view Xcode-iPhoneOS/Demos/src/common.c @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents 20326ba2bda2
children
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/*
 *	common.c
 *	written by Holmes Futrell
 *	use however you want
 */

#include "common.h"
#include "SDL.h"
#include <stdlib.h>

/*
	Produces a random int x, min <= x <= max 
	following a uniform distribution
*/
int
randomInt(int min, int max)
{
    return min + rand() % (max - min + 1);
}

/*
	Produces a random float x, min <= x <= max 
	following a uniform distribution
 */
float
randomFloat(float min, float max)
{
    return rand() / (float) RAND_MAX *(max - min) + min;
}

void
fatalError(const char *string)
{
    printf("%s: %s\n", string, SDL_GetError());
    exit(1);
}