view docs/html/sdlpauseaudio.html @ 1059:de22ea8440d2

Date: Tue, 10 May 2005 22:15:25 +0100 From: Peter Naulls Subject: RISC OS SDL patch Some of the RISC OS audio code is no longer used do to the switch to /dev/dsp, and can be removed as per the attached diff.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 07:43:46 +0000
parents 355632dca928
children
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>SDL_PauseAudio</TITLE
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><H1
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><TT
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>SDL_GetAudioStatus</TT
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>,
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><TT
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>SDL_OpenAudio</TT
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