Mercurial > sdl-ios-xcode
view src/thread/win32/win_ce_semaphore.h @ 1580:dc4bcfeb927e
I'm dumping the old Xcode support, since it's too hard to maintain,
and SDL no longer builds on MacOS X 10.3 natively, as of the 7.0.4
QuickTime update.
MacOS X 10.4 is the new build baseline for the SDL MacOS X packages.
... it would shore be nice if I had it. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 22 Mar 2006 05:59:28 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
line wrap: on
line source
/* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ typedef struct _SYNCH_HANDLE_STRUCTURE { HANDLE hEvent; HANDLE hMutex; HANDLE hSemph; LONG MaxCount; volatile LONG CurCount; LPCTSTR lpName; } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) /* Error codes - all must have bit 29 set */ #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); extern BOOL CloseSynchHandle (SYNCHHANDLE);