view include/SDL_mouse.h @ 1176:dd2a8deeb26d

Date: Mon, 17 Oct 2005 20:09:03 -0400 From: Mark Schreiber <mark7@alumni.cmu.edu> To: ryan@clutteredmind.org Subject: [PATCH]SDL mprotect() crash fix (I'm going to throw this patch your way at the suggestion of #SDL -- for some reason, I had some difficulty sending it to the main list last time, and I go bonkers subscribing to send each email or patch...) Currently, when I run SDL applications as non-root using SDL_VIDEODRIVER=dga, the fbdev fallback mprotect()s read/write the proper size of mmapped /dev/fb0 (7.5MB), but on framebuffer release mprotect()s read-only the range by the entire size of my video memory (128MB), which causes a segfault: #0 0x002a9a27 in ?? () from /lib/libc.so.6 #1 0x04a63eb6 in SDL_XDGAUnmapFramebuffer (screen=3D0) at XF86DGA2.c:978 #2 0x04a63efc in SDL_XDGACloseFramebuffer (dpy=3D0x9d3f008, screen=3D0) at XF86DGA2.c:268 #3 0x04a68b57 in DGA_Available () at SDL_dgavideo.c:98 #4 0x04a53677 in SDL_VideoInit (driver_name=3D0xbfb0bfc7 "dga", flags=3D0) at SDL_video.c:180 #5 0x04a2613f in SDL_InitSubSystem (flags=3D32) at SDL.c:74 #6 0x04a2617c in SDL_Init (flags=3D32) at SDL.c:166 #7 0x08049722 in main (argc=3D1, argv=3D0x0) at testwin.c:32 This is SDL 1.2.8 on Fedora Core 4, radeon driver for a Radeon 9250, xorg-x11-6.8.2-37. I've attached a one-line patch against SDL CVS that updates the size of the framebuffer at framebuffer map time so that the mprotect() on unmap will be the same size. I'm not sure if this is the best approach (i.e. one might want to retain the original value), but it does make my SDL applications work without segfaulting. -- Best of luck, Mark Schreiber
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 19 Nov 2005 18:57:00 +0000
parents f09d5edfc7a3
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Include file for SDL mouse event handling */

#ifndef _SDL_mouse_h
#define _SDL_mouse_h

#include "SDL_types.h"
#include "SDL_video.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

typedef struct WMcursor WMcursor;	/* Implementation dependent */
typedef struct SDL_Cursor {
	SDL_Rect area;			/* The area of the mouse cursor */
	Sint16 hot_x, hot_y;		/* The "tip" of the cursor */
	Uint8 *data;			/* B/W cursor data */
	Uint8 *mask;			/* B/W cursor mask */
	Uint8 *save[2];			/* Place to save cursor area */
	WMcursor *wm_cursor;		/* Window-manager cursor */
} SDL_Cursor;

/* Function prototypes */
/*
 * Retrieve the current state of the mouse.
 * The current button state is returned as a button bitmask, which can
 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
 * current mouse cursor position.  You can pass NULL for either x or y.
 */
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);

/*
 * Retrieve the current state of the mouse.
 * The current button state is returned as a button bitmask, which can
 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
 * mouse deltas since the last call to SDL_GetRelativeMouseState().
 */
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);

/*
 * Set the position of the mouse cursor (generates a mouse motion event)
 */
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);

/*
 * Create a cursor using the specified data and mask (in MSB format).
 * The cursor width must be a multiple of 8 bits.
 *
 * The cursor is created in black and white according to the following:
 * data  mask    resulting pixel on screen
 *  0     1       White
 *  1     1       Black
 *  0     0       Transparent
 *  1     0       Inverted color if possible, black if not.
 *
 * Cursors created with this function must be freed with SDL_FreeCursor().
 */
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);

/*
 * Set the currently active cursor to the specified one.
 * If the cursor is currently visible, the change will be immediately 
 * represented on the display.
 */
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);

/*
 * Returns the currently active cursor.
 */
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);

/*
 * Deallocates a cursor created with SDL_CreateCursor().
 */
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);

/*
 * Toggle whether or not the cursor is shown on the screen.
 * The cursor start off displayed, but can be turned off.
 * SDL_ShowCursor() returns 1 if the cursor was being displayed
 * before the call, or 0 if it was not.  You can query the current
 * state by passing a 'toggle' value of -1.
 */
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);

/* Used as a mask when testing buttons in buttonstate
   Button 1:	Left mouse button
   Button 2:	Middle mouse button
   Button 3:	Right mouse button
   Button 4:	Mouse wheel up	 (may also be a real button)
   Button 5:	Mouse wheel down (may also be a real button)
 */
#define SDL_BUTTON(X)		(SDL_PRESSED << ((X)-1))
#define SDL_BUTTON_LEFT		1
#define SDL_BUTTON_MIDDLE	2
#define SDL_BUTTON_RIGHT	3
#define SDL_BUTTON_WHEELUP	4
#define SDL_BUTTON_WHEELDOWN	5
#define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_mouse_h */