view test/testalpha.c @ 4532:dc4a3de60d3a

Logitech G15 on Ubuntu 10.04: code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape) code = 2, sym = 0x31 (1) scancode = 30 (1) code = 3, sym = 0x32 (2) scancode = 31 (2) code = 4, sym = 0x33 (3) scancode = 32 (3) code = 5, sym = 0x34 (4) scancode = 33 (4) code = 6, sym = 0x35 (5) scancode = 34 (5) code = 7, sym = 0x36 (6) scancode = 35 (6) code = 8, sym = 0x37 (7) scancode = 36 (7) code = 9, sym = 0x38 (8) scancode = 37 (8) code = 10, sym = 0x39 (9) scancode = 38 (9) code = 11, sym = 0x30 (0) scancode = 39 (0) code = 12, sym = 0x2D (minus) scancode = 45 (-) code = 13, sym = 0x3D (equal) scancode = 46 (=) code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace) code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab) code = 16, sym = 0x71 (q) scancode = 20 (Q) code = 17, sym = 0x77 (w) scancode = 26 (W) code = 18, sym = 0x65 (e) scancode = 8 (E) code = 19, sym = 0x72 (r) scancode = 21 (R) code = 20, sym = 0x74 (t) scancode = 23 (T) code = 21, sym = 0x79 (y) scancode = 28 (Y) code = 22, sym = 0x75 (u) scancode = 24 (U) code = 23, sym = 0x69 (i) scancode = 12 (I) code = 24, sym = 0x6F (o) scancode = 18 (O) code = 25, sym = 0x70 (p) scancode = 19 (P) code = 26, sym = 0x5B (bracketleft) scancode = 47 ([) code = 27, sym = 0x5D (bracketright) scancode = 48 (]) code = 28, sym = 0xFF0D (Return) scancode = 40 (Return) code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl) code = 30, sym = 0x61 (a) scancode = 4 (A) code = 31, sym = 0x73 (s) scancode = 22 (S) code = 32, sym = 0x64 (d) scancode = 7 (D) code = 33, sym = 0x66 (f) scancode = 9 (F) code = 34, sym = 0x67 (g) scancode = 10 (G) code = 35, sym = 0x68 (h) scancode = 11 (H) code = 36, sym = 0x6A (j) scancode = 13 (J) code = 37, sym = 0x6B (k) scancode = 14 (K) code = 38, sym = 0x6C (l) scancode = 15 (L) code = 39, sym = 0x3B (semicolon) scancode = 51 (;) code = 40, sym = 0x27 (apostrophe) scancode = 52 (') code = 41, sym = 0x60 (grave) scancode = 53 (`) code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift) code = 43, sym = 0x5C (backslash) scancode = 49 (\) code = 44, sym = 0x7A (z) scancode = 29 (Z) code = 45, sym = 0x78 (x) scancode = 27 (X) code = 46, sym = 0x63 (c) scancode = 6 (C) code = 47, sym = 0x76 (v) scancode = 25 (V) code = 48, sym = 0x62 (b) scancode = 5 (B) code = 49, sym = 0x6E (n) scancode = 17 (N) code = 50, sym = 0x6D (m) scancode = 16 (M) code = 51, sym = 0x2C (comma) scancode = 54 (,) code = 52, sym = 0x2E (period) scancode = 55 (.) code = 53, sym = 0x2F (slash) scancode = 56 (/) code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift) code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *) code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt) code = 57, sym = 0x20 (space) scancode = 44 (Space) code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock) code = 59, sym = 0xFFBE (F1) scancode = 58 (F1) code = 60, sym = 0xFFBF (F2) scancode = 59 (F2) code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3) code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4) code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5) code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6) code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7) code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8) code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9) code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10) code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock) code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock) code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7) code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8) code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9) code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -) code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4) code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5) code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6) code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +) code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1) code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2) code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3) code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0) code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .) code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 () code = 86, sym = 0x3C (less) scancode not found code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11) code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12) code = 90, sym = 0xFF26 (Katakana) scancode = 0 () code = 91, sym = 0xFF25 (Hiragana) scancode = 0 () code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 () code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 () code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 () code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter) code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl) code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /) code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen) code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt) code = 101, sym = 0xFF0A (Linefeed) scancode = 0 () code = 102, sym = 0xFF50 (Home) scancode = 74 (Home) code = 103, sym = 0xFF52 (Up) scancode = 82 (Up) code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp) code = 105, sym = 0xFF51 (Left) scancode = 80 (Left) code = 106, sym = 0xFF53 (Right) scancode = 79 (Right) code = 107, sym = 0xFF57 (End) scancode = 77 (End) code = 108, sym = 0xFF54 (Down) scancode = 81 (Down) code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown) code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert) code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete) code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 () code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 () code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 () code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 () code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =) code = 118, sym = 0xB1 (plusminus) scancode not found code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause) code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 () code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .) code = 122, sym = 0xFF31 (Hangul) scancode = 0 () code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 () code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI) code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI) code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu) code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop) code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again) code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 () code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo) code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 () code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 () code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 () code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 () code = 136, sym = 0xFF68 (Find) scancode = 126 (Find) code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 () code = 138, sym = 0xFF6A (Help) scancode = 117 (Help) code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 () code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 () code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 () code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 () code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 () code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 () code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 () code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 () code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 () code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 () code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 () code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 () code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 () code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 () code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 () code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 () code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 () code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 () code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 () code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 () code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 () code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 () code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 () code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 () code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 () code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 () code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 () code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 () code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 () code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 () code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 () code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 () code = 179, sym = 0x28 (parenleft) scancode not found code = 180, sym = 0x29 (parenright) scancode not found code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 () code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again) code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 () code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 () code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 () code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 () code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch) code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 () code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 () code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 () code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 () code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 () code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 () code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 () code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 () code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen) code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 () code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 () code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 () code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 () code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 () code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop) code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 () code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 () code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 () code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 () code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 () code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 () code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 () code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 () code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 () code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 () code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 () code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 () code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 () code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 () code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2010 00:40:17 -0700
parents f8816ffa210b
children
line wrap: on
line source


