Mercurial > sdl-ios-xcode
view docs/man3/SDL_keysym.3 @ 1021:ddd058103e28
Date: Sun, 2 Jan 2005 18:36:09 +0100
From: Jon Daniel
Subject: [SDL] KeyRepeat fix
If you switch keys very fast and hold the last one it
doesn't get repeated because the key release of the first key
occured after the key press of the second key.
Unfortunatly the key release of the first key sets
SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat.
This should be always reproducable. I've only checked this on x86-64
X11.
To fix this I just added another condition to make sure the sym of the
released key matches SDL_KeyRepeat.key.keysym.sym.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 03 Jan 2005 00:24:44 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_keysym\- Keysym structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBscancode\fR Hardware specific scancode .TP 20 \fBsym\fR SDL virtual keysym .TP 20 \fBmod\fR Current key modifiers .TP 20 \fBunicode\fR Translated character .SH "DESCRIPTION" .PP The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. .PP The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: .PP .nf \f(CW\&. \&. while(SDL_PollEvent(&event)){ switch(event\&.type){ case SDL_KEYDOWN: if(event\&.key\&.keysym\&.sym==SDLK_LEFT) move_left(); break; \&. \&. \&. } } \&. \&.\fR .fi .PP \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: .PP .nf \f(CWchar ch; if ( (keysym\&.unicode & 0xFF80) == 0 ) { ch = keysym\&.unicode & 0x7F; } else { printf("An International Character\&. "); }\fR .fi .PP UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00