view docs/html/sdlglsetattribute.html @ 1021:ddd058103e28

Date: Sun, 2 Jan 2005 18:36:09 +0100 From: Jon Daniel Subject: [SDL] KeyRepeat fix If you switch keys very fast and hold the last one it doesn't get repeated because the key release of the first key occured after the key press of the second key. Unfortunatly the key release of the first key sets SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat. This should be always reproducable. I've only checked this on x86-64 X11. To fix this I just added another condition to make sure the sym of the released key matches SDL_KeyRepeat.key.keysym.sym.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 03 Jan 2005 00:24:44 +0000
parents 355632dca928
children
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><H1
><A
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>SDL_GL_SetAttribute</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2742"
></A
><H2
>Name</H2
>SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN2745"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_SetAttribute</B
></CODE
>(SDL_GLattr attr, int value);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2752"
></A
><H2
>Description</H2
><P
>Sets the OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> to <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. The attributes you set don't take effect until after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>. You should use <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
> to check the values after a <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> call.</P
></DIV
><DIV
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><A
NAME="AEN2763"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
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><A
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></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
  SDL_Quit();
  return;
}</PRE
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><B
>Note: </B
>The <TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
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>See Also</H2
><P
><A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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