/* Simple program:  Fill a colormap with gray and stripe it down the screen,
		    Then move an alpha valued sprite around the screen.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

#define FRAME_TICKS	(1000/30)       /* 30 frames/second */

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

/* Fill the screen with a gradient */
static void
FillBackground(SDL_Surface * screen)
{
    Uint8 *buffer;
    Uint8 gradient;
    int i, k;

    /* Set the surface pixels and refresh! */
    if (SDL_LockSurface(screen) < 0) {
        fprintf(stderr, "Couldn't lock the display surface: %s\n",
                SDL_GetError());
        quit(2);
    }
    buffer = (Uint8 *) screen->pixels;
    switch (screen->format->BytesPerPixel) {
    case 1:
    case 3:
        for (i = 0; i < screen->h; ++i) {
            memset(buffer, (i * 255) / screen->h,
                   screen->w * screen->format->BytesPerPixel);
            buffer += screen->pitch;
        }
        break;
    case 2:
        for (i = 0; i < screen->h; ++i) {
            Uint16 *buffer16;
            Uint16 color;

            gradient = ((i * 255) / screen->h);
            color = (Uint16) SDL_MapRGB(screen->format,
                                        gradient, gradient, gradient);
            buffer16 = (Uint16 *) buffer;
            for (k = 0; k < screen->w; k++) {
                *buffer16++ = color;
            }
            buffer += screen->pitch;
        }
        break;
    case 4:
        for (i = 0; i < screen->h; ++i) {
            Uint32 *buffer32;
            Uint32 color;

            gradient = ((i * 255) / screen->h);
            color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
            buffer32 = (Uint32 *) buffer;
            for (k = 0; k < screen->w; k++) {
                *buffer32++ = color;
            }
            buffer += screen->pitch;
        }
        break;
    }

    SDL_UnlockSurface(screen);
    SDL_UpdateRect(screen, 0, 0, 0, 0);
}

/* Create a "light" -- a yellowish surface with variable alpha */
SDL_Surface *
CreateLight(int radius)
{
    Uint8 trans, alphamask;
    int range, addition;
    int xdist, ydist;
    Uint16 x, y;
    Uint16 skip;
    Uint32 pixel;
    SDL_Surface *light;

