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Date: Sun, 2 Jan 2005 18:36:09 +0100 From: Jon Daniel Subject: [SDL] KeyRepeat fix If you switch keys very fast and hold the last one it doesn't get repeated because the key release of the first key occured after the key press of the second key. Unfortunatly the key release of the first key sets SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat. This should be always reproducable. I've only checked this on x86-64 X11. To fix this I just added another condition to make sure the sym of the released key matches SDL_KeyRepeat.key.keysym.sym.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 03 Jan 2005 00:24:44 +0000
parents 74212992fb08
children 14717b52abc0
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><H1
><A
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>Introduction</A
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><P
>This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.</P
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>The library is loaded as a dynamically linked library on its native
platform, and is currently compiled natively for Linux, compiled for
Win32 using a Linux hosted GCC
<A
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environment, and compiled using the EGCS C++ compiler under BeOS.</P
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>An introduction to SDL can be found online at:
<A
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>There are code examples on each of the main library pages, and there are
fully fleshed example C++ classes and programs in the examples archive,
available on the
<A
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>For an introduction to basic multi-media programming concepts, you might try
some of the following links:
<P
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><A
HREF="http://www.ziron.com/links/"
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>Game Programming Links</A
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HREF="http://developer.dungeon-crawl.com/"
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>Enjoy!</P
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>&nbsp;&nbsp;&nbsp; Sam Lantinga
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