view docs/man3/SDL_MouseMotionEvent.3 @ 715:de0351c47596

Date: Mon, 01 Sep 2003 15:37:52 +0900 From: SUGIMOTO Sadahiro Subject: [SDL] [PATCH] bsd joystick Hi, on FreeBSD systems, I had troubles using a USB joystick with SDL. There are two problems in src/joystick/bsd/SDL_sysjoystick.c . 1. The macro __FreeBSD_version is compared to inappropriate numbers. According to http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/usbhid.h http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/Attic/libusb.h http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/Attic/libusbhid.h the APIs of USB HID are common in each following groups of OS versions, a. 4.1-4.5 b. 4.6-4.8, and 5.0 c. 5.1 2. open() error $ uname -sr FreeBSD 5.1-RELEASE $ ls -l /dev/uhid0 crw-r--r-- 1 root operator 122, 0 8 3 14:06 /dev/uhid0 Then, open("/dev/uhid0", O_RDWR) fails. It seems that this device file does not need to be writable, so O_RDONLY may be suitable.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 05 Sep 2003 15:20:47 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_MouseMotionEvent\- Mouse motion event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_MOUSEMOTION\fP
.TP 20
\fBstate\fR
The current button state
.TP 20
\fBx\fR, \fBy\fR
The X/Y coordinates of the mouse
.TP 20
\fBxrel\fR, \fByrel\fR
Relative motion in the X/Y direction
.SH "DESCRIPTION"
.PP
\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&.
.PP
Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&.
.PP
If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59