Mercurial > sdl-ios-xcode
view test/testpalette.c @ 4532:dc4a3de60d3a
Logitech G15 on Ubuntu 10.04:
code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape)
code = 2, sym = 0x31 (1) scancode = 30 (1)
code = 3, sym = 0x32 (2) scancode = 31 (2)
code = 4, sym = 0x33 (3) scancode = 32 (3)
code = 5, sym = 0x34 (4) scancode = 33 (4)
code = 6, sym = 0x35 (5) scancode = 34 (5)
code = 7, sym = 0x36 (6) scancode = 35 (6)
code = 8, sym = 0x37 (7) scancode = 36 (7)
code = 9, sym = 0x38 (8) scancode = 37 (8)
code = 10, sym = 0x39 (9) scancode = 38 (9)
code = 11, sym = 0x30 (0) scancode = 39 (0)
code = 12, sym = 0x2D (minus) scancode = 45 (-)
code = 13, sym = 0x3D (equal) scancode = 46 (=)
code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace)
code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab)
code = 16, sym = 0x71 (q) scancode = 20 (Q)
code = 17, sym = 0x77 (w) scancode = 26 (W)
code = 18, sym = 0x65 (e) scancode = 8 (E)
code = 19, sym = 0x72 (r) scancode = 21 (R)
code = 20, sym = 0x74 (t) scancode = 23 (T)
code = 21, sym = 0x79 (y) scancode = 28 (Y)
code = 22, sym = 0x75 (u) scancode = 24 (U)
code = 23, sym = 0x69 (i) scancode = 12 (I)
code = 24, sym = 0x6F (o) scancode = 18 (O)
code = 25, sym = 0x70 (p) scancode = 19 (P)
code = 26, sym = 0x5B (bracketleft) scancode = 47 ([)
code = 27, sym = 0x5D (bracketright) scancode = 48 (])
code = 28, sym = 0xFF0D (Return) scancode = 40 (Return)
code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl)
code = 30, sym = 0x61 (a) scancode = 4 (A)
code = 31, sym = 0x73 (s) scancode = 22 (S)
code = 32, sym = 0x64 (d) scancode = 7 (D)
code = 33, sym = 0x66 (f) scancode = 9 (F)
code = 34, sym = 0x67 (g) scancode = 10 (G)
code = 35, sym = 0x68 (h) scancode = 11 (H)
code = 36, sym = 0x6A (j) scancode = 13 (J)
code = 37, sym = 0x6B (k) scancode = 14 (K)
code = 38, sym = 0x6C (l) scancode = 15 (L)
code = 39, sym = 0x3B (semicolon) scancode = 51 (;)
code = 40, sym = 0x27 (apostrophe) scancode = 52 (')
code = 41, sym = 0x60 (grave) scancode = 53 (`)
code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift)
code = 43, sym = 0x5C (backslash) scancode = 49 (\)
code = 44, sym = 0x7A (z) scancode = 29 (Z)
code = 45, sym = 0x78 (x) scancode = 27 (X)
code = 46, sym = 0x63 (c) scancode = 6 (C)
code = 47, sym = 0x76 (v) scancode = 25 (V)
code = 48, sym = 0x62 (b) scancode = 5 (B)
code = 49, sym = 0x6E (n) scancode = 17 (N)
code = 50, sym = 0x6D (m) scancode = 16 (M)
code = 51, sym = 0x2C (comma) scancode = 54 (,)
code = 52, sym = 0x2E (period) scancode = 55 (.)
code = 53, sym = 0x2F (slash) scancode = 56 (/)
code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift)
code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *)
code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt)
code = 57, sym = 0x20 (space) scancode = 44 (Space)
code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock)
code = 59, sym = 0xFFBE (F1) scancode = 58 (F1)
code = 60, sym = 0xFFBF (F2) scancode = 59 (F2)
code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3)
code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4)
code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5)
code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6)
code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7)
code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8)
code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9)
code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10)
code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock)
code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock)
code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7)
code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8)
code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9)
code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -)
code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4)
code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5)
code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6)
code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +)
code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1)
code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2)
code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3)
code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0)
code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .)