#ifdef LIGHT_16BIT
    Uint16 *buf;

    /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */
    /* Note: this isn't any faster than a 32 bit alpha surface */
    alphamask = 0x0000000F;
    light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 16,
                                 0x0000F000, 0x00000F00, 0x000000F0,
                                 alphamask);
#else
    Uint32 *buf;

    /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */
    alphamask = 0x000000FF;
    light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 32,
                                 0xFF000000, 0x00FF0000, 0x0000FF00,
                                 alphamask);
    if (light == NULL) {
        fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
        return (NULL);
    }
#endif

    /* Fill with a light yellow-orange color */
    skip = light->pitch - (light->w * light->format->BytesPerPixel);
#ifdef LIGHT_16BIT
    buf = (Uint16 *) light->pixels;
#else
    buf = (Uint32 *) light->pixels;
#endif
    /* Get a tranparent pixel value - we'll add alpha later */
    pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0);
    for (y = 0; y < light->h; ++y) {
        for (x = 0; x < light->w; ++x) {
            *buf++ = pixel;
        }
        buf += skip;            /* Almost always 0, but just in case... */
    }

    /* Calculate alpha values for the surface. */
#ifdef LIGHT_16BIT
    buf = (Uint16 *) light->pixels;
#else
    buf = (Uint32 *) light->pixels;
#endif
    for (y = 0; y < light->h; ++y) {
        for (x = 0; x < light->w; ++x) {
            /* Slow distance formula (from center of light) */
            xdist = x - (light->w / 2);
            ydist = y - (light->h / 2);
            range = (int) sqrt(xdist * xdist + ydist * ydist);

            /* Scale distance to range of transparency (0-255) */
            if (range > radius) {
                trans = alphamask;
            } else {
                /* Increasing transparency with distance */
                trans = (Uint8) ((range * alphamask) / radius);

                /* Lights are very transparent */
                addition = (alphamask + 1) / 8;
                if ((int) trans + addition > alphamask) {
                    trans = alphamask;
                } else {
                    trans += addition;
                }
            }
            /* We set the alpha component as the right N bits */
            *buf++ |= (255 - trans);
        }
        buf += skip;            /* Almost always 0, but just in case... */
    }
    /* Enable RLE acceleration of this alpha surface */
    SDL_SetAlpha(light, SDL_SRCALPHA | SDL_RLEACCEL, 0);

    /* We're done! */
    return (light);
}

static Uint32 flashes = 0;
static Uint32 flashtime = 0;

void
FlashLight(SDL_Surface * screen, SDL_Surface * light, int x, int y)
{
    SDL_Rect position;
    Uint32 ticks1;
    Uint32 ticks2;

    /* Easy, center light */
    position.x = x - (light->w / 2);
    position.y = y - (light->h / 2);
    position.w = light->w;
    position.h = light->h;
    ticks1 = SDL_GetTicks();
    SDL_BlitSurface(light, NULL, screen, &position);
    ticks2 = SDL_GetTicks();
    SDL_UpdateRects(screen, 1, &position);
    ++flashes;

    /* Update time spend doing alpha blitting */
    flashtime += (ticks2 - ticks1);
}

static int sprite_visible = 0;
static SDL_Surface *sprite;
static SDL_Surface *backing;
static SDL_Rect position;
static int x_vel, y_vel;
static int alpha_vel;

int
LoadSprite(SDL_Surface * screen, char *file)
{
    SDL_Surface *converted;

    /* Load the sprite image */
    sprite = SDL_LoadBMP(file);
    if (sprite == NULL) {
        fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
        return (-1);
    }

    /* Set transparent pixel as the pixel at (0,0) */
    if (sprite->format->palette) {
        SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *) sprite->pixels);
    }

    /* Convert sprite to video format */
    converted = SDL_DisplayFormat(sprite);
    SDL_FreeSurface(sprite);
    if (converted == NULL) {
        fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
        return (-1);
    }
    sprite = converted;

    /* Create the background */
    backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8,
                                   0, 0, 0, 0);
    if (backing == NULL) {
        fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError());
        SDL_FreeSurface(sprite);
        return (-1);
    }

