Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickOpened.3 @ 1021:ddd058103e28
Date: Sun, 2 Jan 2005 18:36:09 +0100
From: Jon Daniel
Subject: [SDL] KeyRepeat fix
If you switch keys very fast and hold the last one it
doesn't get repeated because the key release of the first key
occured after the key press of the second key.
Unfortunatly the key release of the first key sets
SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat.
This should be always reproducable. I've only checked this on x86-64
X11.
To fix this I just added another condition to make sure the sym of the
released key matches SDL_KeyRepeat.key.keysym.sym.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 03 Jan 2005 00:24:44 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickOpened" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickOpened\- Determine if a joystick has been opened .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickOpened\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Determines whether a joystick has already been opened within the application\&. \fBindex\fR refers to the N\&'th joystick on the system\&. .SH "RETURN VALUE" .PP Returns \fB1\fR if the joystick has been opened, or \fB0\fR if it has not\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickOpen\fP\fR, \fI\fBSDL_JoystickClose\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00