view docs/man3/SDL_SetEventFilter.3 @ 1021:ddd058103e28

Date: Sun, 2 Jan 2005 18:36:09 +0100 From: Jon Daniel Subject: [SDL] KeyRepeat fix If you switch keys very fast and hold the last one it doesn't get repeated because the key release of the first key occured after the key press of the second key. Unfortunatly the key release of the first key sets SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat. This should be always reproducable. I've only checked this on x86-64 X11. To fix this I just added another condition to make sure the sym of the released key matches SDL_KeyRepeat.key.keysym.sym.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 03 Jan 2005 00:24:44 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_SetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetEventFilter\- Sets up a filter to process all events before they are posted to the event queue\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_SetEventFilter\fP\fR(\fBSDL_EventFilter filter\fR);
.SH "DESCRIPTION"
.PP
This function sets up a filter to process all events before they are posted to the event queue\&. This is a very powerful and flexible feature\&. The filter is prototyped as: 
.PP
.nf
\f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR
.fi
.PP
 If the filter returns \fB1\fR, then the event will be added to the internal queue\&. If it returns \fB0\fR, then the event will be dropped from the queue\&. This allows selective filtering of dynamically\&.
.PP
There is one caveat when dealing with the \fBSDL_QUITEVENT\fP event type\&. The event filter is only called when the window manager desires to close the application window\&. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible\&. If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll\&.
.PP
.RS
\fBNote:  
.PP
Events pushed onto the queue with \fI\fBSDL_PushEvent\fP\fR or \fI\fBSDL_PeepEvents\fP\fR do not get passed through the event filter\&.
.RE
.PP
.RS
\fBNote:  
.PP
\fIBe Careful!\fP The event filter function may run in a different thread so be careful what you do within it\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetEventFilter\fP\fR, \fI\fBSDL_PushEvent\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59