view src/audio/nas/SDL_nasaudio.h @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This driver was written by:
    Erik Inge Bolsų
    knan@mo.himolde.no
*/
#include "SDL_config.h"

#ifndef _SDL_nasaudio_h
#define _SDL_nasaudio_h

#ifdef __sgi
#include <nas/audiolib.h>
#else
#include <audio/audiolib.h>
#endif
#include <sys/time.h>

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    AuServer *aud;
    AuFlowID flow;
    AuDeviceID dev;

    /* Raw mixing buffer */
    Uint8 *mixbuf;
    int mixlen;

    int written;
    int really;
    int bps;
    struct timeval last_tv;
    int buf_free;
};
#endif /* _SDL_nasaudio_h */

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