code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 ()
code = 86, sym = 0x3C (less) scancode not found
code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11)
code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12)
code = 90, sym = 0xFF26 (Katakana) scancode = 0 ()
code = 91, sym = 0xFF25 (Hiragana) scancode = 0 ()
code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 ()
code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 ()
code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 ()
code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter)
code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl)
code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /)
code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt)
code = 101, sym = 0xFF0A (Linefeed) scancode = 0 ()
code = 102, sym = 0xFF50 (Home) scancode = 74 (Home)
code = 103, sym = 0xFF52 (Up) scancode = 82 (Up)
code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp)
code = 105, sym = 0xFF51 (Left) scancode = 80 (Left)
code = 106, sym = 0xFF53 (Right) scancode = 79 (Right)
code = 107, sym = 0xFF57 (End) scancode = 77 (End)
code = 108, sym = 0xFF54 (Down) scancode = 81 (Down)
code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown)
code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert)
code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete)
code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 ()
code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 ()
code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 ()
code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 ()
code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =)
code = 118, sym = 0xB1 (plusminus) scancode not found
code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause)
code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 ()
code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .)
code = 122, sym = 0xFF31 (Hangul) scancode = 0 ()
code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 ()
code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI)
code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI)
code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu)
code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 ()
code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo)
code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 ()
code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 ()
code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 ()
code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 ()
code = 136, sym = 0xFF68 (Find) scancode = 126 (Find)
code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 ()
code = 138, sym = 0xFF6A (Help) scancode = 117 (Help)
code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 ()
code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 ()
code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 ()
code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 ()
code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 ()
code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 ()
code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 ()
code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 ()
code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 ()
code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 ()
code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 ()
code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 ()
code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 ()
code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 ()
code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 ()
code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 ()
code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 ()
code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 ()
code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 ()
code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 ()
code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 ()
code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 ()
code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 ()
code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 ()
code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 ()
code = 179, sym = 0x28 (parenleft) scancode not found
code = 180, sym = 0x29 (parenright) scancode not found
code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 ()
code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 ()
code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 ()
code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch)
code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 ()
code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 ()
code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 ()
code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 ()
code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 ()
code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 ()
code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 ()
