view src/video/qtopia/SDL_QPEApp.cc @ 1021:ddd058103e28

Date: Sun, 2 Jan 2005 18:36:09 +0100 From: Jon Daniel Subject: [SDL] KeyRepeat fix If you switch keys very fast and hold the last one it doesn't get repeated because the key release of the first key occured after the key press of the second key. Unfortunatly the key release of the first key sets SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat. This should be always reproducable. I've only checked this on x86-64 X11. To fix this I just added another condition to make sure the sym of the released key matches SDL_KeyRepeat.key.keysym.sym.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 03 Jan 2005 00:24:44 +0000
parents b8d311d90021
children 376665398b25
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#include <qpe/qpeapplication.h>
#include <qapplication.h>
#include <qevent.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"

/* Flag to tell whether or not the Be application is active or not */
int SDL_QPEAppActive = 0;
static QPEApplication *app;

int SDL_InitQPEApp() {
  if(SDL_QPEAppActive <= 0) {
    if(!qApp) {
      int argc = 1;
      char *argv[] = { { "SDLApp" } };
      app = new QPEApplication(argc, argv);
      QWidget dummy;
      app->showMainWidget(&dummy);
    } else {
      app = (QPEApplication*)qApp;
    }
    SDL_QPEAppActive++;
  }
  return 0;  
}

/* Quit the QPE Application, if there's nothing left to do */
void SDL_QuitQPEApp(void)
{
  /* Decrement the application reference count */
  SDL_QPEAppActive--;
  /* If the reference count reached zero, clean up the app */
  if ( SDL_QPEAppActive == 0 && app) {
    delete app;
    app = 0;
    qApp = 0;
  }
}