    /* Convert background to video format */
    converted = SDL_DisplayFormat(backing);
    SDL_FreeSurface(backing);
    if (converted == NULL) {
        fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
        SDL_FreeSurface(sprite);
        return (-1);
    }
    backing = converted;

    /* Set the initial position of the sprite */
    position.x = (screen->w - sprite->w) / 2;
    position.y = (screen->h - sprite->h) / 2;
    position.w = sprite->w;
    position.h = sprite->h;
    x_vel = 0;
    y_vel = 0;
    alpha_vel = 1;

    /* We're ready to roll. :) */
    return (0);
}

void
AttractSprite(Uint16 x, Uint16 y)
{
    x_vel = ((int) x - position.x) / 10;
    y_vel = ((int) y - position.y) / 10;
}

void
MoveSprite(SDL_Surface * screen, SDL_Surface * light)
{
    SDL_Rect updates[2];
    Uint8 alpha;

    /* Erase the sprite if it was visible */
    if (sprite_visible) {
        updates[0] = position;
        SDL_BlitSurface(backing, NULL, screen, &updates[0]);
    } else {
        updates[0].x = 0;
        updates[0].y = 0;
        updates[0].w = 0;
        updates[0].h = 0;
        sprite_visible = 1;
    }

    /* Since the sprite is off the screen, we can do other drawing
       without being overwritten by the saved area behind the sprite.
     */
    if (light != NULL) {
        int x, y;

        SDL_GetMouseState(&x, &y);
        FlashLight(screen, light, x, y);
    }

    /* Move the sprite, bounce at the wall */
    position.x += x_vel;
    if ((position.x < 0) || (position.x >= screen->w)) {
        x_vel = -x_vel;
        position.x += x_vel;
    }
    position.y += y_vel;
    if ((position.y < 0) || (position.y >= screen->h)) {
        y_vel = -y_vel;
        position.y += y_vel;
    }

    /* Update transparency (fade in and out) */
    SDL_GetSurfaceAlphaMod(sprite, &alpha);
    if (((int) alpha + alpha_vel) < 0) {
        alpha_vel = -alpha_vel;
    } else if (((int) alpha + alpha_vel) > 255) {
        alpha_vel = -alpha_vel;
    }
    SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel));

    /* Save the area behind the sprite */
    updates[1] = position;
    SDL_BlitSurface(screen, &updates[1], backing, NULL);

    /* Blit the sprite onto the screen */
    updates[1] = position;
    SDL_BlitSurface(sprite, NULL, screen, &updates[1]);

    /* Make it so! */
    SDL_UpdateRects(screen, 2, updates);
}

int
main(int argc, char *argv[])
{
    const SDL_VideoInfo *info;
    SDL_Surface *screen;
    int w, h;
    Uint8 video_bpp;
    Uint32 videoflags;
    int i, done;
    SDL_Event event;
    SDL_Surface *light;
    int mouse_pressed;
    Uint32 ticks, lastticks;


    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Alpha blending doesn't work well at 8-bit color */
#ifdef _WIN32_WCE
    /* Pocket PC */
    w = 240;
    h = 320;
#else
    w = 640;
    h = 480;
#endif
    info = SDL_GetVideoInfo();
    if (info->vfmt->BitsPerPixel > 8) {
        video_bpp = info->vfmt->BitsPerPixel;
    } else {
        video_bpp = 16;
        fprintf(stderr, "forced 16 bpp mode\n");
    }
    videoflags = SDL_SWSURFACE;
    for (i = 1; argv[i]; ++i) {
        if (strcmp(argv[i], "-bpp") == 0) {
            video_bpp = atoi(argv[++i]);
            if (video_bpp <= 8) {
                video_bpp = 16;
                fprintf(stderr, "forced 16 bpp mode\n");
            }
        } else if (strcmp(argv[i], "-hw") == 0) {
            videoflags |= SDL_HWSURFACE;
        } else if (strcmp(argv[i], "-warp") == 0) {
            videoflags |= SDL_HWPALETTE;
        } else if (strcmp(argv[i], "-width") == 0 && argv[i + 1]) {
            w = atoi(argv[++i]);
        } else if (strcmp(argv[i], "-height") == 0 && argv[i + 1]) {
            h = atoi(argv[++i]);
        } else if (strcmp(argv[i], "-resize") == 0) {
            videoflags |= SDL_RESIZABLE;
        } else if (strcmp(argv[i], "-noframe") == 0) {
            videoflags |= SDL_NOFRAME;
        } else if (strcmp(argv[i], "-fullscreen") == 0) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n",
                    argv[0]);
            quit(1);
        }
    }

