Mercurial > sdl-ios-xcode
view src/thread/epoc/SDL_syssem.cpp @ 1021:ddd058103e28
Date: Sun, 2 Jan 2005 18:36:09 +0100
From: Jon Daniel
Subject: [SDL] KeyRepeat fix
If you switch keys very fast and hold the last one it
doesn't get repeated because the key release of the first key
occured after the key press of the second key.
Unfortunatly the key release of the first key sets
SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat.
This should be always reproducable. I've only checked this on x86-64
X11.
To fix this I just added another condition to make sure the sym of the
released key matches SDL_KeyRepeat.key.keysym.sym.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 03 Jan 2005 00:24:44 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_syssem.cpp Epoc version by Markus Mertama (w@iki.fi) */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Semaphore functions using the Win32 API */ //#include <stdio.h> //#include <stdlib.h> #include <e32std.h> #include "SDL_error.h" #include "SDL_thread.h" #define SDL_MUTEX_TIMEOUT -2 struct SDL_semaphore { TInt handle; TInt count; }; extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*); extern TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2); TInt NewSema(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) { TInt value = *((TInt*) aPtr2); return ((RSemaphore*)aPtr1)->CreateGlobal(aName, value); } /* Create a semaphore */ SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { RSemaphore s; TInt status = CreateUnique(NewSema, &s, &initial_value); if(status != KErrNone) { SDL_SetError("Couldn't create semaphore"); } SDL_semaphore* sem = new /*(ELeave)*/ SDL_semaphore; sem->handle = s.Handle(); sem->count = initial_value; return(sem); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { RSemaphore sema; sema.SetHandle(sem->handle); sema.Signal(sema.Count()); sema.Close(); delete sem; sem = NULL; } } struct TInfo { TInfo(TInt aTime, TInt aHandle) : iTime(aTime), iHandle(aHandle), iVal(0) {} TInt iTime; TInt iHandle; TInt iVal; }; TBool ThreadRun(TAny* aInfo) { TInfo* info = STATIC_CAST(TInfo*, aInfo); User::After(info->iTime); RSemaphore sema; sema.SetHandle(info->iHandle); sema.Signal(); info->iVal = SDL_MUTEX_TIMEOUT; return 0; } void _WaitAll(SDL_sem *sem) { //since SemTryWait may changed the counter. //this may not be atomic, but hopes it works. RSemaphore sema; sema.SetHandle(sem->handle); sema.Wait(); while(sem->count < 0) { sema.Wait(); } } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return -1; } if ( timeout == SDL_MUTEX_MAXWAIT ) { _WaitAll(sem); return SDL_MUTEX_MAXWAIT; } RThread thread; TInfo* info = new (ELeave)TInfo(timeout, sem->handle); TInt status = CreateUnique(NewThread, &thread, info); if(status != KErrNone) return status; thread.Resume(); _WaitAll(sem); if(thread.ExitType() == EExitPending) { thread.Kill(SDL_MUTEX_TIMEOUT); } thread.Close(); return info->iVal; } int SDL_SemTryWait(SDL_sem *sem) { if(sem->count > 0) { sem->count--; } return SDL_MUTEX_TIMEOUT; } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return 0; } return sem->count; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return -1; } sem->count++; RSemaphore sema; sema.SetHandle(sem->handle); sema.Signal(); return 0; }