Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32keyboard.h @ 4752:dc7bdcf06367
Initial IMM implementation.
IME input should now work fairly well.
author | dewyatt |
---|---|
date | Mon, 12 Jul 2010 11:33:27 -0400 |
parents | f3908cd80b10 |
children | 11b0a6a3eb4d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32keyboard_h #define _SDL_win32keyboard_h extern BYTE alpha_scancodes[26]; extern BYTE keypad_scancodes[10]; extern void WIN_InitKeyboard(_THIS); extern void WIN_UpdateKeymap(void); extern void WIN_QuitKeyboard(_THIS); extern void WIN_StartTextInput(_THIS, SDL_Window *window); extern void WIN_StopTextInput(_THIS, SDL_Window *window); extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect); extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata); #endif /* _SDL_win32keyboard_h */ /* vi: set ts=4 sw=4 expandtab: */