    /* Set video mode */
    if ((screen = SDL_SetVideoMode(w, h, video_bpp, videoflags)) == NULL) {
        fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
                w, h, video_bpp, SDL_GetError());
        quit(2);
    }
    FillBackground(screen);

    /* Create the light */
    light = CreateLight(82);
    if (light == NULL) {
        quit(1);
    }

    /* Load the sprite */
    if (LoadSprite(screen, "icon.bmp") < 0) {
        SDL_FreeSurface(light);
        quit(1);
    }

    /* Print out information about our surfaces */
    printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
    if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
        printf("Screen is in video memory\n");
    } else {
        printf("Screen is in system memory\n");
    }
    if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
        printf("Screen has double-buffering enabled\n");
    }
    if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
        printf("Sprite is in video memory\n");
    } else {
        printf("Sprite is in system memory\n");
    }

    /* Run a sample blit to trigger blit acceleration */
    MoveSprite(screen, NULL);
    if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) {
        printf("Sprite blit uses hardware alpha acceleration\n");
    } else {
        printf("Sprite blit dosn't uses hardware alpha acceleration\n");
    }

    /* Set a clipping rectangle to clip the outside edge of the screen */
    {
        SDL_Rect clip;
        clip.x = 32;
        clip.y = 32;
        clip.w = screen->w - (2 * 32);
        clip.h = screen->h - (2 * 32);
        SDL_SetClipRect(screen, &clip);
    }

    /* Wait for a keystroke */
    lastticks = SDL_GetTicks();
    done = 0;
    mouse_pressed = 0;
    while (!done) {
        /* Update the frame -- move the sprite */
        if (mouse_pressed) {
            MoveSprite(screen, light);
            mouse_pressed = 0;
        } else {
            MoveSprite(screen, NULL);
        }

        /* Slow down the loop to 30 frames/second */
        ticks = SDL_GetTicks();
        if ((ticks - lastticks) < FRAME_TICKS) {
#ifdef CHECK_SLEEP_GRANULARITY
            fprintf(stderr, "Sleeping %d ticks\n",
                    FRAME_TICKS - (ticks - lastticks));
#endif
            SDL_Delay(FRAME_TICKS - (ticks - lastticks));
#ifdef CHECK_SLEEP_GRANULARITY
            fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks() - ticks));
#endif
        }
        lastticks = ticks;

        /* Check for events */
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_VIDEORESIZE:
                screen =
                    SDL_SetVideoMode(event.resize.w, event.resize.h,
                                     video_bpp, videoflags);
                if (screen) {
                    FillBackground(screen);
                }
                break;
                /* Attract sprite while mouse is held down */
            case SDL_MOUSEMOTION:
                if (event.motion.state != 0) {
                    AttractSprite(event.motion.x, event.motion.y);
                    mouse_pressed = 1;
                }
                break;
            case SDL_MOUSEBUTTONDOWN:
                if (event.button.button == 1) {
                    AttractSprite(event.button.x, event.button.y);
                    mouse_pressed = 1;
                } else {
                    SDL_Rect area;

                    area.x = event.button.x - 16;
                    area.y = event.button.y - 16;
                    area.w = 32;
                    area.h = 32;
                    SDL_FillRect(screen, &area,
                                 SDL_MapRGB(screen->format, 0, 0, 0));
                    SDL_UpdateRects(screen, 1, &area);
                }
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym == SDLK_ESCAPE) {
                    done = 1;
                }
                break;
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
    }
    SDL_FreeSurface(light);
    SDL_FreeSurface(sprite);
    SDL_FreeSurface(backing);

    /* Print out some timing information */
    if (flashes > 0) {
        printf("%d alpha blits, ~%4.4f ms per blit\n",
               flashes, (float) flashtime / flashes);
    }

    SDL_Quit();
    return (0);
}