    return 0;
}
#endif

/* vi: set ts=4 sw=4 expandtab: */