view docs/html/sdlgetkeystate.html @ 1021:ddd058103e28

Date: Sun, 2 Jan 2005 18:36:09 +0100 From: Jon Daniel Subject: [SDL] KeyRepeat fix If you switch keys very fast and hold the last one it doesn't get repeated because the key release of the first key occured after the key press of the second key. Unfortunatly the key release of the first key sets SDL_KeyRepeat.timestamp = 0; causing the the second key not to repeat. This should be always reproducable. I've only checked this on x86-64 X11. To fix this I just added another condition to make sure the sym of the released key matches SDL_KeyRepeat.key.keysym.sym.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 03 Jan 2005 00:24:44 +0000
parents 355632dca928
children
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>SDL_GetKeyState</H1
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><H2
>Name</H2
>SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 *<B
CLASS="FSFUNC"
>SDL_GetKeyState</B
></CODE
>(int *numkeys);</CODE
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><H2
>Description</H2
><P
>Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
CLASS="PARAMETER"
><I
>numkeys</I
></TT
>. The array is indexed by the <A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDLK_*</TT
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> symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.</P
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>Use <A
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>SDL_PumpEvents</TT
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> to update the state array.</P
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>Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
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>SDL Key Symbols</TT
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