view .hgignore @ 4805:de3b3455f8ec

Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
author Eli Gottlieb <eligottlieb@gmail.com>
date Mon, 19 Jul 2010 00:24:02 -0400
parents aece2b6fb985
children 7b1d35d98294
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syntax:glob
aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
libtool
Makefile
sdl-config
SDL.spec
SDL.qpg
build
build-deps
VisualC
VisualCE
Xcode
.DS_Store
sdl.pc
include/SDL_config.h
include/SDL_revision.h
test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/configure
test/Makefile
test/SDL.dll
test/stdout.txt
test/stderr.txt
test/checkkeys
test/graywin
test/loopwave
test/testpower
test/testalpha
test/testbitmap
test/testblitspeed
test/testcdrom
test/testdyngl
test/testerror
test/testfile
test/testgamma
test/testgl
test/testhread
test/testiconv
test/testjoystick
test/testkeys
test/testlock
test/testoverlay
test/testoverlay2
test/testpalette
test/testplatform
test/testsem
test/testsprite
test/testtimer
test/testver
test/testvidinfo
test/testwin
test/testwm
test/threadwin
test/torturethread
test/testloadso
test/testgl2
test/testcursor
test/testwm2
test/testmultiaudio
test/testresample
test/testdraw2
test/testmmousetablet
test/testdyngles
test/testaudioinfo
test/testgles
test/testsprite2
test/testintersections
test/testhaptic
test/testime
test/testatomic
test/testspriteminimal
test/testfill
test/testeyes
test/*.exe
test/*.dSYM