code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 ()
code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 ()
code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 ()
code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 ()
code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 ()
code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 ()
code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 ()
code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 ()
code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 ()
code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 ()
code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 ()
code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 ()
code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 ()
code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 ()
code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 ()
code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 ()
code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2010 00:40:17 -0700 |
parents | 06f0768a904c |
children |
line wrap: on
line source
/* * testpalette.c * * A simple test of runtime palette modification for animation * (using the SDL_SetPalette() API). */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "SDL.h" /* screen size */ #define SCRW 640 #define SCRH 480 #define NBOATS 5 #define SPEED 2 #ifndef MIN #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif #ifndef MAX #define MAX(a, b) ((a) > (b) ? (a) : (b)) #endif /* * wave colours: Made by taking a narrow cross-section of a wave picture * in Gimp, saving in PPM ascii format and formatting with Emacs macros. */ static SDL_Color wavemap[] = { {0, 2, 103}, {0, 7, 110}, {0, 13, 117}, {0, 19, 125}, {0, 25, 133}, {0, 31, 141}, {0, 37, 150}, {0, 43, 158}, {0, 49, 166}, {0, 55, 174}, {0, 61, 182}, {0, 67, 190}, {0, 73, 198}, {0, 79, 206}, {0, 86, 214}, {0, 96, 220}, {5, 105, 224}, {12, 112, 226}, {19, 120, 227}, {26, 128, 229}, {33, 135, 230}, {40, 143, 232}, {47, 150, 234}, {54, 158, 236}, {61, 165, 238}, {68, 173, 239}, {75, 180, 241}, {82, 188, 242}, {89, 195, 244}, {96, 203, 246}, {103, 210, 248}, {112, 218, 250}, {124, 224, 250}, {135, 226, 251}, {146, 229, 251}, {156, 231, 252}, {167, 233, 252}, {178, 236, 252}, {189, 238, 252}, {200, 240, 252}, {211, 242, 252}, {222, 244, 252}, {233, 247, 252}, {242, 249, 252}, {237, 250, 252}, {209, 251, 252}, {174, 251, 252}, {138, 252, 252}, {102, 251, 252}, {63, 250, 252}, {24, 243, 252}, {7, 225, 252}, {4, 203, 252}, {3, 181, 252}, {2, 158, 252}, {1, 136, 251}, {0, 111, 248}, {0, 82, 234}, {0, 63, 213}, {0, 50, 192}, {0, 39, 172}, {0, 28, 152}, {0, 17, 132}, {0, 7, 114} }; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void sdlerr(char *when) { fprintf(stderr, "SDL error: %s: %s\n", when, SDL_GetError()); quit(1); } /* create a background surface */ static SDL_Surface * make_bg(SDL_Surface * screen, int startcol) { int i; SDL_Surface *bg = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, 8, 0, 0, 0, 0); if (!bg) sdlerr("creating background surface"); /* set the palette to the logical screen palette so that blits won't be translated */ SDL_SetSurfacePalette(bg, screen->format->palette); /* Make a wavy background pattern using colours 0-63 */ if (SDL_LockSurface(bg) < 0) sdlerr("locking background"); for (i = 0; i < SCRH; i++) { Uint8 *p = (Uint8 *) bg->pixels + i * bg->pitch; int j, d; d = 0; for (j = 0; j < SCRW; j++) { int v = MAX(d, -2); v = MIN(v, 2); if (i > 0) v += p[-bg->pitch] + 65 - startcol; p[j] = startcol + (v & 63); d += ((rand() >> 3) % 3) - 1; } } SDL_UnlockSurface(bg); return (bg); } /* * Return a surface flipped horisontally. Only works for 8bpp; * extension to arbitrary bitness is left as an exercise for the reader. */ static SDL_Surface * hflip(SDL_Surface * s) { int i; SDL_Surface *z = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 8, 0, 0, 0, 0); /* copy palette */ SDL_SetColors(z, s->format->palette->colors, 0, s->format->palette->ncolors); if (SDL_LockSurface(s) < 0 || SDL_LockSurface(z) < 0) sdlerr("locking flip images"); for (i = 0; i < s->h; i++) { int j; Uint8 *from = (Uint8 *) s->pixels + i * s->pitch; Uint8 *to = (Uint8 *) z->pixels + i * z->pitch + s->w - 1; for (j = 0; j < s->w; j++) to[-j] = from[j]; } SDL_UnlockSurface(z); SDL_UnlockSurface(s); return z; } int main(int argc, char **argv) { SDL_Color cmap[256]; SDL_Surface *screen; SDL_Surface *bg; SDL_Surface *boat[2]; unsigned vidflags = 0; unsigned start; int fade_max = 400; int fade_level, fade_dir; int boatcols, frames, i, red; int boatx[NBOATS], boaty[NBOATS], boatdir[NBOATS]; int gamma_fade = 0; int gamma_ramp = 0; if (SDL_Init(SDL_INIT_VIDEO) < 0) sdlerr("initialising SDL"); while (--argc) { ++argv; if (strcmp(*argv, "-hw") == 0) vidflags |= SDL_HWSURFACE; else if (strcmp(*argv, "-fullscreen") == 0) vidflags |= SDL_FULLSCREEN; else if (strcmp(*argv, "-nofade") == 0) fade_max = 1; else if (strcmp(*argv, "-gamma") == 0) gamma_fade = 1; else if (strcmp(*argv, "-gammaramp") == 0) gamma_ramp = 1; else { fprintf(stderr, "usage: