view README.PicoGUI @ 715:de0351c47596

Date: Mon, 01 Sep 2003 15:37:52 +0900 From: SUGIMOTO Sadahiro Subject: [SDL] [PATCH] bsd joystick Hi, on FreeBSD systems, I had troubles using a USB joystick with SDL. There are two problems in src/joystick/bsd/SDL_sysjoystick.c . 1. The macro __FreeBSD_version is compared to inappropriate numbers. According to http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/usbhid.h http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/Attic/libusb.h http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/Attic/libusbhid.h the APIs of USB HID are common in each following groups of OS versions, a. 4.1-4.5 b. 4.6-4.8, and 5.0 c. 5.1 2. open() error $ uname -sr FreeBSD 5.1-RELEASE $ ls -l /dev/uhid0 crw-r--r-- 1 root operator 122, 0 8 3 14:06 /dev/uhid0 Then, open("/dev/uhid0", O_RDWR) fails. It seems that this device file does not need to be writable, so O_RDONLY may be suitable.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 05 Sep 2003 15:20:47 +0000
parents 706de3956894
children
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 ========================
  Using SDL with PicoGUI
 ========================

- Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>

PicoGUI is a scalable GUI system with a unique architecture, primarily focused
on scalability to various embedded systems. You can find more information
including a FAQ at http://picogui.org

To use the patch:

  1. When compiling, add the "--enable-video-picogui" switch to ./configure

  2. When running your program, ensure that the picogui driver for SDL
     is in use by setting the SDL_VIDEODRIVER environment variable 
     to "picogui".

  3. The program must also be linked to the C client library for PicoGUI
     (libpgui.so). If the program is being compiled with a patched SDL 
     installed this should be done automatically. If you want to use an
     existing binary with PicoGUI, you can set the LD_PRELOAD environment
     variable to the path of your libpgui.so file.

Capabilities:

  So far only basic functionality is provided on true color (linear16/24/32)
  devices. Accessing a memory mapped bitmap, updating the display, and handling
  mouse/keyboard input. This functionality has been tested with several
  applications, including mplayer, Xine, sldroids, and Abuse.

TODO list:

  - YUV overlays will be helpful for watching video on set top boxes or other
    embedded devices that have some graphics acceleration hardware

  - Account for rotated bitmap storage in pgserver

  - Support for hiding or changing the cursor

  - The display should be centered when the SDL application is smaller
    than the PicoGUI panel

  - Fullscreen or any other special modes

  - Support for indexed and grayscale modes

  - Probably much more...

--- The End ---