testpalette " " [-hw] [-fullscreen] [-nofade] [-gamma] [-gammaramp]\n"); quit(1); } } /* Ask explicitly for 8bpp and a hardware palette */ if ((screen = SDL_SetVideoMode(SCRW, SCRH, 8, vidflags | SDL_HWPALETTE)) == NULL) { fprintf(stderr, "error setting %dx%d 8bpp indexed mode: %s\n", SCRW, SCRH, SDL_GetError()); quit(1); } if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor(SDL_FALSE); if ((boat[0] = SDL_LoadBMP("sail.bmp")) == NULL) sdlerr("loading sail.bmp"); /* We've chosen magenta (#ff00ff) as colour key for the boat */ SDL_SetColorKey(boat[0], SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(boat[0]->format, 0xff, 0x00, 0xff)); boatcols = boat[0]->format->palette->ncolors; if (boatcols >= 256) sdlerr("too many colors in sail.bmp"); boat[1] = hflip(boat[0]); SDL_SetColorKey(boat[1], SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(boat[1]->format, 0xff, 0x00, 0xff)); /* * First set the physical screen palette to black, so the user won't * see our initial drawing on the screen. */ memset(cmap, 0, sizeof(cmap)); SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, 256); /* * Proper palette management is important when playing games with the * colormap. We have divided the palette as follows: * * index 0..(boatcols-1): used for the boat * index boatcols..(boatcols+63): used for the waves */ SDL_SetPalette(screen, SDL_LOGPAL, boat[0]->format->palette->colors, 0, boatcols); SDL_SetPalette(screen, SDL_LOGPAL, wavemap, boatcols, 64); /* * Now the logical screen palette is set, and will remain unchanged. * The boats already have the same palette so fast blits can be used. */ memcpy(cmap, screen->format->palette->colors, 256 * sizeof(SDL_Color)); /* save the index of the red colour for later */ red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00); bg = make_bg(screen, boatcols); /* make a nice wavy background surface */ /* initial screen contents */ if (SDL_BlitSurface(bg, NULL, screen, NULL) < 0) sdlerr("blitting background to screen"); SDL_Flip(screen); /* actually put the background on screen */ /* determine initial boat placements */ for (i = 0; i < NBOATS; i++) { boatx[i] = (rand() % (SCRW + boat[0]->w)) - boat[0]->w; boaty[i] = i * (SCRH - boat[0]->h) / (NBOATS - 1); boatdir[i] = ((rand() >> 5) & 1) * 2 - 1; } start = SDL_GetTicks(); frames = 0; fade_dir = 1; fade_level = 0; do { SDL_Event e; SDL_Rect updates[NBOATS]; SDL_Rect r; int redphase; /* A small event loop: just exit on any key or mouse button event */ while (SDL_PollEvent(&e)) { if (e.type == SDL_KEYDOWN || e.type == SDL_QUIT || e.type == SDL_MOUSEBUTTONDOWN) { if (fade_dir < 0) fade_level = 0; fade_dir = -1; } } /* move boats */ for (i = 0; i < NBOATS; i++) { int old_x = boatx[i]; /* update boat position */ boatx[i] += boatdir[i] * SPEED; if (boatx[i] <= -boat[0]->w || boatx[i] >= SCRW) boatdir[i] = -boatdir[i]; /* paint over the old boat position */ r.x = old_x; r.y = boaty[i]; r.w = boat[0]->w; r.h = boat[0]->h; if (SDL_BlitSurface(bg, &r, screen, &r) < 0) sdlerr("blitting background"); /* construct update rectangle (bounding box of old and new pos) */ updates[i].x = MIN(old_x, boatx[i]); updates[i].y = boaty[i]; updates[i].w = boat[0]->w + SPEED; updates[i].h = boat[0]->h; /* clip update rectangle to screen */ if (updates[i].x < 0) { updates[i].w += updates[i].x; updates[i].x = 0; } if (updates[i].x + updates[i].w > SCRW) updates[i].w = SCRW - updates[i].x; } for (i = 0; i < NBOATS; i++) { /* paint boat on new position */ r.x = boatx[i]; r.y = boaty[i]; if (SDL_BlitSurface(boat[(boatdir[i] + 1) / 2], NULL, screen, &r) < 0) sdlerr("blitting boat"); } /* cycle wave palette */ for (i = 0; i < 64; i++) cmap[boatcols + ((i + frames) & 63)] = wavemap[i]; if (fade_dir) { /* Fade the entire palette in/out */ fade_level += fade_dir; if (gamma_fade) { /* Fade linearly in gamma level (lousy) */ float level = (float) fade_level / fade_max; if (SDL_SetGamma(level, level, level) < 0) sdlerr("setting gamma"); } else if (gamma_ramp) { /* Fade using gamma ramp (better) */ Uint16 ramp[256]; for (i = 0; i < 256; i++) ramp[i] = (i * fade_level / fade_max) << 8; if (SDL_SetGammaRamp(ramp, ramp, ramp) < 0) sdlerr("setting gamma ramp"); } else { /* Fade using direct palette manipulation (best) */ memcpy(cmap, screen->format->palette->colors, boatcols * sizeof(SDL_Color)); for (i = 0; i < boatcols + 64; i++) { cmap[i].r = cmap[i].r * fade_level / fade_max; cmap[i].g = cmap[i].g * fade_level / fade_max; cmap[i].b = cmap[i].b * fade_level / fade_max; } } if (fade_level == fade_max) fade_dir = 0; } /* pulse the red colour (done after the fade, for a night effect) */ redphase = frames % 64; cmap[red].r = (int) (255 * sin(redphase * M_PI / 63)); SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, boatcols + 64); /* update changed areas of the screen */ SDL_UpdateRects(screen, NBOATS, updates); frames++; } while (fade_level > 0); printf("%d frames, %.2f fps\n", frames, 1000.0 * frames / (SDL_GetTicks() - start)); if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor(SDL_TRUE); SDL_Quit(); return 0; }